宠物宝藏优化
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parent
c1bc68bc43
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3f6ea08963
@ -359,7 +359,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
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player.HandleInChampshipRank()
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}
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FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
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FriendTreasureMod.AddStar(Star / 10)
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FriendTreasureMod.AddStar(Star / 20)
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player.PushClientRes(FriendTreasureMod.NotifyStar())
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// 限时事件增加进度
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LimitedTimeEventMod.AddProgress(player.GetPlayerBaseMod().GetLevel())
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@ -25,6 +25,7 @@ const (
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GAME_STATUS_IDLE = 0 // 未开始
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GAME_STATUS_START = 1 // 开始
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GAME_STATUS_END = 2 // 结束
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)
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func (f *FriendTreasureMod) InitData() {
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@ -34,7 +35,6 @@ func (f *FriendTreasureMod) InitData() {
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}
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func (f *FriendTreasureMod) ZeroUpdate() {
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f.Star = 0
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f.Shift = 0
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f.Pos = []int{}
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f.List = make(map[int]*msg.TreasureInfo)
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@ -93,7 +93,7 @@ func (f *FriendTreasureMod) EndGame() ([]*item.Item, int, error) {
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}
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f.Star = 0
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f.Shift = 0
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f.Status = GAME_STATUS_IDLE
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f.Status = GAME_STATUS_END
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return Reward, FriendItemNum, nil
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}
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