package util import ( "backend/Type" ) func GetNodeById(id int) *Type.Node { Db := MPool.GetGameDB() defer Db.Close() node := &Type.Node{} err := Db.Get(node, "SELECT * FROM node WHERE id = ? LIMIT 1", id) if err != nil { return nil } return node } func GetNodeByName(name string) *Type.Node { Db := MPool.GetGameDB() defer Db.Close() node := &Type.Node{} err := Db.Get(node, "SELECT * FROM node WHERE name = ? LIMIT 1", name) if err != nil { return nil } return node }