修复宝箱雨奖励
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@ -51,47 +51,22 @@ func GetMeteorAdd(ChessLv int) int {
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}
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// 获取宝箱雨奖励
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func GetChestReward(Star int) ([]*item.Item, int, int, int) {
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func GetChestReward(Star int) []*item.Item {
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0, 0
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return nil
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}
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Grade := 0
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for k, v := range data {
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for _, v := range data {
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Min := gamedata.GetIntValue(v, "Min")
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Max := gamedata.GetIntValue(v, "Max")
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if Star >= Min && Star <= Max {
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Grade = GoUtil.Int(k)
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break
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return gamedata.GetItemList(v, "Items")
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}
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}
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return nil
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data, err = gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0, 0
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}
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RandMap := make(map[int]int)
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for k, v := range data {
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Prob := gamedata.GetIntValue(v, "Prob")
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if Grade == gamedata.GetIntValue(v, "Grade") {
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Id := GoUtil.Int(k)
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RandMap[Id] = Prob
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}
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}
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Id := GoUtil.RandMap(RandMap)
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data, err = gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT, Id)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0, 0
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}
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Items := gamedata.GetItemList(data, "Items")
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CardLv := gamedata.GetIntValue(data, "CardLv")
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Lv := gamedata.GetIntValue(data, "Lv")
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Jackpot := gamedata.GetIntValue(data, "Jackpot")
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return Items, CardLv, Lv, Jackpot
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}
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// 获取超级订单奖励
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@ -6,7 +6,6 @@ import (
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"math"
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"server/GoUtil"
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cardCfg "server/conf/card"
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limitedTimeEventCfg "server/conf/limitedTimeEvent"
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mergeDataCfg "server/conf/mergeData"
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miningCfg "server/conf/mining"
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"server/db"
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@ -183,7 +182,6 @@ func ReqRewardOrder(args []interface{}) error {
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proto.Unmarshal(buf, req)
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OrderMod := player.PlayMod.getOrderMod()
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ChessMod := player.PlayMod.getChessMod()
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CardMod := player.PlayMod.getCardMod()
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LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
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Item, mergeList, OrderType, Star, err := OrderMod.RewardOrder(int(req.OrderId))
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if OrderType == order.Trigger_type { // playroom触发式订单获取额外道具
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@ -237,36 +235,9 @@ func ReqRewardOrder(args []interface{}) error {
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}
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if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
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AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
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ChestRainItems := make([]*item.Item, 0)
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if len(AddItem) > 0 {
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ChestRainItems = AddItem
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}
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JackpotId := 0
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if CardLv > 0 {
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CardId := CardMod.RandCard(CardLv)
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ItemId := cardCfg.GetItemIdByCardId(CardId)
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if ItemId == 0 {
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log.Error("GetItemIdByCardId error cardId:%d", CardId)
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return errors.New("GetItemIdByCardId error")
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}
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ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
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}
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if ProductLv > 0 {
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Color := order.RandChessColor(ChessMod.GetEmitList())
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
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if ChessId == 0 {
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log.Error("GetChessIdByLvAndColor error color:%d, lv:%d", Color, ProductLv)
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return errors.New("GetChessIdByLvAndColor error")
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}
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ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
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}
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if Jackpot > 0 {
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ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
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JackpotId = GoUtil.RandMap(ProbList)
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ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
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}
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player.args["ResItemPopId"] = JackpotId
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ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList)
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player.args["ResItemPopId"] = 0
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err = player.HandleItem(ChestRainItems, msg.ITEM_POP_LABEL_LimitEventChestRain.String())
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if err != nil {
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player.SendErrClienRes(&msg.ResRewardOrder{
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@ -279,7 +250,7 @@ func ReqRewardOrder(args []interface{}) error {
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if len(ChestRainItems) > 0 {
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player.PushClientRes(&msg.ResChessRainReward{
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Items: item.ItemToMsg(ChestRainItems),
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Id: int32(JackpotId),
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Id: 0,
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})
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player.TeLog("time_limited_event_action", map[string]interface{}{
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"event_type": "chest_rain",
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@ -1,17 +1,10 @@
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package game
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import (
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"errors"
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"fmt"
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"server/GoUtil"
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cardCfg "server/conf/card"
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limitedTimeEventCfg "server/conf/limitedTimeEvent"
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mergeDataCfg "server/conf/mergeData"
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"server/game/mod/item"
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"server/game/mod/order"
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"server/game/mod/sevenLogin"
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"server/msg"
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"server/pkg/github.com/name5566/leaf/log"
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)
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func UnitEndlessReward(p *Player) error {
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@ -98,40 +91,10 @@ func UnitLimitProgress(p *Player) error {
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func UnitLimitedTimeEvent(p *Player) error {
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LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
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CardMod := p.PlayMod.getCardMod()
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ChessMod := p.PlayMod.getChessMod()
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mergeList := []int{246, 5}
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AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
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ChestRainItems := make([]*item.Item, 0)
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if len(AddItem) > 0 {
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ChestRainItems = AddItem
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}
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JackpotId := 0
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if CardLv > 0 {
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CardId := CardMod.RandCard(CardLv)
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ItemId := cardCfg.GetItemIdByCardId(CardId)
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ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
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}
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if ProductLv > 0 {
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Color := order.RandChessColor(ChessMod.GetEmitList())
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
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if ChessId == 0 {
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log.Error("GetChessIdByLvAndColor error color:%d, lv:%d", Color, ProductLv)
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return errors.New("GetChessIdByLvAndColor error")
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}
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ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
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}
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if Jackpot > 0 {
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ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
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JackpotId = GoUtil.RandMap(ProbList)
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ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
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}
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for _, v := range ChestRainItems {
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if v.Id == 0 {
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fmt.Print("item id is 0")
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}
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fmt.Println(v.Id)
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}
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mergeList := []int{246, 15}
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AddItem := LimitedTimeEventMod.GetChestReward(mergeList)
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fmt.Print(AddItem)
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return nil
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}
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@ -193,11 +193,12 @@ func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
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}
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// 获取宝箱雨奖励
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func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) ([]*item.Item, int, int, int) {
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func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item {
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Star := 0
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for _, v := range MergeList {
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Star += mergeDataCfg.GetStarById(v)
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}
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return limitedTimeEventCfg.GetChestReward(Star)
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}
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