修改bug
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@ -48,8 +48,8 @@ func GetOrderNum(Level int) int {
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return 0
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}
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for _, v := range data {
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Min := gamedata.GetIntValue(v, "MinLv")
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Max := gamedata.GetIntValue(v, "MaxLv")
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Min := gamedata.GetIntValue(v, "Min")
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Max := gamedata.GetIntValue(v, "Max")
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if Level >= Min && Level <= Max {
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return gamedata.GetIntValue(v, "Num")
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}
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