装饰步骤改版优化

This commit is contained in:
hahwu 2026-01-16 11:01:38 +08:00
parent afd9c276f3
commit 0a48a58317

View File

@ -857,8 +857,21 @@ func (player *Player) FixDecorate() {
if GoUtil.InArray(area_id, []int{3, 4, 5}) && progress >= 20 {
items := []*item.Item{}
for i := progress + 1; i <= 25; i++ {
DecorateItems := decorateCfg.GetProgressReward(area_id, i)
items = append(items, DecorateItems...)
if area_id == 3 && i == 25 {
items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50))
items = append(items, item.NewItem(101449, 1))
}
if area_id == 4 && i == 22 {
items = append(items, item.NewItem(906, 1))
}
if area_id == 4 && i == 25 {
items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50))
items = append(items, item.NewItem(101452, 1))
}
if area_id == 5 && i == 25 {
items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50))
items = append(items, item.NewItem(101450, 1))
}
}
MailMod := player.PlayMod.getMailMod()
MailMod.SendMail(&mail.MailStruct{