增加任务类型

This commit is contained in:
hahwu 2026-02-10 11:48:12 +08:00
parent ccc02de315
commit 3703b2396a
2 changed files with 27 additions and 23 deletions

View File

@ -38,6 +38,8 @@ const (
TRIGGER_LABEL_DECORATE = "Decorate" // 装饰
TRIGGER_LABEL_PURCHASE = "Purchase" // 购买任意物品
TRIGGER_LABEL_BUBBLE = "Bubble" // 使用钻石打开气泡
TRIGGER_LABEL_PLAYROOM_UPVOTE = "PlayRoomUpvote" // 给房间点赞
TRIGGER_LABEL_PLAYROOM_GAME = "PlayRoomGame" // 玩房间小游戏
)
type QuestProgress struct {

View File

@ -3967,6 +3967,7 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
"is_chip": true,
"item_list": Items,
})
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PLAYROOM_GAME})
FriendMod := player.PlayMod.getFriendMod()
FriendMod.AddActLog(friend.ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE_1, "")
player.UpdateUserInfo()
@ -4280,6 +4281,7 @@ func ReqPlayroomUpvote(player *Player, buf []byte) error {
Type: MsqMod.HANDLE_TYPE_PLAYROOM_KISS,
SendT: GoUtil.Now(),
})
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PLAYROOM_UPVOTE})
player.AddPlayroomUpvote(int(req.Id))
player.SetPlayroomKiss(1, int(req.Id))
player.TeLog("visit_like", map[string]interface{}{