Merge branch 'develop' into sdk

This commit is contained in:
hahwu 2025-07-30 10:45:10 +08:00
commit 30a5e9e86a
18 changed files with 1092 additions and 609 deletions

View File

@ -12,6 +12,7 @@ const (
Protocol_Error_Account_Device_Error int32 = 106
Protocol_Error_Id_Not_Verify int32 = 107
Protocol_Error_Id_Verify_Error int32 = 108
Protocol_Error_Account_Ban int32 = 109
Protocol_Res_Buy_Cnt_Limit int32 = 110
Protocol_Res_Buy_CD int32 = 111

View File

@ -1,6 +1,10 @@
package catnipCfg
import "server/gamedata"
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
)
const (
CATNIP_TEMPLATE_CFG_NAME = "CatnipTemplate"
@ -9,6 +13,12 @@ const (
CATNIP_GAME_CFG_NAME = "CatnipGame"
)
const (
CATNIP_REWARD_TYPE_LOW = 1
CATNIP_REWARD_TYPE_MID = 2
CATNIP_REWARD_TYPE_HIGH = 3
)
func init() {
gamedata.InitCfg(CATNIP_TEMPLATE_CFG_NAME)
gamedata.InitCfg(CATNIP_JACKPOT_CFG_NAME)
@ -23,3 +33,78 @@ func GetGameNum(Id int) int {
}
return gamedata.GetIntValue(data, "PassNum")
}
func GetJackpotItem(Mul int) (int, []*item.Item, int) {
data, err := gamedata.GetData(CATNIP_JACKPOT_CFG_NAME)
if err != nil {
return 0, nil, 0
}
JackpotType := GetJackpotType(Mul)
r := make(map[int]int)
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == JackpotType {
r[GoUtil.Int(k)] = 1
}
}
Id := GoUtil.RandMap(r)
if Id == 0 {
return 0, nil, 0
}
itemData, err := gamedata.GetDataByIntKey(CATNIP_JACKPOT_CFG_NAME, Id)
if err != nil {
return 0, nil, 0
}
return Id, gamedata.GetItemList(itemData, "Items"), gamedata.GetIntValue(itemData, "Growth")
}
func GetJackpotType(Mul int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_MULTIPLIER_CFG_NAME, Mul)
if err != nil {
return 0
}
R := map[int]int{
CATNIP_REWARD_TYPE_LOW: gamedata.GetIntValue(data, "Low"),
CATNIP_REWARD_TYPE_MID: gamedata.GetIntValue(data, "Mid"),
CATNIP_REWARD_TYPE_HIGH: gamedata.GetIntValue(data, "High"),
}
return GoUtil.RandMap(R)
}
func GetTemplateId(Id int) int {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Template")
}
func GetProgressReward(Id int, Progress int) []*item.Item {
TemplateId := GetTemplateId(Id)
data, err := gamedata.GetDataByIntKey(CATNIP_GAME_CFG_NAME, Id)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "Need") == Progress && gamedata.GetIntValue(v, "Template") == TemplateId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetItemCost(Id, Mul int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return nil
}
return item.MutilItem(gamedata.GetItemList(data, "ItemCost"), Mul)
}
func GetGrandReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CATNIP_TEMPLATE_CFG_NAME, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Reward")
}

View File

@ -583,3 +583,17 @@ func GetPetOrderItemExpByList(ItemList []*item.Item) int {
}
return r
}
func GetShopItemAdNum(Id int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
if err != nil {
log.Debug("GetShopItemAdNum err:%v", err)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ItemId") == Id {
return gamedata.GetIntValue(v, "Dailystorage")
}
}
return 0
}

