diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index 09111df9..98c39aab 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -922,6 +922,7 @@ func Destroy() { log.Debug("服务器下线") if G_GameLogicPtr != nil { G_GameLogicPtr.M_Players.Range(func(k, v interface{}) bool { + v.(*Player).PushAndSendClienRes(&msg.ForceKickOut{}) v.(*Player).ClearData() log.Debug("palyer %d 断开连接 写入数据", k) return true