diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index 636f44bf..43fe60e8 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -641,8 +641,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() { RegisterMsgProcessFunc("ReqSourceChest", ReqSourceChest) // 开宝箱 RegisterMsgProcessFunc("ReqSeparateChess", ReqSeparateChess) // 分解棋子 RegisterMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) // 升级棋子 - RegisterMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) - RegisterMsgProcessFunc("ReqSellChessNum", ReqSellChessNum) //购买能量 + RegisterMsgProcessFunc("ReqSellChessNum", ReqSellChessNum) //购买能量 //领取图鉴奖励 RegisterMsgProcessFunc("ReqGetHandbookReward", ReqGetHandbookReward) //领取图鉴奖励 diff --git a/src/server/game/mod/chess/Chess.go b/src/server/game/mod/chess/Chess.go index e487e4bf..9e1dc467 100644 --- a/src/server/game/mod/chess/Chess.go +++ b/src/server/game/mod/chess/Chess.go @@ -548,7 +548,7 @@ func (cb *ChessBorad) UpgradeChess(ChessId int) error { if err != nil { return err } - err = cb.RemoveChess(CHESS_SEPARATE) + err = cb.RemoveChess(CHESS_UPGRADE) if err != nil { return err }