View File

@ -6,10 +6,14 @@ import (
"server/pkg/github.com/name5566/leaf/log"
)
var CFG_NAME = "UserData"
const (
CFG_NAME = "UserData"
CFG_NANE_CONST = "UserDataConst"
)
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CFG_NANE_CONST)
}
// 获取用户能量倍数
@ -103,3 +107,30 @@ func GetUnlock(Lv int) string {
s2 := gamedata.GetStringValue(data, "Unlock_2")
return s1 + "," + s2
}
func GetInitEnergy() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Energy")
if err != nil {
log.Debug("UserDataCfg GetInitEnergy not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitDiamond() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Diamond")
if err != nil {
log.Debug("UserDataCfg GetInitDiamond not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInitStar() int {
data, err := gamedata.GetDataByKey(CFG_NANE_CONST, "Star")
if err != nil {
log.Debug("UserDataCfg GetInitStar not found")
return 0
}
return gamedata.GetIntValue(data, "Value")
}

51
src/server/game/BanMgr.go Normal file
View File

@ -0,0 +1,51 @@
package game
import (
"encoding/gob"
"server/GoUtil"
)
type BanMgr struct {
*ServerMod
}
type BanData struct {
BanList map[int64]int64 // 玩家ID -> 是否被封禁
}
func (f *BanMgr) Init() {
gob.Register(&VarGoldCard{})
f.key = VAR_MGR_KEY
f.data = &BanData{
BanList: make(map[int64]int64),
}
// 注册处理函数
f.init()
if f.data.(*BanData).BanList == nil {
f.data.(*BanData).BanList = make(map[int64]int64)
}
if f.data.(*VarData).UserVar == nil {
f.data.(*VarData).UserVar = make(map[string]*VarUserData)
}
}
func (f *BanMgr) IsBanned(userId int64) bool {
if f.data.(*BanData).BanList == nil {
return false
}
EndTime, banned := f.data.(*BanData).BanList[userId]
if !banned {
return false
}
return EndTime > GoUtil.Now() || EndTime == 0 // 如果EndTime为0表示永久封禁
}
func (f *BanMgr) BanUser(userId int64, endTime int64) {
f.data.(*BanData).BanList[userId] = endTime
f.SaveData()
}
func (f *BanMgr) UnbanUser(userId int64) {
delete(f.data.(*BanData).BanList, userId)
f.SaveData()
}

View File

@ -9,6 +9,7 @@ import (
"server/GoUtil"
"server/MergeConst"
"server/conf"
userCfg "server/conf/user"
"strconv"
"sync"
@ -83,6 +84,7 @@ type GameLogic struct {
MailMgr *MailMgr // 邮件管理器
ChampshipMgr *ChampshipMgr // 锦标赛管理器
VarMgr *VarMgr // 变量管理器
BanMgr *BanMgr // 封号管理器
StartTime int64 // 服务器启动时间
}
@ -102,9 +104,6 @@ func (gl *GameLogic) ZeroFlush() {
})
var a1 = []interface{}{gl.DailyTaskTimestamp}
GoUtil.CallEvent(MergeConst.Notify_Daily_Renew, a1)
// gl.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
// gl.ChampshipMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新锦标赛
// gl.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
gl.CreateDailyLogFile()
log.Debug("Server ZeroFlush")
@ -185,10 +184,10 @@ func (ad *GameLogic) NewAccountInsertDataToDB() bool {
insertId = insertId + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000)
playerInfo := &db.ResPlayerBaseInfo{}
playerInfo.DwUin = int64(insertId)
playerInfo.Energy = 100
playerInfo.Star = 0
playerInfo.Energy = int32(userCfg.GetInitEnergy())
playerInfo.Star = int32(userCfg.GetInitStar())
playerInfo.RecoverTime = int32(time.Now().Unix())
playerInfo.Diamond = 0
playerInfo.Diamond = int32(userCfg.GetInitDiamond())
playerInfo.Level = 1
playerInfo.Exp = 0
playerInfo.StartOrderId = "1"
@ -400,6 +399,26 @@ func (ad *GameLogic) VarMgrCall(m *MsgMod.Msg) interface{} {
return result
}
// 封号管理器
func (ad *GameLogic) CreateBanMgr() {
ad.BanMgr = &BanMgr{
ServerMod: new(ServerMod),
}
ad.BanMgr.Init()
}
func (ad *GameLogic) BanMgrSend(m *MsgMod.Msg) {
ad.BanMgr.Send(m)
}
func (ad *GameLogic) BanMgrCall(m *MsgMod.Msg) interface{} {
result, err := ad.BanMgr.Call(m)
if err != nil {
return nil
}
return result
}
func (ad *GameLogic) GetSimplePlayerByUid(Id int) *PlayerSimpleData {
if Id == 0 {
return nil
@ -480,6 +499,7 @@ func G_getGameLogic() *GameLogic {
G_GameLogicPtr.CreateMailMgr() //创建邮件管理器
G_GameLogicPtr.CreateChampshipMgr() // 创建竞标赛管理器
G_GameLogicPtr.CreateVarMgr() // 创建变量管理器
G_GameLogicPtr.CreateBanMgr() // 创建封号管理器
ClusterMgrInit() //初始化集群
G_GameLogicPtr.StartTime = time.Now().Unix()
// G_GameLogicPtr.CreateHttpManager()
@ -946,6 +966,7 @@ func Destroy() {
G_GameLogicPtr.ChampshipMgr.SaveData()
G_GameLogicPtr.MailMgr.SaveData()
G_GameLogicPtr.VarMgr.SaveData()
G_GameLogicPtr.BanMgr.SaveData()
G_GameLogicPtr.MLogManager.Close()
}
log.Debug("服务器下线完成")

