playroom优化
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parent
4212d46663
commit
3fb89c3947
@ -13,7 +13,6 @@ import (
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MsgMod "server/game/mod/msg" // Ensure this package exists and is correctly referenced
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MsgMod "server/game/mod/msg" // Ensure this package exists and is correctly referenced
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"server/game/mod/playroom"
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"server/game/mod/playroom"
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"server/msg"
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"server/msg"
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"server/pkg/github.com/name5566/leaf/log"
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"time"
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"time"
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)
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)
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@ -147,8 +146,8 @@ func LimitedTimePlayroomTrigger(p *Player) {
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LimitedTimePlayroomTrigger_(p, k)
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LimitedTimePlayroomTrigger_(p, k)
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}
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}
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}
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}
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p.PushClientRes(PlayroomMod.NotifyMood())
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}
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}
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func LimitedTimePlayroomTrigger_(p *Player, Id int) {
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func LimitedTimePlayroomTrigger_(p *Player, Id int) {
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod := p.PlayMod.getPlayroomMod()
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Physiology := PlayroomMod.GetPhysiology(Id)
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Physiology := PlayroomMod.GetPhysiology(Id)
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@ -165,7 +164,7 @@ func LimitedTimePlayroomTrigger_(p *Player, Id int) {
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if Id == playroom.PHYSIOLOGY_TYPE_TOLIET && Num == 0 && CleanMood.Num > 50 {
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if Id == playroom.PHYSIOLOGY_TYPE_TOLIET && Num == 0 && CleanMood.Num > 50 {
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CleanMood.Num = 50
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CleanMood.Num = 50
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}
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}
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log.Debug("PlayroomTrigger Id:%d, Time:%d, Num:%d, NewTime:%d, NextSecond:%d, MType:%d, MEffect:%d, Num :%d", Id, Physiology.Time, Physiology.Num, NewTime, NextSecond, MType, MEffect, Num)
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// log.Debug("PlayroomTrigger Id:%d, Time:%d, Num:%d, NewTime:%d, NextSecond:%d, MType:%d, MEffect:%d, Num :%d", Id, Physiology.Time, Physiology.Num, NewTime, NextSecond, MType, MEffect, Num)
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Physiology.Num = Num
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Physiology.Num = Num
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if PlayroomMod.GetMoodInfo(MType).Num == 0 { // 心情值为0时,重置生理状态
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if PlayroomMod.GetMoodInfo(MType).Num == 0 { // 心情值为0时,重置生理状态
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PlayroomMod.ResetPhysiology(MType)
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PlayroomMod.ResetPhysiology(MType)
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@ -189,12 +188,9 @@ func PlayroomTrigger(Id int, Time int64, Num int) (int64, int64, int) {
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return 0, 0, 0
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return 0, 0, 0
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}
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}
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Now := GoUtil.Now()
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Now := GoUtil.Now()
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if Time > Now {
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NeedDuration := playroomCfg.GetPhysiologyDuration(Id, Num)
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return Time, Time - Now, Num
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if Time+int64(NeedDuration) > Now {
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}
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return Time, int64(NeedDuration), Num
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if Time == Now {
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NeedDuration := playroomCfg.GetPhysiologyDuration(Id, Num)
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return Now, int64(NeedDuration), Num
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}
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}
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n := 0
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n := 0
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for {
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for {
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@ -3121,7 +3121,7 @@ func ReqPlayroomInteract(player *Player, buf []byte) error {
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req := &msg.ReqPlayroomInteract{}
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req := &msg.ReqPlayroomInteract{}
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proto.Unmarshal(buf, req)
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proto.Unmarshal(buf, req)
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod := player.PlayMod.getPlayroomMod()
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Items, _, err := PlayroomMod.Interact(int(req.Id), int(req.Type))
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Items, PType, err := PlayroomMod.Interact(int(req.Id), int(req.Type))
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if err != nil {
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if err != nil {
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player.SendErrClienRes(&msg.ResPlayroomInteract{
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player.SendErrClienRes(&msg.ResPlayroomInteract{
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Code: msg.RES_CODE_FAIL,
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Code: msg.RES_CODE_FAIL,
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@ -3151,7 +3151,7 @@ func ReqPlayroomInteract(player *Player, buf []byte) error {
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player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_INTERACT, A: []interface{}{int(req.Id)}})
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player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_INTERACT, A: []interface{}{int(req.Id)}})
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player.PlayMod.save()
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player.PlayMod.save()
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G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_KISS, 0)
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G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_KISS, 0)
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LimitedTimePlayroomTrigger(player)
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LimitedTimePlayroomTrigger_(player, PType)
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player.NotifyPlayroomKiss()
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player.NotifyPlayroomKiss()
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player.PushClientRes(&msg.ResPlayroomInteract{
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player.PushClientRes(&msg.ResPlayroomInteract{
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Code: msg.RES_CODE_SUCCESS,
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Code: msg.RES_CODE_SUCCESS,
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@ -380,7 +380,7 @@ func (p *PlayroomMod) Interact(Id, Type int) ([]*item.Item, int, error) {
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p.AddPhysiology(PType, PEffect)
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p.AddPhysiology(PType, PEffect)
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p.AddMood(MoodType, Effect)
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p.AddMood(MoodType, Effect)
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p.AddInteractNum()
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p.AddInteractNum()
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return ItemList, MoodType, nil
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return ItemList, PType, nil
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}
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}
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func (p *PlayroomMod) AddInteractNum() {
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func (p *PlayroomMod) AddInteractNum() {
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