239 lines
6.1 KiB
Go
239 lines
6.1 KiB
Go
package model
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import (
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"backend/common"
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"backend/msg"
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util "backend/uitl"
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"encoding/json"
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"fmt"
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"log"
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"github.com/Ullaakut/nmap"
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)
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const (
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DEVOPS_SERVER = "log"
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)
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type Server struct {
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AppId int `json:"AppId"`
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ServerId int `json:"ServerId"`
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ServerName string `json:"ServerName"`
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Status int `json:"Status"`
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OpenServerTime int `json:"OpenServerTime"`
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Type int `json:"Type"`
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}
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type App struct {
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AppId int `json:"AppId" db:"AppId"`
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AppName string `json:"AppName" db:"AppName"`
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Update int `json:"Update" db:"Update"`
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}
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type ServerInfo struct {
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AppId int `json:"AppId" db:"AppId"`
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ServerId int `json:"ServerId" db:"ServerId"`
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ServerName string `json:"ServerName" db:"ServerName"`
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Status int `json:"Status" db:"Status"`
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CreateTime int `json:"CreateTime" db:"CreateTime"`
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OpenServerTime int `json:"OpenServerTime" db:"OpenServerTime"`
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StartTime int64 `json:"StartTime"`
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PlayerNum int `json:"PlayerNum"`
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}
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func (s *Server) AppList() ([]*App, error) {
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Db := GetGameDB()
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var app []*App
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err := Db.Select(&app, "SELECT `AppId`, `AppName`, `Update` FROM app")
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if err != nil {
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return nil, fmt.Errorf("failed to scan rows: %v", err)
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}
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return app, nil
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}
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func (s *Server) ServerList() ([]*ServerInfo, error) {
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Db := GetGameDB()
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var server []*ServerInfo
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err := Db.Select(&server, "SELECT `AppId`, `ServerId`, `ServerName`, `Status`, `CreateTime`, `OpenServerTime` FROM server where AppId = ?", s.AppId)
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if err != nil {
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return nil, fmt.Errorf("failed to scan rows: %v", err)
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}
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if s.Type == 1 {
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return server, nil
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}
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for _, v := range server {
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ws, err := getWebsocket(v.AppId, v.ServerId)
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if err != nil {
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v.Status = 0
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continue
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}
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req := &msg.ReqServerInfo{}
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reqBuf := util.PackMsg(req)
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_, err = ws.Write(reqBuf)
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if err != nil {
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continue
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}
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readbuf := make([]byte, 4096)
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n, err := ws.Read(readbuf)
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if err != nil {
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continue
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}
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resBuf, _ := util.UnpackMsg(readbuf, n)
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// fmt.Println(string(resBuf))
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r := make(map[string]interface{})
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json.Unmarshal(resBuf, &r)
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if r["StartTime"] != nil {
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v.StartTime = int64(r["StartTime"].(float64))
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}
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if r["PlayerNum"] != nil {
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v.PlayerNum = int(r["PlayerNum"].(float64))
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}
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v.Status = 1
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ws.Close()
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}
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return server, nil
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}
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func (s *Server) AddServer() error {
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Db := GetGameDB()
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_, err := Db.Exec("INSERT INTO server (`AppId`, `ServerId`, `ServerName`, `Status`, `CreateTime`, `OpenServerTime`) VALUES (?, ?, ?, ?, ?, ?)",
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s.AppId, s.ServerId, s.ServerName, s.Status, util.Now(), s.OpenServerTime)
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if err != nil {
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return fmt.Errorf("failed to insert: %v", err)
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}
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return nil
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}
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func (s *Server) UpdateApp() (string, error) {
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AppConfig, err := GetAppConfig(s.AppId)
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if err != nil {
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return "", err
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}
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ServerConfig, err := common.GetServerConfig(DEVOPS_SERVER)
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if err != nil {
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return "", err
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}
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SshClient, err := NewSshClient(ServerConfig)
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if err != nil {
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return "", err
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}