View File

@ -76,6 +76,14 @@ func PlayroomBackData(p *Player) {
EmojiId: int32(v.Emoji),
})
}
AdWatch := make([]*proto.AdItem, 0)
for k, v := range PlayroomMod.ADItem {
AdWatch = append(AdWatch, &proto.AdItem{
Watch: int32(v.Watch),
LastWatch: int32(v.LastTime),
ItemId: int32(k),
})
}
data := G_GameLogicPtr.GetUserData(int(p.M_DwUin))
r.Dress = Dress
@ -98,6 +106,7 @@ func PlayroomBackData(p *Player) {
r.Kiss = int32(data.Kiss)
r.Revenge = PlayroomMod.RevengeUid
r.InteractNum = int32(PlayroomMod.InteractNum)
r.AdItem = AdWatch
p.PushClientRes(r)
}

View File

@ -309,7 +309,7 @@ func handle(p *Player, m *msg.Msg) error {
p.PushClientRes(ChargeMod.BackData())
case msg.HANDLE_TYPE_PLAYROOM_KISS: // playroom亲吻
p.NotifyPlayroomKiss()
case msg.HANDLE_TYPE_CATNIP_INVITE:
case msg.HANDLE_TYPE_CATNIP_INVITE: // 邀请好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -317,7 +317,7 @@ func handle(p *Player, m *msg.Msg) error {
return nil
}
CatnipMod.BeInvited(CatnipMsg.GameId, int(m.From), m.SendT)
case msg.HANDLE_TYPE_CATNIP_AGREE:
case msg.HANDLE_TYPE_CATNIP_AGREE: // 同意好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsgInfo := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -337,7 +337,7 @@ func handle(p *Player, m *msg.Msg) error {
SendT: GoUtil.Now(),
})
}
case msg.HANDLE_TYPE_CATNIP_AGREE_DEL:
case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: // 同意好友参与猫咪游戏后删除邀请
CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
@ -345,6 +345,22 @@ func handle(p *Player, m *msg.Msg) error {
return nil
}
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
case msg.HANDLE_TYPE_CATNIP_REFUSE: // 拒绝好友参与猫咪游戏
CatnipMod := p.PlayMod.getCatnipMod()
CatnipMsg := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
return nil
}
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
case msg.HANDLE_TYPE_CATNIP_GROWTH:
CatnipMod := p.PlayMod.getCatnipMod()
CatnipGrowthInfo := m.Extra.(CatnipMsg)
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
if ActivityId != CatnipGrowthInfo.ActivityId { // 活动ID不匹配
return nil
}
CatnipMod.Growth(CatnipGrowthInfo.GameId, CatnipGrowthInfo.Growth)
default:
log.Debug("uid : %d, handle msg type : %d not exist", p.M_DwUin, m.Type)
}
@ -666,6 +682,7 @@ func GetCardInfoMsg(CardInfo *card.CardInfo) *proto.ResFriendCard {
Type: int32(CardInfo.Type),
Status: int32(CardInfo.Status),
Id: CardInfo.Id,
Emoji: int32(CardInfo.Emoji),
}
}

