连击快手优化
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b8525b762e
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@ -141,6 +141,20 @@ func GetFastProduceReward(Times, Energy int) []*item.Item {
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return nil
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return nil
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}
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}
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// 获取连击快手最大次数
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func GetFastProduceMaxTimes() int {
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Max := 0
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_FAST)
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if err != nil {
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log.Debug("GetSceneDashReward err:%v", err)
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return 0
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}
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for _, v := range data {
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Max = max(gamedata.GetIntValue(v, "Times"), Max)
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}
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return Max
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}
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// 获取进度最大值
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// 获取进度最大值
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func GetProgressMax(Lv, Num int) int {
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func GetProgressMax(Lv, Num int) int {
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
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@ -257,3 +271,12 @@ func GetFirstEvent() int {
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}
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}
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return gamedata.GetIntValue(data, "Value")
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return gamedata.GetIntValue(data, "Value")
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}
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}
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func GetFastCD() int {
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data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Fast_Cd")
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if err != nil {
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log.Debug("GetFirstEvent err:%v", err)
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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@ -260,6 +260,14 @@ func ReqGmCommand_(player *Player, Command string) error {
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case "resetTimeline":
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case "resetTimeline":
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FriendMod := player.PlayMod.getFriendMod()
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FriendMod := player.PlayMod.getFriendMod()
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FriendMod.Log = make([]*friend.LogInfo, 0)
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FriendMod.Log = make([]*friend.LogInfo, 0)
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case "resetFastCD":
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LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
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LimitedTimeEventMod.ResetFastProduceCD()
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EndTime, Times := LimitedTimeEventMod.GetFastProduceInfo()
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player.PushClientRes(&msg.ResFastProduceInfo{
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EndTime: int32(EndTime),
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Num: int32(Times),
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})
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case "recoverUser":
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case "recoverUser":
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file, err := os.OpenFile(conf.Server.GameConfPath+"user.info", os.O_RDWR|os.O_CREATE, 0666)
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file, err := os.OpenFile(conf.Server.GameConfPath+"user.info", os.O_RDWR|os.O_CREATE, 0666)
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if err != nil {
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if err != nil {
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@ -223,10 +223,19 @@ func (l *LimitedTimeEventMod) GetFastProduceReward(Energy int) ([]*item.Item, in
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Times := GoUtil.Int(Event.Info["Times"])
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Times := GoUtil.Int(Event.Info["Times"])
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Times++
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Times++
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Event.Info["Times"] = Times
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Event.Info["Times"] = Times
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Times = min(Times, 6)
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MaxTimes := limitedTimeEventCfg.GetFastProduceMaxTimes()
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Times = min(Times, MaxTimes)
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CD := limitedTimeEventCfg.GetFastCD()
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Event.Info["NextPlay"] = GoUtil.Now() + int64(CD) // CD5分钟
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return limitedTimeEventCfg.GetFastProduceReward(Times, Energy), GoUtil.Now() + int64(CD), Event.Info["Times"].(int), nil
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}
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Event.Info["NextPlay"] = GoUtil.Now() + 300 // CD5分钟
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func (l *LimitedTimeEventMod) ResetFastProduceCD() {
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return limitedTimeEventCfg.GetFastProduceReward(Times, Energy), GoUtil.Now() + 300, Event.Info["Times"].(int), nil
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Event, ok := l.EventList[EVENT_TYPE_FAST_PRODUCE]
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if !ok {
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return
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}
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Event.Info["NextPlay"] = 0
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}
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}
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func (l *LimitedTimeEventMod) GetFastProduceInfo() (int64, int) {
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func (l *LimitedTimeEventMod) GetFastProduceInfo() (int64, int) {
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