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_, err = SshClient.RunCommand("cd /data/devops && git pull")
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if err != nil {
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return "", fmt.Errorf("failed to git pull: %v", err)
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}
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cmd := fmt.Sprintf("ansible-playbook /data/devops/playbook/%s.yml -i /data/devops/playbook/hosts", AppConfig.AppName)
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output, err := SshClient.RunCommand(cmd)
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if err != nil {
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return "", err
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}
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DB := GetGameDB()
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DB.Exec("UPDATE app SET `Update` = ? WHERE `AppId` = ?", util.Now(), s.AppId)
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common.SendFeishuMsg(fmt.Sprintf("AppName: %s, 执行文件更新完成", AppConfig.AppName))
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return output, nil
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}
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func (s *Server) UpdateAppFeishu() (string, error) {
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AppConfig, err := GetAppConfig(s.AppId)
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if err != nil {
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return "", err
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}
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ServerConfig, err := common.GetServerConfig(DEVOPS_SERVER)
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if err != nil {
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return "", err
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}
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SshClient, err := NewSshClient(ServerConfig)
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if err != nil {
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return "", err
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}
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_, err = SshClient.RunCommand("cd /data/devops && git pull")
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if err != nil {
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return "", fmt.Errorf("failed to git pull: %v", err)
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}
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cmd := fmt.Sprintf("ansible-playbook /data/devops/playbook/%s.yml -i /data/devops/playbook/hosts", AppConfig.AppName)
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output, err := SshClient.RunCommand(cmd)
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if err != nil {
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return "", err
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}
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DB := GetGameDB()
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DB.Exec("UPDATE app SET `Update` = ? WHERE `AppId` = ?", util.Now(), s.AppId)
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common.SendFeishuMsg(fmt.Sprintf("AppName: %s, 执行文件更新完成", AppConfig.AppName))
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return output, nil
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}
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func (s *Server) RestartServer() (string, error) {
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AppConfig, err := GetAppConfig(s.AppId)
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if err != nil {
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return "", err
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}
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ServerConfig, err := common.GetServerConfig(AppConfig.ServerName)
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if err != nil {
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return "", err
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}
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SshClient, err := NewSshClient(ServerConfig)
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if err != nil {
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return "", err
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}
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cmd := fmt.Sprintf("%s/tool/tool restart node %d", AppConfig.Path, s.ServerId)
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output, err := SshClient.RunCommand(cmd)
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if err != nil {
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return "", err
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}
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common.SendFeishuMsg(fmt.Sprintf("AppName: %s, ServerName: %s, 重启完成", AppConfig.AppName, s.ServerName))
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return output, nil
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}
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func (s *Server) ReloadServer() (string, error) {
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AppConfig, err := GetAppConfig(s.AppId)
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if err != nil {
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return "", err
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}
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ws, err := getWebsocket(s.AppId, s.ServerId)
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if err != nil {
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return "", fmt.Errorf("failed to get websocket: %v", err)
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}
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defer ws.Close()
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req := &msg.ReqReload{}
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_, err = util.SendAdminMsg(ws, req)
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if err != nil {
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log.Printf("failed to send admin message: %v", err)
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}
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common.SendFeishuMsg(fmt.Sprintf("AppName: %s, ServerName: %s, 配置重载完成", AppConfig.AppName, s.ServerName))
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return "success", nil
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}
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// 端口扫描
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func PortMap(Ip string, Port string) error {
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// 创建一个新的Nmap扫描器
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scanner, err := nmap.NewScanner(
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nmap.WithTargets(Ip), // 替换为你要扫描的目标IP地址
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nmap.WithPorts(Port), // 替换为你要扫描的端口
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)
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if err != nil {
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return err
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}
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// 执行扫描
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result, warnings, err := scanner.Run()
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if err != nil {
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return err
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}
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// 打印扫描结果
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for _, warning := range warnings {
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log.Printf("警告: %v", warning)
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}
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for _, host := range result.Hosts {
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if len(host.Ports) == 0 || host.Status.State != "up" {
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return fmt.Errorf("主机不可达")
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}
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}
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return nil
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}
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