View File

@ -4,6 +4,7 @@ import (
"bytes"
"encoding/gob"
"fmt"
userCfg "server/conf/user"
"server/db"
"server/game/mod/activity"
"server/game/mod/avatar"
@ -145,9 +146,9 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) {
BaseMod.SetAccount(PlayerBaseMod.Data.UserName)
BaseMod.SetLevel(int(PlayerBaseMod.Data.Level))
BaseMod.SetExp(int(PlayerBaseMod.Data.Exp))
BaseMod.SetEnergy(int(PlayerBaseMod.Data.Energy))
BaseMod.SetStar(int(PlayerBaseMod.Data.Star))
BaseMod.SetDiamond(int(PlayerBaseMod.Data.Diamond))
BaseMod.SetEnergy(userCfg.GetInitEnergy())
BaseMod.SetStar(userCfg.GetInitStar())
BaseMod.SetDiamond(userCfg.GetInitDiamond())
BaseMod.SetRecoverTime(int64(PlayerBaseMod.Data.RecoverTime))
BaseMod.FackBookId = PlayerBaseMod.Data.FaceBookId
is_update = true
@ -191,13 +192,18 @@ func (p *PlayerMod) save() {
p.is_update = true
}
func (p *PlayerMod) IsBlackList() bool {
BaseMod := p.getBaseMod()
return BaseMod.Account == "cecf89cd063b93c63da531daf7204afa"
}
func (p *PlayerMod) ClearData(player *Player) {
ChessMod := p.getChessMod()
if len(ChessMod.ChessMap) > 0 && len(ChessMod.ChessList) != len(ChessMod.ChessMap) {
log.Debug("uid: %d, SaveData, chess error ", player.M_DwUin)
return
}
if p.is_update {
if p.is_update && !p.IsBlackList() {
//序列化模块
var buf bytes.Buffer
encode := gob.NewEncoder(&buf)

View File

@ -0,0 +1,23 @@
package game
import (
"server/GoUtil"
"server/game/mod/activity"
"server/game/mod/msg"
)
func (p *Player) CatnipGrowthMsg(To, Id, Growth int) error {
ActivityId := GetActivityId(p, activity.ACT_TYPE_CATNIP)
FriendMgrSend(&msg.Msg{
From: int(p.M_DwUin),
To: To,
Type: msg.HANDLE_TYPE_CATNIP_GROWTH,
SendT: GoUtil.Now(),
Extra: CatnipMsg{
ActivityId: ActivityId,
GameId: Id,
Growth: Growth,
},
})
return nil
}

