playroom优化
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parent
2fe1c75c4e
commit
0fb9c56de9
@ -207,11 +207,14 @@ func handle(p *Player, m *msg.Msg) error {
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SyncMailMsg(p)
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case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了
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PlayroomMod := p.PlayMod.getPlayroomMod()
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Items := make([]*item.Item, 0)
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Items := m.Item
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IsChip := false
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if m.Extra != nil {
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Items = m.Extra.([]*item.Item)
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IsChip = m.Extra.(bool)
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}
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if IsChip {
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PlayroomMod.AddChip(m.From, m.SendT)
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}
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PlayroomMod.AddChip(m.From, m.SendT)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
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PlayroomMod.AddVisitor(m.From, m.SendT)
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@ -3288,7 +3288,8 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
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To: Target,
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
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SendT: GoUtil.Now(),
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Extra: Items,
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Item: Items,
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Extra: true,
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})
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G_GameLogicPtr.SetUserData(Target, VAR_OP_CHIP, 1)
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PlayroomMod.ResetGame()
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@ -3478,7 +3479,8 @@ func ReqPlayroomFlipReward(player *Player, buf []byte) error {
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To: Target,
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
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SendT: GoUtil.Now(),
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Extra: Items,
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Item: Items,
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Extra: false,
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})
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player.PlayMod.save()
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PlayroomBackData(player)
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