diff --git a/src/server/game/Player.go b/src/server/game/Player.go index b36def55..2adf5801 100644 --- a/src/server/game/Player.go +++ b/src/server/game/Player.go @@ -501,6 +501,9 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error { change_type = "gain" } IType := itemCfg.GetItemType(v.Id) + if IType == 0 { + return errors.New("item type error, item id :" + strconv.Itoa(v.Id)) + } switch IType { case item.ITEM_TYPE_ENERGY: // 能量 err := p.GetPlayerBaseMod().AddEnergy(p, v.Num)