diff --git a/src/server/game/PlayerFunc.go b/src/server/game/PlayerFunc.go index f492a12c..51e55a30 100644 --- a/src/server/game/PlayerFunc.go +++ b/src/server/game/PlayerFunc.go @@ -239,7 +239,7 @@ func handle(p *Player, m *msg.Msg) error { Items := ChargeItem(p, C.ChargeId) MailId := MailMod.Send(mt, mc, mt_en, mc_en, Items, mail.MAIL_TYPE_GIFT) p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", MailId)) - p.PushClientRes(MailMod.BackData()) + p.PushClientRes(MailMod.NotifyMail(MailId)) case msg.HANDLE_TYPE_CHARGE_RECEIVE: // 收到好友的感谢信 Content := "" if m.Extra != nil { @@ -250,7 +250,7 @@ func handle(p *Player, m *msg.Msg) error { mt, mc, mt_en, mc_en := mailCfg.GetChargeReceiveMail(PlayerSimpleData.Name, Content) MailId := MailMod.Send(mt, mc, mt_en, mc_en, nil, mail.MAIL_TYPE_NORMAL) p.AddLog(m.From, friend.LOG_TYPE_CHARGE_RECEIVE, fmt.Sprintf("%d", MailId)) - p.PushClientRes(MailMod.BackData()) + p.PushClientRes(MailMod.NotifyMail(MailId)) case msg.HANDLE_TYPE_WISHLIST_SEND: // 发送愿望单请求 FriendMod := p.PlayMod.getFriendMod() FriendMod.AddWishApply(int64(m.From)) @@ -368,6 +368,7 @@ func SyncMailMsg(p *Player) { MailMod.ServerMail = append(MailMod.ServerMail, v.Id) MailMod.Send(v.Title, v.Content, v.TitleEn, v.ContentEn, v.Items, v.Mail_type) } + p.PushClientRes(MailMod.BackData()) } // 返回好友信息