逻辑错误发送到飞书
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862d885d21
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2c68486e08
@ -12,36 +12,21 @@ const (
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FEISHU_WEBHOOK = "https://open.feishu.cn/open-apis/bot/v2/hook/70e24a79-b019-434a-b4d1-4592bbf7c311"
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FEISHU_WEBHOOK = "https://open.feishu.cn/open-apis/bot/v2/hook/70e24a79-b019-434a-b4d1-4592bbf7c311"
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)
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)
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func SendFeishuMsg(msg string) error {
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// AAqFpbuPhFSEx
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func SendFeishuFatal(PlayerId int, FuncName string, msg string) error {
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// 创建请求体
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// 创建请求体
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payload := map[string]interface{}{
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payload := map[string]interface{}{
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"msg_type": "post",
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"msg_type": "interactive",
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"content": map[string]interface{}{
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"card": map[string]interface{}{
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"post": map[string]interface{}{
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"type": "template",
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"zh_cn": map[string]interface{}{
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"data": map[string]interface{}{
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"title": "服务器报错提醒",
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"template_id": "AAqFpbuPhFSEx",
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"content": [][]map[string]interface{}{
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"template_version_name": "1.0.0",
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{
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"template_variable": map[string]interface{}{
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{
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"appName": conf.Server.GameName,
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"tag": "text",
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"playerId": PlayerId,
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"text": fmt.Sprintf("AppName:%s", conf.Server.GameName),
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"funcName": FuncName,
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// "style": []string{"bold", "lineThrough"},
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"fatal_msg": msg,
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},
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},
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{
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{
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"tag": "text",
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"text": fmt.Sprintf("ServerName:%s", conf.Server.ServerName),
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// "style": []string{"bold", "lineThrough"},
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},
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},
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{
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{
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"tag": "text",
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"text": msg,
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},
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},
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},
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},
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},
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},
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},
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},
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},
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@ -73,3 +58,47 @@ func SendFeishuMsg(msg string) error {
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return nil
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return nil
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}
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}
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func SendFeishuMsg2(msg string) error {
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// 创建请求体
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payload := map[string]interface{}{
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"msg_type": "interactive",
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"card": map[string]interface{}{
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"type": "template",
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"data": map[string]interface{}{
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"template_id": "AAqFpLD2XfySR",
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"template_version_name": "1.0.1",
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"template_variable": map[string]interface{}{
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"appName": conf.Server.GameName,
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},
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},
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},
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}
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payloadBytes, err := json.Marshal(payload)
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if err != nil {
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return err
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}
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// 创建HTTP请求
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req, err := http.NewRequest("POST", FEISHU_WEBHOOK, bytes.NewBuffer(payloadBytes))
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if err != nil {
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return err
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}
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req.Header.Set("Content-Type", "application/json")
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// 发送请求
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client := &http.Client{}
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resp, err := client.Do(req)
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if err != nil {
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return err
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}
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defer resp.Body.Close()
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// 检查响应状态码
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if resp.StatusCode != http.StatusOK {
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return fmt.Errorf("failed to send message, status code: %d", resp.StatusCode)
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}
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return nil
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}
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@ -69,6 +69,12 @@ func HandleClientReq(args []interface{}) {
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detail := &msg.ReqRegisterAccount{}
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detail := &msg.ReqRegisterAccount{}
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proto.Unmarshal(buf, detail)
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proto.Unmarshal(buf, detail)
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gl := G_getGameLogic()
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gl := G_getGameLogic()
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defer func() {
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if r := recover(); r != nil {
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GoUtil.SendFeishuFatal(0, m.GetFunc(), fmt.Sprintf("username: %s, fatal: %s", detail.UserName, r))
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log.Debug("uid : %d, func : %s, fatal : %s", 0, m.GetFunc(), r)
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}
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}()
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if gl.IsExsitAccount(detail.UserName) {
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if gl.IsExsitAccount(detail.UserName) {
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ResRegisterAccount := &msg.ResRegisterAccount{}
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ResRegisterAccount := &msg.ResRegisterAccount{}
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ResRegisterAccount.ResultCode = MergeConst.Protocol_Error_Account_Exist
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ResRegisterAccount.ResultCode = MergeConst.Protocol_Error_Account_Exist
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@ -97,14 +103,16 @@ func HandleClientReq(args []interface{}) {
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data, _ := proto.Marshal(ResRegisterAccount)
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data, _ := proto.Marshal(ResRegisterAccount)
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gl.PackResInfo(a, "ResRegisterAccount", data)
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gl.PackResInfo(a, "ResRegisterAccount", data)
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case "ReqLogin":
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case "ReqLogin":
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defer func() {
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if r := recover(); r != nil {
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log.Debug("uid : %d, func : %s, fatal : %s", 0, m.GetFunc(), r)
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}
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}()
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detail := &msg.ReqLogin{}
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detail := &msg.ReqLogin{}
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proto.Unmarshal(buf, detail)
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proto.Unmarshal(buf, detail)
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accountInfo := db.GetAccountInfoFromDb(detail.UserName)
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accountInfo := db.GetAccountInfoFromDb(detail.UserName)
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defer func() {
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if r := recover(); r != nil {
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GoUtil.SendFeishuFatal(0, m.GetFunc(), fmt.Sprintf("username: %s, fatal: %s", detail.UserName, r))
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log.Debug("uid : %d, func : %s, fatal : %s", 0, m.GetFunc(), r)
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}
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}()
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ResLogin := &msg.ResLogin{}
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ResLogin := &msg.ResLogin{}
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if accountInfo != nil {
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if accountInfo != nil {
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if accountInfo.UserPassword == detail.UserPwd {
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if accountInfo.UserPassword == detail.UserPwd {
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@ -161,7 +169,7 @@ func HandleClientReq(args []interface{}) {
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defer func() {
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defer func() {
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if r := recover(); r != nil {
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if r := recover(); r != nil {
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log.Error("uid : %d, func : %s, fatal : %s", p.(*Player).M_DwUin, m.GetFunc(), r)
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log.Error("uid : %d, func : %s, fatal : %s", p.(*Player).M_DwUin, m.GetFunc(), r)
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GoUtil.SendFeishuMsg(fmt.Sprintf("uid : %d, func : %s, fatal : %s", p.(*Player).M_DwUin, m.GetFunc(), r))
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GoUtil.SendFeishuFatal(int(p.(*Player).M_DwUin), m.GetFunc(), r.(string))
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p.(*Player).Recover(backup) //还原Player的数据
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p.(*Player).Recover(backup) //还原Player的数据
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}
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}
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p.(*Player).lock.Unlock() //解锁
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p.(*Player).lock.Unlock() //解锁
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