宠物宝藏优化

This commit is contained in:
hahwu 2025-06-23 09:48:19 +08:00
parent c1bc68bc43
commit 3f6ea08963
2 changed files with 3 additions and 3 deletions

View File

@ -359,7 +359,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
player.HandleInChampshipRank()
}
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
FriendTreasureMod.AddStar(Star / 10)
FriendTreasureMod.AddStar(Star / 20)
player.PushClientRes(FriendTreasureMod.NotifyStar())
// 限时事件增加进度
LimitedTimeEventMod.AddProgress(player.GetPlayerBaseMod().GetLevel())

View File

@ -25,6 +25,7 @@ const (
GAME_STATUS_IDLE = 0 // 未开始
GAME_STATUS_START = 1 // 开始
GAME_STATUS_END = 2 // 结束
)
func (f *FriendTreasureMod) InitData() {
@ -34,7 +35,6 @@ func (f *FriendTreasureMod) InitData() {
}
func (f *FriendTreasureMod) ZeroUpdate() {
f.Star = 0
f.Shift = 0
f.Pos = []int{}
f.List = make(map[int]*msg.TreasureInfo)
@ -93,7 +93,7 @@ func (f *FriendTreasureMod) EndGame() ([]*item.Item, int, error) {
}
f.Star = 0
f.Shift = 0
f.Status = GAME_STATUS_IDLE
f.Status = GAME_STATUS_END
return Reward, FriendItemNum, nil
}