优化接口协议
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@ -728,7 +728,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterNewMsgProcessFunc("ReqLang", ReqLang) // 设置语言
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RegisterNewMsgProcessFunc("ReqSetPetName", ReqSetPetName) // 设置宠物名字
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RegisterNewMsgProcessFunc("ReqSetFacebookUrl", ReqSetFacebookUrl) // 设置facebook地址
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RegisterNewMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfofunction) // 请求玩家基本信息
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RegisterNewMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfo) // 请求玩家基本信息
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RegisterNewMsgProcessFunc("ReqKv", ReqKv) // 保存客户端数据
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RegisterNewMsgProcessFunc("ReqGetEnergyByAD", ReqGetEnergyByAD) // 看广告获取能量
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RegisterNewMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) // 购买能量
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@ -736,7 +736,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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// #region 棋盘
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RegisterNewMsgProcessFunc("ReqPlayerChessData", ReqPlayerChessData)
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RegisterNewMsgProcessFunc("UpdatePlayerChessData", UpdatePlayerChessData) // 更新棋盘数据
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RegisterNewMsgProcessFunc("ReqSetEnergyMul", RegSetEneryFunc) //设置能量倍数
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RegisterNewMsgProcessFunc("ReqSetEnergyMul", ReqSetEnergyMul) //设置能量倍数
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RegisterNewMsgProcessFunc("ReqChessEx", ReqChessEx) // 转换棋子
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RegisterNewMsgProcessFunc("ReqGetChessFromBuff", ReqGetChessFromBuff) // 从buff中获取棋子
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RegisterNewMsgProcessFunc("ReqPutPartInBag", ReqPutPartInBag) // 把零件放入背包
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@ -911,6 +911,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterNewMsgProcessFunc("ReqCatReturnGift", ReqCatReturnGift) // 请求猫猫回礼数据
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RegisterNewMsgProcessFunc("ReqCatReturnGiftReward", ReqCatReturnGiftReward) // 领取猫猫回礼奖励
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RegisterNewMsgProcessFunc("ReqCatReturnGiftScore", ReqCatReturnGiftScore) // 领取猫猫回礼积分
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RegisterNewMsgProcessFunc("ReqCatReturnGiftRewardGift", ReqCatReturnGiftRewardGift) // 领取猫猫回礼奖励礼物
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// 活动通行证
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RegisterNewMsgProcessFunc("ReqActPass", ReqActPass) // 请求活动通行证数据
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RegisterNewMsgProcessFunc("ReqActPassReward", ReqActPassReward) // 领取活动通行证奖励
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@ -931,7 +932,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterNewMsgProcessFunc("ReqPlayroomFlipReward", ReqPlayroomFlipReward) // 翻牌奖励
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RegisterNewMsgProcessFunc("ReqPlayroomChip", ReqPlayroomChip) // 消除碎片
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RegisterNewMsgProcessFunc("ReqPlayroomOutline", ReqPlayroomOutline) // 打工离线
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RegisterNewMsgProcessFunc("ReqPlayroomWrokOutline", ReqPlayroomWrokOutline) // 打工离线完成
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RegisterNewMsgProcessFunc("ReqPlayroomWorkOutline", ReqPlayroomWorkOutline) // 打工离线完成
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RegisterNewMsgProcessFunc("ReqPlayroomShop", ReqPlayroomShop) // playroom 商店
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RegisterNewMsgProcessFunc("ReqPlayroomBuyItem", ReqPlayroomBuyItem) // 购买playroom物品
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RegisterNewMsgProcessFunc("ReqPlayroomUpvote", ReqPlayroomUpvote) // 点赞别人的playroom
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@ -47,7 +47,7 @@ func ReqPlayerAsset(player *Player, req *msg.ReqPlayerAsset) error {
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}
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// 请求玩家基础信息
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func ReqPlayerBaseInfofunction(player *Player, req *msg.ReqPlayerBaseInfo) error {
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func ReqPlayerBaseInfo(player *Player, req *msg.ReqPlayerBaseInfo) error {
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player.PlayerBaseMod.ResPlayerBaseInfo(player)
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return nil
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}
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@ -123,7 +123,7 @@ func ReqSynGameData(player *Player, req *msg.ReqSynGameData) error {
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return nil
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}
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func RegSetEneryFunc(player *Player, req *msg.ReqSetEnergyMul) error {
