消息日志优化

This commit is contained in:
hahwu 2025-12-30 15:39:48 +08:00
parent f5fef79619
commit 42d59026fd

View File

@ -19,6 +19,12 @@ var id = 1
// 中间件函数类型
type MessageMiddleware func(MessageHandlerFunc) MessageHandlerFunc
var save_msg_type = []int{
msg.HANDLE_MOD_PLAYER_MSG,
msg.HANDLE_MDO_CHAMPSHIP_INRANK,
msg.HANDLE_MOD_USER_VAR_SET,
}
type MessageMgr struct {
*ServerMod
middlewares []MessageMiddleware
@ -150,7 +156,7 @@ func NotifyAllPlayerMsg(m *msg.Msg) {
messageMgrData := getMessageData()
for PlayerId, node := range messageMgrData.PlayerList {
m.To = int(PlayerId)
go SendMsgToNodeAsync(m, node)
SendMsgToNodeAsync(m, node)
}
}
@ -171,7 +177,7 @@ func ReplyPlayerMsgASync(m *msg.Msg, reply interface{}) (interface{}, error) {
clone := m.Reply(reply)
messageMgrData := getMessageData()
if node, ok := messageMgrData.PlayerList[int64(m.From)]; ok {
go SendMsgToNodeAsync(clone, node)
SendMsgToNodeAsync(clone, node)
}
return nil, nil
}
@ -212,7 +218,7 @@ func PlayerLoginHandler(data *msg.Msg) (interface{}, error) {
// 发送离线消息
len := len(messages.Messages)
for _, message := range messages.Messages {
go sendMessageAsync(message, node)
SendMsgToNodeAsync(message, node)
}
log.Debug("[Middleware] Player sync logout message player id: %v, len: %d", data.From, len)
return nil, nil
@ -249,7 +255,7 @@ func CenterPlayerMsgHandler(data *msg.Msg) (interface{}, error) {
defer messages.mu.Unlock()
messages.Messages = append(messages.Messages, data)
if node, ok := messageMgrData.PlayerList[int64(PlayerId)]; ok {
go SendMsgToNodeAsync(data, node)
SendMsgToNodeAsync(data, node)
}
return nil, nil
}
@ -264,7 +270,7 @@ func PlayerMsgHandler(data *msg.Msg) (interface{}, error) {
// 处理完后发送消费消息
if data.HandleType == msg.HANDLE_MOD_PLAYER_MSG {
data.HandleType = msg.HANDLE_MOD_COMSUME_MSG
go SendMsgToCenterAsync(data)
SendMsgToCenterAsync(data)
}
return nil, nil
}
@ -280,18 +286,6 @@ func PlayerReplyMsgHandler(data *msg.Msg) (interface{}, error) {
return nil, nil
}
func getMessge(PlayerId int64) *MessageList {
messageMgrData := getMessageData()
messageMgrData.mu.Lock()
defer messageMgrData.mu.Unlock()
if _, ok := messageMgrData.MessageList[int64(PlayerId)]; !ok {
messageMgrData.MessageList[int64(PlayerId)] = &MessageList{
Messages: []*msg.Msg{},
}
}
return messageMgrData.MessageList[int64(PlayerId)]
}
// 添加中间件
func (m *MessageMgr) Use(middleware MessageMiddleware) {
m.middlewares = append(m.middlewares, middleware)
@ -715,20 +709,22 @@ func FriendMgrSend(m1 *msg.Msg) error {
// 异步发送消息到指定节点 节点不在线则保存消息
func sendMessageAsync(m *msg.Msg, node int) error {
err := mergeCluster.SendServerMsg(m, node)
if err != nil {
if err != nil && GoUtil.InArray(m.HandleType, save_msg_type) {
saveMessage(m)
return err
}
deleteMessage(m)
return nil
}
// 同步消息到指定节点 节点不在线则保存消息
func sendMessageSync(m *msg.Msg, node int) (*msg.Msg, error) {
msg, err := mergeCluster.CallServerMsg(m, node)
if err != nil && conf.Server.ServerType == "center" {
if err != nil && conf.Server.ServerType == "center" && GoUtil.InArray(m.HandleType, save_msg_type) {
saveMessage(m)
return nil, err
}
deleteMessage(m)
return msg, nil
}
@ -752,9 +748,29 @@ func GetUserData(PlayerId int64, Key string) (*msg.Msg, error) {
})
}
// func GetServerData(Key string) (*msg.Msg, error) {
// return SendMsgToCenterSync(&msg.Msg{
// HandleType: msg.HANDLE_MOD_VAR_GET,
// Extra: msg.VarData{Key: Key},
// })
// }
func getMessge(PlayerId int64) *MessageList {
messageMgrData := getMessageData()
messageMgrData.mu.Lock()
defer messageMgrData.mu.Unlock()
if _, ok := messageMgrData.MessageList[int64(PlayerId)]; !ok {
messageMgrData.MessageList[int64(PlayerId)] = &MessageList{
Messages: []*msg.Msg{},
}
}
return messageMgrData.MessageList[int64(PlayerId)]
}
func deleteMessage(m *msg.Msg) error {
messages := getMessge(int64(m.To))
messages.mu.Lock()
defer messages.mu.Unlock()
for i, msgItem := range messages.Messages {
if msgItem.UniKey == m.UniKey {
// 删除消息
messages.Messages = append(messages.Messages[:i], messages.Messages[i+1:]...)
log.Debug("[Middleware] send message success; message: %v, player id: %v", msgItem, msgItem.From)
break
}
}
return nil
}