View File

@ -1864,6 +1864,7 @@ func ReqCardSend(player *Player, buf []byte) error {
})
return err
}
CardInfo.Emoji = int(req.Emoji)
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_SEND_CARD,
From: int(player.M_DwUin),
@ -1901,6 +1902,7 @@ func ReqCardExchange(player *Player, buf []byte) error {
})
return err
}
CardInfo.Emoji = int(req.Emoji)
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_EX_CARD,
From: int(player.M_DwUin),
@ -2029,6 +2031,7 @@ func ReqAgreeCardExchange(player *Player, buf []byte) error {
player.PushClientRes(&msg.ResAgreeCardExchange{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
Emoji: int32(CardInfo.Emoji),
})
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_ARGREE_EX_CARD,
@ -2151,6 +2154,7 @@ func ReqGetFriendCard(player *Player, buf []byte) error {
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
CardId: int32(CardInfo.CardId),
Emoji: int32(CardInfo.Emoji),
})
player.PushClientRes(CardMod.NotifyCard())
return nil
@ -3638,6 +3642,7 @@ func ReqPlayroomBuyItem(player *Player, buf []byte) error {
})
return err
}
err := player.HandleLoseItem(CostItem, msg.ITEM_POP_LABEL_PlayroomBuyItem.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
@ -3892,6 +3897,17 @@ func ReqPlayroomShop(player *Player, buf []byte) error {
})
return err
}
// 消耗道具为0则为广告获取
if LoseItem[0].Num == 0 {
err := PlayroomMod.AdWatch(AddItems[0].Id)
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
err = player.HandleLoseItem(LoseItem, msg.ITEM_POP_LABEL_PlayroomShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomShop{
@ -3914,7 +3930,7 @@ func ReqPlayroomShop(player *Player, buf []byte) error {
"reward": AddItems,
})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(PlayroomMod.NotifyMood())
player.PushClientRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_SUCCESS,
})
@ -4784,6 +4800,7 @@ func ReqCatnipMultiply(player *Player, buf []byte) error {
}
player.TeLog("catnip_multiply", map[string]interface{}{
"Id": int(req.Id),
"Mul": int(req.Multiply),
})
player.PlayMod.save()
player.PushClientRes(&msg.ResCatnipMultiply{
@ -4797,7 +4814,7 @@ func ReqCatnipPlay(player *Player, buf []byte) error {
req := &msg.ReqCatnipPlay{}
proto.Unmarshal(buf, req)
CatnipMod := player.PlayMod.getCatnipMod()
err := CatnipMod.Play(int(req.Id))
Id, Growth, PartnerId, Items, ItemCost, err := CatnipMod.Play(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL,
@ -4805,12 +4822,33 @@ func ReqCatnipPlay(player *Player, buf []byte) error {
})
return err
}
err = player.HandleLoseItem(ItemCost, msg.ITEM_POP_LABEL_CatnipPlay.String())
if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_CatnipPlay.String())
if err != nil {
player.SendErrClienRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
player.TeLog("catnip_play", map[string]interface{}{
"Id": int(req.Id),
"Growth": Growth,
"PartnerId": PartnerId,
"Items": Items,
})
if Growth > 0 {
player.CatnipGrowthMsg(PartnerId, int(req.Id), Growth)
}
player.PlayMod.save()
player.PushClientRes(&msg.ResCatnipPlay{
Code: msg.RES_CODE_SUCCESS,
Id: int32(Id),
})
return nil
}
@ -4820,7 +4858,7 @@ func ReqCatnipReward(player *Player, buf []byte) error {
req := &msg.ReqCatnipReward{}
proto.Unmarshal(buf, req)
CatnipMod := player.PlayMod.getCatnipMod()
Items, err := CatnipMod.Reward(int(req.Progress))
Items, err := CatnipMod.Reward(int(req.Id), int(req.Progress))
if err != nil {
player.SendErrClienRes(&msg.ResCatnipReward{
Code: msg.RES_CODE_FAIL,
@ -4837,6 +4875,8 @@ func ReqCatnipReward(player *Player, buf []byte) error {
return err
}
player.TeLog("catnip_reward", map[string]interface{}{
"Id": int(req.Id),
"Progress": int(req.Progress),
"Items": Items,
})
player.PlayMod.save()
@ -4846,6 +4886,7 @@ func ReqCatnipReward(player *Player, buf []byte) error {
return nil
}
// 猫草大作战领取大奖
func ReqCatnipGrandReward(player *Player, buf []byte) error {
req := &msg.ReqCatnipGrandReward{}
proto.Unmarshal(buf, req)

View File

@ -85,6 +85,7 @@ type GameResult struct {
type CatnipMsg struct {
ActivityId int
GameId int
Growth int // 增长值
}
type CatnipLock struct {

View File

@ -87,6 +87,14 @@ func VerifyUser(accountInfo *db.Db_Account, detail *msg.ReqLogin) (ResLogin *msg
return
}
if G_GameLogicPtr.BanMgr.IsBanned(playerbaseinfo.DwUin) {
ResLogin = &msg.ResLogin{
ResultCode: MergeConst.Protocol_Error_Account_Ban,
DwUin: 0,
}
return
}
ResLogin = &msg.ResLogin{
ResultCode: 0,
DwUin: playerbaseinfo.DwUin,

