diff --git a/src/server/GoUtil/sliceUtil.go b/src/server/GoUtil/sliceUtil.go index 50075ba8..d69f8e1c 100644 --- a/src/server/GoUtil/sliceUtil.go +++ b/src/server/GoUtil/sliceUtil.go @@ -2,6 +2,7 @@ package GoUtil import ( "fmt" + "server/game/mod/item" "sort" "strconv" "strings" @@ -52,6 +53,15 @@ func RandSlice(slice []int) int { return slice[Id] } +func RandItem(slice []*item.Item) *item.Item { + slen := len(slice) + if slen == 0 { + return nil + } + Id := GetRand().Intn(slen) + return slice[Id] +} + func RandSliceNum(s []int, num int) []int { slice := make([]int, len(s)) copy(slice, s) diff --git a/src/server/game/mod/limitedTimeEvent/LimitedTimeEvent.go b/src/server/game/mod/limitedTimeEvent/LimitedTimeEvent.go index e7d7bdcd..07843c93 100644 --- a/src/server/game/mod/limitedTimeEvent/LimitedTimeEvent.go +++ b/src/server/game/mod/limitedTimeEvent/LimitedTimeEvent.go @@ -295,7 +295,12 @@ func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item { func (l *LimitedTimeEventMod) GetSceneDashReward() (int, []*item.Item) { ProbList := limitedTimeEventCfg.GetSenceJackpotProb() Id := GoUtil.RandMap(ProbList) - return Id, limitedTimeEventCfg.GetSenceJackpotReward(Id) + Items := limitedTimeEventCfg.GetSenceJackpotReward(Id) + if len(Items) > 1 { + // 多个奖励时,随机选择一个 + Items = []*item.Item{GoUtil.RandItem(Items)} + } + return Id, Items } // 获取连击快手奖励