diff --git a/src/server/cluster/cluster_func.go b/src/server/cluster/cluster_func.go index d9ccbd31..8be63217 100644 --- a/src/server/cluster/cluster_func.go +++ b/src/server/cluster/cluster_func.go @@ -150,7 +150,7 @@ func CallServerMsg(m *msg.Msg, serverId int) (*msg.Msg, error) { if backm == nil { return nil, fmt.Errorf("server %d not response", serverId) } - log.Debug("CallServerMsg reply %v", backm) + // log.Debug("CallServerMsg reply %v", backm) return backm, nil case <-timeout: return nil, fmt.Errorf("timeout waiting for server %d response", serverId) diff --git a/src/server/game/message_mgr.go b/src/server/game/message_mgr.go index b1427533..0f6edca9 100644 --- a/src/server/game/message_mgr.go +++ b/src/server/game/message_mgr.go @@ -339,7 +339,7 @@ func PlayerReplyMsgHandler(data *msg.Msg) (interface{}, error) { mergeCluster.GetCallbackChanMu().RUnlock() if ok { - log.Debug("reply message ") + // log.Debug("reply message ") chanel <- data } } @@ -414,7 +414,7 @@ func (m *MessageMgr) MessageHandleAsync(message *msg.Msg) error { // 兼容旧版本的函数 func MessageHandle(m *msg.Msg) error { - log.Debug("RecvMessage m %v", m) + // log.Debug("RecvMessage m %v", m) // 这里可以调用 MessageMgr 的处理方法 G_GameLogicPtr.MessageMgr.MessageHandleAsync(m) return nil