diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index cf2a6fff..86221855 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -5379,7 +5379,7 @@ func ReqCatnipInvite(player *Player, buf []byte) error { }, SendT: GoUtil.Now(), }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipInvite{ Code: msg.RES_CODE_SUCCESS, @@ -5432,7 +5432,7 @@ func ReqCatnipAgree(player *Player, buf []byte) error { }, SendT: GoUtil.Now(), }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipAgree{ Code: msg.RES_CODE_SUCCESS, @@ -5468,7 +5468,7 @@ func ReqCatnipMultiply(player *Player, buf []byte) error { player.TeLog("catnip_multiply", map[string]interface{}{ "Mul": int(req.Multiply), }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipMultiply{ Code: msg.RES_CODE_SUCCESS, @@ -5525,7 +5525,7 @@ func ReqCatnipPlay(player *Player, buf []byte) error { if Growth > 0 { player.CatnipGrowthMsg(PartnerId, int(req.Id), Growth, FriendItems*CatnipMod.Mul) } - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipPlay{ Code: msg.RES_CODE_SUCCESS, @@ -5572,7 +5572,7 @@ func ReqCatnipReward(player *Player, buf []byte) error { "friends_get_num": GameInfo.PartnerAdd, "user_get_num": GameInfo.Progress - GameInfo.PartnerAdd, }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipReward{ Code: msg.RES_CODE_SUCCESS, @@ -5615,7 +5615,7 @@ func ReqCatnipGrandReward(player *Player, buf []byte) error { player.TeLog("cats_garden_final_reward", map[string]interface{}{ "get_reward": Items, }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipGrandReward{ Code: msg.RES_CODE_SUCCESS, @@ -5659,7 +5659,7 @@ func ReqCatnipRefuse(player *Player, buf []byte) error { GameId: int(req.Id), }, }) - player.CatnipBackData() + //player.CatnipBackData() player.PlayMod.save() player.PushClientRes(&msg.ResCatnipRefuse{ Code: msg.RES_CODE_SUCCESS,