facebook优化
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eea0ed6cdb
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@ -241,7 +241,8 @@ func (p *PlayerBaseData) ReqBindFacebookAccount(player *Player, buf []byte) {
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"is_reward": false,
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})
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}
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BaseMod := player.PlayMod.getBaseMod()
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BaseMod.FackBookId = req.BindAccountId
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agent := player.GetAgentByPlayer()
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data, _ := proto.Marshal(res)
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G_getGameLogic().PackResInfo(agent, "ResBindFacebookAccount", data)
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@ -255,7 +256,8 @@ func (p *PlayerBaseData) ReqUnBindFacebook(player *Player, buf []byte) {
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res.ResultCode = 0
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res.BindAccountId = req.BindAccountId
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p.Data.FaceBookId = ""
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BaseMod := player.PlayMod.getBaseMod()
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BaseMod.FackBookId = ""
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agent := player.GetAgentByPlayer()
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data, _ := proto.Marshal(res)
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G_getGameLogic().PackResInfo(agent, "ResUnBindFacebook", data)
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@ -304,6 +306,8 @@ func (p *PlayerBaseData) ReqOnlyBindFacebook(player *Player, buf []byte) {
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res.ResultCode = 0
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p.Data.FaceBookId = req.BindAccountId
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BaseMod := player.PlayMod.getBaseMod()
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BaseMod.FackBookId = req.BindAccountId
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res.BindAccountId = req.BindAccountId
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player.TeLog("platform_connect", map[string]interface{}{
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"platform_type": "facebook",
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