diff --git a/src/server/game/PlayerBaseMod.go b/src/server/game/PlayerBaseMod.go index 224be5a7..518b7841 100644 --- a/src/server/game/PlayerBaseMod.go +++ b/src/server/game/PlayerBaseMod.go @@ -104,7 +104,6 @@ func (p *PlayerBaseData) LoadDataFromDB(UserName interface{}) bool { p.Data.PackUnlockCount = sqlStruck.PackUnlockCount p.Data.LastPlayTime = sqlStruck.LastPlayTime p.Data.EnergyBuyCount = sqlStruck.EnergyBuyCount - p.Data.LoginTime = int32(time.Now().Unix()) p.Data.UserName = sqlStruck.UserName p.Data.LogoutTime = sqlStruck.LogoutTime p.Data.Todayolinetime = sqlStruck.Todayolinetime diff --git a/src/server/game/PlayerMod.go b/src/server/game/PlayerMod.go index 4605ef24..b236f1a9 100644 --- a/src/server/game/PlayerMod.go +++ b/src/server/game/PlayerMod.go @@ -146,8 +146,6 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) { BaseMod.SetDiamond(int(PlayerBaseMod.Data.Diamond)) BaseMod.SetRecoverTime(int64(PlayerBaseMod.Data.RecoverTime)) BaseMod.FackBookId = PlayerBaseMod.Data.FaceBookId - BaseMod.SetLoginTime(int64(PlayerBaseMod.Data.LoginTime)) - BaseMod.SetLogoutTime(int64(PlayerBaseMod.Data.LogoutTime)) is_update = true }