//================================================================= // Byway Studios Inc. Confidential Information. // Copyright Byway Studios Inc. All rights reserved //================================================================= @groovy.transform.Field gUnityVersion_Windows = "" def call(methodName) { if(gUnityVersion_Windows.isEmpty()) { gUnityVersion_Windows = detectUnityVersion("${WORKSPACE}/ProjectSettings/ProjectVersion.txt") } if (params.CleanCache) { bat label: 'Clearing Unity Package and Script Cache', script: """ if exist "${WORKSPACE}\\Library\\PackageCache" del /F /S /Q "${WORKSPACE}\\Library\\PackageCache" if exist "${WORKSPACE}\\Library\\ScriptAssemblies" del /F /S /Q "${WORKSPACE}\\Library\\ScriptAssemblies" if (params.CleanLibrary) ( echo ">>> CLEAN ENABLED -- DELETING LIBRARY" del /S /Q "${WORKSPACE}\\Library" ) """ } //open unity and execute unity method bat label: "Executing Unity method: ${methodName}", script: """ set UNITY_PATH=C:\\Program Files\\Unity\\Hub\\Editor\\${gUnityVersion_Windows}\\Editor\\Unity.exe for /f %%i in ('git rev-parse --short HEAD') do set GIT_HASH=%%i "%UNITY_PATH%" -quit -batchmode -nographics -projectPath "${WORKSPACE}" -executeMethod "${methodName}" -buildTarget Android -gitHash %GIT_HASH% -buildNumber %BUILD_NUMBER% -cleanBuild params.CleanBuild -debugBuild params.DebugBuild -nonTuyoo params.BuildNonTuyoo -stackTraceLogType None -logFile - """ }