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func ReqSetEnergyMul(player *Player, req *msg.ReqSetEnergyMul) error {
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maxEnergyMul := player.GetPlayerBaseMod().GetMaxEnergyMul(player)
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BaseMod := player.PlayMod.getBaseMod()
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energyMul := BaseMod.GetEnergyMul()
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@ -1957,7 +1957,7 @@ func ReqSelectCardExchange(player *Player, req *msg.ReqSelectCardExchange) error
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}
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// 同意卡牌交换
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func ReqAgreeCardExchange(player *Player, req *msg.ReqSelectCardExchange) error {
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func ReqAgreeCardExchange(player *Player, req *msg.ReqAgreeCardExchange) error {
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CardMod := player.PlayMod.getCardMod()
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FriendMod := player.PlayMod.getFriendMod()
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cardInfo := FriendMod.GetCardInfo(req.Id)
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@ -2145,7 +2145,7 @@ func ReqRank(player *Player, req *msg.ReqRank) error {
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}
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// 请求竞标赛榜单
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func ReqChampshipRank(player *Player, req *msg.ReqRank) error {
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func ReqChampshipRank(player *Player, req *msg.ReqChampshipRank) error {
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res, err := SendMsgToCenterSync(&MsqMod.Msg{
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From: int(player.M_DwUin),
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HandleType: MsqMod.HANDLE_MOD_CHAMPSHIP_RANK_LIST,
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@ -2162,7 +2162,7 @@ func ReqChampshipRank(player *Player, req *msg.ReqRank) error {
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return nil
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}
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func ReqChampshipPreRank(player *Player, req *msg.ReqRank) error {
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func ReqChampshipPreRank(player *Player, req *msg.ReqChampshipPreRank) error {
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res, err := SendMsgToCenterSync(&MsqMod.Msg{
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From: int(player.M_DwUin),
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HandleType: MsqMod.HANDLE_MOD_CHAMPSHIP_PRE_RANK,
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@ -3777,12 +3777,12 @@ func ReqPlayroomOutline(player *Player, req *msg.ReqPlayroomOutline) error {
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return nil
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}
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func ReqPlayroomWrokOutline(player *Player, req *msg.ReqPlayroomWrokOutline) error {
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func ReqPlayroomWorkOutline(player *Player, req *msg.ReqPlayroomWorkOutline) error {
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.SetWorkOutline(0)
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player.PlayMod.save()
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player.PushClientRes(PlayroomMod.NotifyStatus())
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player.PushClientRes(&msg.ResPlayroomWrokOutline{
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player.PushClientRes(&msg.ResPlayroomWorkOutline{
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Code: msg.RES_CODE_SUCCESS,
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})
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return nil
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@ -5019,11 +5019,11 @@ func ReqCatReturnGiftReward(player *Player, req *msg.ReqCatReturnGiftReward) err
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return nil
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}
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func ReqCatReturnGiftRewardGfit(player *Player, req *msg.ReqCatReturnGiftRewardGfit) error {
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func ReqCatReturnGiftRewardGift(player *Player, req *msg.ReqCatReturnGiftRewardGift) error {
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items := limitedTimeEventCfg.GetCatReturnGiftItems()
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err := player.HandleLoseItem(items, msg.ITEM_POP_LABEL_SelectLimitEvent.String())
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if err != nil {
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player.SendErrClienRes(&msg.ResCatReturnGiftRewardGfit{
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player.SendErrClienRes(&msg.ResCatReturnGiftRewardGift{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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