From 31e41bab0f7b58f4989996933ea844e57939c07c Mon Sep 17 00:00:00 2001 From: hahwu <31872165+hahwu@users.noreply.github.com> Date: Thu, 19 Mar 2026 09:54:53 +0800 Subject: [PATCH] =?UTF-8?q?playroom=E4=BB=BB=E5=8A=A1=E8=BD=AC=E7=9B=98?= =?UTF-8?q?=E5=A5=96=E5=8A=B1=E5=8F=AA=E6=8A=BD=E5=8F=96playroom?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/server/game/mod/playroom/playroom.go | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/src/server/game/mod/playroom/playroom.go b/src/server/game/mod/playroom/playroom.go index 1bcb2639..b2e820b6 100644 --- a/src/server/game/mod/playroom/playroom.go +++ b/src/server/game/mod/playroom/playroom.go @@ -701,15 +701,9 @@ func (p *PlayroomMod) GetTaskReward(Type int) (int, []*item.Item, error) { p.DailyTaskReward = append(p.DailyTaskReward, Type) Id := 0 var Items []*item.Item - if Type == DAILY_TASK_TYPE_TWO { - ProbList := limitedTimeEventCfg.GetSenceJackpotProb() - Id = GoUtil.RandMap(ProbList) - Items = limitedTimeEventCfg.GetSenceJackpotReward(Id) - } else { - ProbList := playroomCfg.GetTaskJackpotProb() - Id = GoUtil.RandMap(ProbList) - Items = playroomCfg.GetTaskJackpotReward(Id) - } + ProbList := playroomCfg.GetTaskJackpotProb() + Id = GoUtil.RandMap(ProbList) + Items = playroomCfg.GetTaskJackpotReward(Id) if len(Items) > 1 { // 多个奖励时,随机选择一个 Items = []*item.Item{GoUtil.RandItem(Items)}