View File

@ -73,6 +73,7 @@ type CardInfo struct {
EndTime int64
StartTime int64
Status int
Emoji int
}
func (c *CardMod) InitData() {

View File

@ -10,8 +10,8 @@ import (
type CatnipMod struct {
Id int
Game map[int]*CatnipGame
InviteList map[int][]*InviteInfo // 邀请列表key: 邀请者ID, value: 被邀请者ID
BeInvitedList map[int][]*InviteInfo // 被邀请列表key: 被邀请者ID, value: 邀请者ID
IsGetGrandReward bool // 是否领取过大丰收奖励
}
type InviteInfo struct {
@ -27,6 +27,8 @@ type CatnipGame struct {
Reward []int // 已领取阶段奖励
Mul int // 倍数
Status int // 0: Not Started, 1: In Progress, 2: Completed
InviteList map[int]*InviteInfo // 邀请列表key: 邀请者ID, value: 被邀请者ID
BeInvitedList map[int]*InviteInfo // 被邀请列表key: 被邀请者ID, value: 邀请者ID
}
const (
@ -40,12 +42,6 @@ func (c *CatnipMod) InitData() {
if c.Game == nil {
c.Game = make(map[int]*CatnipGame)
}
if c.InviteList == nil {
c.InviteList = make(map[int][]*InviteInfo)
}
if c.BeInvitedList == nil {
c.BeInvitedList = make(map[int][]*InviteInfo)
}
}
func (c *CatnipMod) Login(Id int) int {
@ -58,6 +54,7 @@ func (c *CatnipMod) Login(Id int) int {
return 0
}
c.Id = Id
c.IsGetGrandReward = false // Reset grand reward status on login
c.Game = make(map[int]*CatnipGame)
GameNum := catnipCfg.GetGameNum(c.Id) // Assuming 1 is the default game ID
for i := 1; i <= GameNum; i++ {
@ -83,15 +80,15 @@ func (c *CatnipMod) Invite(Id, Uid int) error {
if GameInfo.Status != 0 {
return fmt.Errorf("game with ID %d is already in progress or completed", Id)
}
for _, invite := range c.InviteList[Id] {
if invite.InviteId == Uid {
if GameInfo.InviteList[Uid] != nil {
return fmt.Errorf("user with ID %d is already invited to game ID %d", Uid, Id)
}
}
c.InviteList[Id] = append(c.InviteList[Id], &InviteInfo{
GameInfo.InviteList[Uid] = &InviteInfo{
InviteId: Uid,
Time: GoUtil.Now(),
})
}
return nil
}
@ -104,15 +101,14 @@ func (c *CatnipMod) BeInvited(Id, Uid int, Time int64) error {
return fmt.Errorf("game with ID %d is already in progress or completed", Id)
}
// Check if the user is already invited
for _, invite := range c.BeInvitedList[Uid] {
if invite.InviteId == Id {
invite := GameInfo.BeInvitedList[Uid]
if invite != nil && invite.InviteId == Id {
return fmt.Errorf("user with ID %d has already been invited to game ID %d", Uid, Id)
}
}
c.BeInvitedList[Uid] = append(c.BeInvitedList[Uid], &InviteInfo{
GameInfo.BeInvitedList[Uid] = &InviteInfo{
InviteId: Id,
Time: Time,
})
}
return nil
}
@ -125,27 +121,15 @@ func (c *CatnipMod) Agree(Id, Uid int) ([]int, error) {
return nil, fmt.Errorf("game with ID %d is already in progress or completed", Id)
}
// Check if the user is in the invite list
inviteList, exists := c.InviteList[Id]
_, exists := GameInfo.InviteList[Uid]
if !exists {
return nil, fmt.Errorf("no invites found for game ID %d", Id)
}
userExists := false
InviteUser := []int{}
for _, invite := range inviteList {
if invite.InviteId == Uid {
userExists = true
continue
}
InviteUser = append(InviteUser, invite.InviteId)
}
if !userExists {
return nil, fmt.Errorf("user with ID %d is not invited to game ID %d", Uid, Id)
}
c.InviteList[Id] = make([]*InviteInfo, 0) // Clear the invite list after agreeing
// Remove the invite after agreeing
delete(GameInfo.InviteList, Uid)
