diff --git a/src/server/game/PlayerChessMod.go b/src/server/game/PlayerChessMod.go index 0b353434..7065073c 100644 --- a/src/server/game/PlayerChessMod.go +++ b/src/server/game/PlayerChessMod.go @@ -4,6 +4,7 @@ import ( "fmt" "math" "server/GoUtil" + "server/conf" mergeDataCfg "server/conf/mergeData" orderCfg "server/conf/order" "server/game/mod/item" @@ -113,9 +114,9 @@ func (p *PlayerChessData) UpdateChessData(player *Player, MChessData map[string] // 检查棋子数据是否一致 func (p *PlayerChessData) checkChessEqual(player *Player) bool { - // if len(p.Data.MChessData) == 0 { - // return true - // } + if len(p.Data.MChessData) == 0 && conf.Server.GameName == "Merge_Pet_Local" { + return true + } ChessList := player.PlayMod.getChessMod().GetChessList() if len(ChessList) != len(p.Data.MChessData) { return false