棋子商店优化
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@ -66,7 +66,9 @@ func RandSliceNum(slice []int, num int) []int {
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return r
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}
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func RandSliceNum2(slice []interface{}, num int) []interface{} {
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func RandSliceNum2(s []interface{}, num int) []interface{} {
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slice := make([]interface{}, len(s))
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copy(slice, s)
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r := make([]interface{}, 0, num)
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if num <= 0 || len(slice) < num {
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return slice
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@ -15,11 +15,12 @@ const (
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CONST_NAME = "MergeDataConst"
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CFG_MERGE_EMIT = "MergeDataEmit"
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CFG_MERGE_EMIT_TYPE = "MergeDataEmitType"
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CFG_MERGE_COLOR = "MergeDataColor"
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// 棋子类型
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CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
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CHESS_PRODUCT_SUB_TYPE = 2 // 次产物
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CHESS_PRODUCT_SUB_EMIT_TYPE = 3 // 次发射器产物
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CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
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CHESS_PRODUCT_SECONDARY_TYPE = 2 // 次产物
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CHESS_PRODUCT_SUB_TYPE = 3 // 子发射器产物
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)
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func init() {
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@ -27,6 +28,7 @@ func init() {
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gamedata.InitCfg(CONST_NAME)
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gamedata.InitCfg(CFG_MERGE_EMIT)
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gamedata.InitCfg(CFG_MERGE_EMIT_TYPE)
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gamedata.InitCfg(CFG_MERGE_COLOR)
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}
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func GetEmitTypeProduce(EmitType string) []string {
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@ -475,3 +477,21 @@ func getColorProb(Emit_List string, Color string) float64 {
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}
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return Prob
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}
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func GetColorType(Color string) int {
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data, err := gamedata.GetDataByKey(CFG_MERGE_COLOR, Color)
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if err != nil {
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log.Debug("GetColorType GetOne Color:%s not found", Color)
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return 0
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}
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Type := gamedata.GetStringValue(data, "Type")
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switch Type {
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case "main":
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return CHESS_PRODUCT_MAIN_TYPE
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case "secondary":
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return CHESS_PRODUCT_SECONDARY_TYPE
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case "sub":
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return CHESS_PRODUCT_SUB_TYPE
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}
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return CHESS_PRODUCT_MAIN_TYPE
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}
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@ -35,21 +35,9 @@ func UnitEndlessReward(p *Player) error {
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func UnitChessShop(p *Player) error {
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ChessMod := p.PlayMod.getChessMod()
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if ChessMod == nil {
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return fmt.Errorf("ChessMod is nil")
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}
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ChessMod.EmitList = make(map[int]int)
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ChessMod.EmitList[83] = 1
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ChessMod.EmitList[125] = 1
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ChargeMod := p.PlayMod.getChargeMod()
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if ChargeMod == nil {
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return fmt.Errorf("ChargeMod is nil")
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}
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p.PlayMod.save()
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p.PlayMod.ClearData(p)
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ChargeMod.TriggerChargeUnlock(4, ChessMod.GetEmitList())
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b := ChargeMod.BackData()
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fmt.Println(b)
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ChargeMod.InitChessShop(ChessMod.GetEmitList())
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return nil
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}
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@ -6,7 +6,6 @@ import (
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chargeCfg "server/conf/charge"
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mergeDataCfg "server/conf/mergeData"
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"server/game/mod/item"
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"server/game/mod/order"
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"server/msg"
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"server/pkg/github.com/name5566/leaf/log"
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)
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@ -29,7 +28,10 @@ type ChargeMod struct {
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Ad bool // 是否购买免广告
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}
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type Rand struct {
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ChessId int
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Diamond int
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}
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type ChessShop struct {
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Diamond int
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Count int
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@ -236,54 +238,33 @@ func (c *ChargeMod) InitChessShop(Emit []int) {
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return
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}
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c.ChessShop = make(map[int]*ChessShop)
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EmitColor := make(map[string]int)
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ColorList := make([]string, 0)
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for _, v := range Emit {
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Color := mergeDataCfg.GetColorById(v)
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ProduceList := mergeDataCfg.GetEmitTypeProduce(Color)
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Type2 := mergeDataCfg.GetEmitType2(Color)
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for _, Produce := range ProduceList {
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if _, ok := EmitColor[Produce]; ok {
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continue
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}
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EmitColor[Produce] = Type2
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}
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}
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type Rand struct {
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ChessId int
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Diamond int
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}
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RandList := make([]interface{}, 0)
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for k, v := range EmitColor {
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for i := 1; i <= 99; i++ {
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, k)
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if ChessId == 0 {
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break
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}
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ChessType := mergeDataCfg.GetTypeById(ChessId)
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if ChessType == "Emitter" {
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RandList = append(RandList, Rand{
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ChessId: ChessId,
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Diamond: ChessDiamondCfg[i],
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})
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if i >= 4 {
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break
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}
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} else {
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EmitId := order.GetEmitByColor(Emit, k)
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Mul := mergeDataCfg.GetSellDiamondMul(EmitId, k)
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Diamond := GetChessDiamond(i, v) * Mul
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RandList = append(RandList, Rand{
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ChessId: ChessId,
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Diamond: Diamond,
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})
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}
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}
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ProduceList := mergeDataCfg.GetEmitProduceType(v)
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ColorList = append(ColorList, ProduceList...)
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}
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L := GoUtil.RandSliceNum2(RandList, 5)
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RandList := make([]*Rand, 0)
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for _, v := range ColorList {
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ColorType := mergeDataCfg.GetColorType(v)
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r := make([]*Rand, 0)
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if ColorType == mergeDataCfg.CHESS_PRODUCT_MAIN_TYPE {
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r = getChessMainRand(v)
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} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SECONDARY_TYPE {
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r = getChessSecondaryRand(v)
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} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SUB_TYPE {
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r = getChessSubRand(v)
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}
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RandList = append(RandList, r...)
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}
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randList := make([]interface{}, len(RandList))
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for k, v := range RandList {
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randList[k] = v
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}
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L := GoUtil.RandSliceNum2(randList, 5)
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for k, v := range L {
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Diamond := v.(Rand).Diamond
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ChessId := v.(Rand).ChessId
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Diamond := v.(*Rand).Diamond
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ChessId := v.(*Rand).ChessId
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c.ChessShop[k+1] = &ChessShop{Diamond: Diamond, Count: 5, Id: ChessId}
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}
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}
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@ -1,6 +1,9 @@
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package charge
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import "math"
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import (
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"math"
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mergeDataCfg "server/conf/mergeData"
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)
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func GetChessDiamond(Lv, Type int) int {
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Diamond := 0.0
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@ -18,3 +21,33 @@ func GetChessDiamond(Lv, Type int) int {
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}
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return max(1, d)
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}
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func getChessMainRand(Color string) []*Rand {
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r := make([]*Rand, 0)
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for i := 6; i <= 10; i++ {
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Diamond := int(math.Pow(2, float64(i-1)) / 2.5)
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
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r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
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}
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return r
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}
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func getChessSecondaryRand(Color string) []*Rand {
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r := make([]*Rand, 0)
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for i := 5; i <= 9; i++ {
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Diamond := int((math.Pow(2, float64(i-1)) / 2.5) * 2)
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
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r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
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}
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return r
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}
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func getChessSubRand(Color string) []*Rand {
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r := make([]*Rand, 0)
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for i := 5; i <= 9; i++ {
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Diamond := int(math.Pow(2, float64(i-1))/2.5 + 6.4)
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
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r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
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}
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return r
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}
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