增加功能解锁配置管理
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@ -235,3 +235,12 @@ func GetProgressRewardType(RewardId int) int {
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}
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}
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return gamedata.GetIntValue(data, "Type")
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return gamedata.GetIntValue(data, "Type")
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}
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}
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func GetUnlockLv() int {
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data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "unlock_lv")
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if err != nil {
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log.Debug("GetUnlockLv err:%v", err)
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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@ -9,6 +9,7 @@ import (
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chargeCfg "server/conf/charge"
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chargeCfg "server/conf/charge"
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mailCfg "server/conf/mail"
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mailCfg "server/conf/mail"
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mergeDataCfg "server/conf/mergeData"
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mergeDataCfg "server/conf/mergeData"
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playroomCfg "server/conf/playroom"
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"server/db"
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"server/db"
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"server/game/mod/card"
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"server/game/mod/card"
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"server/game/mod/friend"
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"server/game/mod/friend"
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@ -480,6 +481,10 @@ func BackChampship(p *Player) {
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}
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}
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func PlayroomOrderTrigger(p *Player) error {
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func PlayroomOrderTrigger(p *Player) error {
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PlayroomUnlockLv := playroomCfg.GetUnLockLv()
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if p.GetPlayerBaseMod().GetLevel() < PlayroomUnlockLv {
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return nil
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}
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod := p.PlayMod.getOrderMod()
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Lv := p.GetPlayerBaseMod().GetLevel()
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Lv := p.GetPlayerBaseMod().GetLevel()
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Emit := p.PlayMod.getChessMod().GetOrderEmit()
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Emit := p.PlayMod.getChessMod().GetOrderEmit()
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@ -229,7 +229,8 @@ func (l *LimitedTimeEventMod) GetFastProduceReward(Energy int) ([]*item.Item, er
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// 增加进度
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// 增加进度
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func (l *LimitedTimeEventMod) AddProgress(Lv int) {
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func (l *LimitedTimeEventMod) AddProgress(Lv int) {
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if Lv < 4 {
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UnlockLv := limitedTimeEventCfg.GetUnlockLv()
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if Lv < UnlockLv {
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return
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return
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}
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}
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l.Progress++
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l.Progress++
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