GameInfo.Partner = Uid // Set the partner for the game
GameInfo.Status = GAME_STATUS_COMPLETED // Set the game status to in progress
return InviteUser, nil
GameInfo.Status = GAME_STATUS_COMPLETED // Set the game status to completed
return []int{}, nil
}
func (c *CatnipMod) DelInvited(Id, Uid int) error {
@ -156,14 +140,8 @@ func (c *CatnipMod) DelInvited(Id, Uid int) error {
if GameInfo.Status != GAME_STATUS_IDLE {
return fmt.Errorf("game with ID %d is already in progress or completed", Id)
}
for k, invite := range c.BeInvitedList[Id] {
if invite.InviteId == Uid {
// Remove the invite from the list
c.BeInvitedList[Id] = append(c.InviteList[Id][:k], c.InviteList[Id][k+1:]...)
delete(GameInfo.InviteList, Uid)
return nil
}
}
return fmt.Errorf("user with ID %d is not invited to game ID %d", Uid, Id)
}
func (c *CatnipMod) Multiply(Id, Mul int) error {
@ -183,24 +161,61 @@ func (c *CatnipMod) Refuse(Id, Uid int) error {
if GameInfo.Status != GAME_STATUS_IDLE {
return fmt.Errorf("game with ID %d is already in progress or completed", Id)
}
for k, invite := range c.InviteList[Id] {
if invite.InviteId == Uid {
// Remove the invite from the list
c.InviteList[Id] = append(c.InviteList[Id][:k], c.InviteList[Id][k+1:]...)
return nil
}
}
delete(GameInfo.BeInvitedList, Uid)
return nil
}
func (c *CatnipMod) Play(Id int) error {
return nil
func (c *CatnipMod) Play(Id int) (int, int, int, []*item.Item, []*item.Item, error) {
GameInfo, ok := c.Game[Id]
if !ok {
return 0, 0, 0, nil, nil, fmt.Errorf("game with ID %d does not exist", Id)
}
Id, Items, Growth := catnipCfg.GetJackpotItem(GameInfo.Mul)
if Growth > 0 {
c.Growth(Id, Growth)
}
ItemCost := catnipCfg.GetItemCost(c.Id, GameInfo.Mul)
return Id, Growth, GameInfo.Partner, Items, ItemCost, nil
}
func (c *CatnipMod) Reward(Id int) ([]*item.Item, error) {
return nil, nil
func (c *CatnipMod) Reward(Id, Progress int) ([]*item.Item, error) {
GameInfo, ok := c.Game[Id]
if !ok {
return nil, fmt.Errorf("game with Progress %d does not exist", Id)
}
if GameInfo.Progress < Progress {
return nil, fmt.Errorf("game with ID %d has not reached the required progress %d", Id, Progress)
}
if GoUtil.InArray(Progress, GameInfo.Reward) {
return nil, fmt.Errorf("reward for progress %d has already been claimed in game ID %d", Progress, Id)
}
GameInfo.Reward = append(GameInfo.Reward, Progress)
return catnipCfg.GetProgressReward(c.Id, Progress), nil
}
func (c *CatnipMod) GrandReward() ([]*item.Item, error) {
return nil, nil
for _, game := range c.Game {
if game.Status != GAME_STATUS_COMPLETED {
return nil, fmt.Errorf("game with ID %d is not completed", game.Id)
}
}
if c.IsGetGrandReward {
return nil, fmt.Errorf("grand reward has already been claimed")
}
c.IsGetGrandReward = true
return catnipCfg.GetGrandReward(c.Id), nil
}
func (c *CatnipMod) Growth(Id, Growth int) {
GameInfo, ok := c.Game[Id]
if !ok {
return // Game does not exist
}
if GameInfo.Status != GAME_STATUS_IN_PROGRESS {
return // Game is not in progress
}
GameInfo.Progress += Growth
if GameInfo.Progress >= catnipCfg.GetGameNum(Id) { // Assuming the game ends when progress reaches a certain threshold
GameInfo.Status = GAME_STATUS_COMPLETED
}
}

