玩家数据bug优化
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@ -192,11 +192,11 @@ func LimitedTimeEnergyAdd(p *Player) {
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}
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Energy := BaseMod.GetEnergy()
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MaxEnergy := PlayerBaseMod.GetMaxEnergy()
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Energy += Addsta
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if Energy > MaxEnergy {
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Energy = MaxEnergy
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}
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if MaxEnergy > Energy {
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Energy += Addsta
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if Energy > MaxEnergy {
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Energy = MaxEnergy
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}
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p.CallEvent(time.Duration(Recover)*time.Second, func() {
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p.lock.Lock()
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defer p.lock.Unlock()
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