diff --git a/src/server/game/PlayerBack.go b/src/server/game/PlayerBack.go index e544801b..11fbc366 100644 --- a/src/server/game/PlayerBack.go +++ b/src/server/game/PlayerBack.go @@ -6,12 +6,13 @@ import ( proto "server/msg" ) -func (p *Player) NotifyPlayroomTask() *proto.NotifyPlayroomTask { +func (p *Player) NotifyPlayroomTask() { PlayroomMod := p.PlayMod.getPlayroomMod() - return &proto.NotifyPlayroomTask{ + m := &proto.NotifyPlayroomTask{ DailyTask: PlayroomMod.BackDataTask(), DailyTaskReward: GoUtil.IntToInt32(PlayroomMod.DailyTaskReward), } + p.PushClientRes(m) } func PlayroomBackData(p *Player) { diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index 883d04af..bf61b157 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -3136,7 +3136,6 @@ func ReqPlayroomInteract(player *Player, buf []byte) error { player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_INTERACT, A: []interface{}{int(req.Id)}}) player.PlayMod.save() LimitedTimePlayroomTrigger(player) - player.PushClientRes(PlayroomMod.NotifyMood()) player.PushClientRes(&msg.ResPlayroomInteract{ Code: msg.RES_CODE_SUCCESS, })