View File

@ -450,19 +450,12 @@ func (l *LimitedTimeEventMod) GetCatTrickReward() ([]*item.Item, error) {
return nil, fmt.Errorf("CatTrick event not exist")
}
d := l.EventList[EVENT_TYPE_CAT_TRICK].D.(*CatTrick)
if len(d.List) == 0 {
return nil, fmt.Errorf("CatTrick list is empty")
}
info := d.List[0]
Diamon, Energy := limitedTimeEventCfg.GetCatTrickDiamond(info.Type)
d.Energy -= Diamon * Energy
if len(d.List) == 1 {
delete(l.EventList, EVENT_TYPE_CAT_TRICK)
} else {
d.List = d.List[1:]
if d.Energy < 100 {
return nil, fmt.Errorf("CatTrick energy not enough")
}
d.Energy -= 100
return []*item.Item{
{Id: item.ITEM_DIAMOND_ID, Num: Diamon},
{Id: item.ITEM_DIAMOND_ID, Num: 1},
}, nil
}

View File

@ -56,6 +56,12 @@ type PlayroomMod struct {
RevengeUid int64 // 复仇Uid
FilterVisitor bool // 是否过滤访客
TodayVisitedUsers []int // 今日已拜访过的用户
ADItem map[int]*ItemInfo
}
type ItemInfo struct {
Watch int // 观看次数
LastTime int64 // 上次观看时间
}
type DailyTask struct {
@ -184,6 +190,9 @@ func (p *PlayroomMod) InitData() {
p.Dress[Part] = append(p.Dress[Part], v)
}
}
if p.ADItem == nil {
p.ADItem = make(map[int]*ItemInfo)
}
}
func (p *PlayroomMod) ZeroUpdate() {
@ -193,6 +202,7 @@ func (p *PlayroomMod) ZeroUpdate() {
p.UpvoteList = make([]int, 0)
p.DailyTaskReward = make([]int, 0)
p.TodayVisitedUsers = make([]int, 0)
p.ADItem = make(map[int]*ItemInfo)
p.InitDailyTask()
}
@ -632,10 +642,19 @@ func (p *PlayroomMod) NotifyMood() *msg.NotifyPlayroomMood {
for k, v := range p.MoodInfo {
Mood[int32(k)] = int32(v.Num)
}
resAdItems := make([]*msg.AdItem, 0)
for k, v := range p.ADItem {
resAdItems = append(resAdItems, &msg.AdItem{
ItemId: int32(k),
Watch: int32(v.Watch),
LastWatch: int32(v.LastTime),
})
}
return &msg.NotifyPlayroomMood{
AllMood: int32(p.AllMood),
Mood: Mood,
Physiology: GoUtil.MapIntToInt32(p.GetPhysiologyList()),
AdItem: resAdItems,
}
}
@ -739,6 +758,7 @@ func (p *PlayroomMod) GetFlipReward() ([]*item.Item, int, error) {
func (p *PlayroomMod) BuyItem(Id int) ([]*item.Item, []*item.Item) {
return playroomCfg.GetBuyItem(Id)
}
func (p *PlayroomMod) UnLock(Lv int) bool {
@ -915,3 +935,15 @@ func (p *PlayroomMod) Guide(Type int) error {
p.Physiology[Type].Num = 0
return nil
}
func (p *PlayroomMod) AdWatch(Id int) error {
if _, ok := p.ADItem[Id]; !ok {
p.ADItem[Id] = &ItemInfo{Watch: 0, LastTime: 0}
}
p.ADItem[Id].Watch++
p.ADItem[Id].LastTime = GoUtil.Now()
if p.ADItem[Id].Watch > playroomCfg.GetShopItemAdNum(Id) {
return fmt.Errorf("AdWatch Watch is over limit")
}
return nil
}

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