增加破产时间线

This commit is contained in:
hahwu 2026-03-30 18:57:13 +08:00
parent bb389218ae
commit 17a4e0b70d
2 changed files with 35 additions and 35 deletions

View File

@ -326,7 +326,7 @@ func (p *Player) handle(m *msg.Msg) error {
if len(m.Item) == 0 {
return nil
}
var broken bool
var bankruptcy bool
if gameId == playroom.GAME_TYPE_HOOK || gameId == playroom.GAME_TYPE_HIDE {
PlayroomMod.AddChip(m.From, m.SendT, emoji)
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
@ -342,14 +342,14 @@ func (p *Player) handle(m *msg.Msg) error {
starNum := BaseMod.GetStar()
m.Item[0].Num = min(m.Item[0].Num, starNum)
if m.Item[0].Num >= starNum {
broken = true
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_BROKEN, fmt.Sprintf("%d", m.Item[0].Id), m.SendT)
bankruptcy = true
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_BANKRUPTCY, fmt.Sprintf("%d", m.Item[0].Id), m.SendT)
}
p.HandleLoseItem(m.Item, "HANDLE_TYPE_PLAYROOM_LOSE")
} else {
PlayroomMod.Lose(m.Item)
}
if broken {
if bankruptcy {
playerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
p.PushClientRes(&proto.NotifyPlayroomBroken{
Player: playerSimpleData,

View File

@ -97,37 +97,37 @@ const (
)
const (
LOG_TYPE_FRIEND_APPLY = 1 // 收到申请好友
LOG_TYPE_FRIEND_BECOME = 2 // 成为好友
LOG_TYPE_CARD_EX_SEND = 3 // 发起卡牌交换申请
LOG_TYPE_CARD_SEND = 4 // 赠送卡牌
LOG_TYPE_CARD_GIVE = 5 // 请求卡牌
LOG_TYPE_CARD_SELECT_GET = 6 // 选择卡牌交换
LOG_TYPE_CARD_ACCEPT_GIVE = 7 // 接受卡牌
LOG_TYPE_CARD_EX_GET = 8 // 收到卡牌交换申请
LOG_TYPE_CARD_SELECT_SEND = 9 // 选择卡牌交换
LOG_TYPE_CARD_EX_SUCCESS_1 = 10 // 卡牌交换成功
LOG_TYPE_CARD_EX_SUCCESS_2 = 11 // 卡牌交换成功
LOG_TYPE_FRIEND_DELETE = 14 // 删除好友
LOG_TYPE_PLAYROOM_VISIT = 15 // 非小猫游戏,他人偷走了玩家的猫币
LOG_TYPE_HANDBOOK = 16 // 图鉴收集
LOG_TYPE_HANDBOOK_UPVOTE = 17 // 图鉴点赞
LOG_TYPE_CHARGE_SEND = 18 // 赠送充值礼物
LOG_TYPE_CHARGE_RECEIVE = 19 // 收到充值礼物
LOG_TYPE_WISH = 20 // 心愿单请求
LOG_TYPE_FRIEND_BECOME_NPC = 21 // npc成为好友
LOG_TYPE_PLAYROOM_UPVOTE = 22 // playroom点赞
LOG_TYPE_PLAYROOM_CHAMPSHIP = 23 // 竞标赛排名
LOG_TYPE_TREASURE = 24 // 好友宝藏
LOG_TYPE_CARD_SEND_ACCEPT = 25 // 收到赠送卡牌
LOG_TYPE_PLAYROOM_CAT_WIN = 26 // 小猫游戏,给小猫成功装箱
LOG_TYPE_PLAYROOM_CAT_LOSE = 27 // 小猫游戏,装箱小猫未成功
LOG_TYPE_CARD_GIVE_ACCEPT = 28 // 接受卡牌请求
LOG_TYPE_FRIEND_INVITE = 29 // 邀请注册
LOG_TYPE_TREASURE_HELP = 30 // 好友宝藏帮助
LOG_TYPE_FRIEND_SPONSOR = 31 // 好友赞助体力
LOG_TYPE_FRIEND_SPONSOR_GET = 32 // 获得好友赞助体力
LOG_TYPE_PLAYROOM_BROKEN = 33 // 小猫游戏玩家的Playroom被拜访的玩家破产
LOG_TYPE_FRIEND_APPLY = 1 // 收到申请好友
LOG_TYPE_FRIEND_BECOME = 2 // 成为好友
LOG_TYPE_CARD_EX_SEND = 3 // 发起卡牌交换申请
LOG_TYPE_CARD_SEND = 4 // 赠送卡牌
LOG_TYPE_CARD_GIVE = 5 // 请求卡牌
LOG_TYPE_CARD_SELECT_GET = 6 // 选择卡牌交换
LOG_TYPE_CARD_ACCEPT_GIVE = 7 // 接受卡牌
LOG_TYPE_CARD_EX_GET = 8 // 收到卡牌交换申请
LOG_TYPE_CARD_SELECT_SEND = 9 // 选择卡牌交换
LOG_TYPE_CARD_EX_SUCCESS_1 = 10 // 卡牌交换成功
LOG_TYPE_CARD_EX_SUCCESS_2 = 11 // 卡牌交换成功
LOG_TYPE_FRIEND_DELETE = 14 // 删除好友
LOG_TYPE_PLAYROOM_VISIT = 15 // 非小猫游戏,他人偷走了玩家的猫币
LOG_TYPE_HANDBOOK = 16 // 图鉴收集
LOG_TYPE_HANDBOOK_UPVOTE = 17 // 图鉴点赞
LOG_TYPE_CHARGE_SEND = 18 // 赠送充值礼物
LOG_TYPE_CHARGE_RECEIVE = 19 // 收到充值礼物
LOG_TYPE_WISH = 20 // 心愿单请求
LOG_TYPE_FRIEND_BECOME_NPC = 21 // npc成为好友
LOG_TYPE_PLAYROOM_UPVOTE = 22 // playroom点赞
LOG_TYPE_PLAYROOM_CHAMPSHIP = 23 // 竞标赛排名
LOG_TYPE_TREASURE = 24 // 好友宝藏
LOG_TYPE_CARD_SEND_ACCEPT = 25 // 收到赠送卡牌
LOG_TYPE_PLAYROOM_CAT_WIN = 26 // 小猫游戏,给小猫成功装箱
LOG_TYPE_PLAYROOM_CAT_LOSE = 27 // 小猫游戏,装箱小猫未成功
LOG_TYPE_CARD_GIVE_ACCEPT = 28 // 接受卡牌请求
LOG_TYPE_FRIEND_INVITE = 29 // 邀请注册
LOG_TYPE_TREASURE_HELP = 30 // 好友宝藏帮助
LOG_TYPE_FRIEND_SPONSOR = 31 // 好友赞助体力
LOG_TYPE_FRIEND_SPONSOR_GET = 32 // 获得好友赞助体力
LOG_TYPE_PLAYROOM_BANKRUPTCY = 33 // 小猫游戏玩家的Playroom被拜访的玩家破产
)
const (