修复订单调整bug
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550330da90
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@ -484,17 +484,6 @@ func (o *OrderMod) CheckSuperOrder() bool {
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*/
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func (o *OrderMod) ChangeEnergyMul(lv int, Emit []int, EnergyMul int, ChessList []int) {
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for k, v := range o.OrderList {
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if v.Type == Preheat_type { // 预热订单 修改倍数时修改棋子等级
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ChessId := v.MergeId[0]
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ChessColor := mergeDataCfg.GetColorById(ChessId)
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PreheatStep := o.PreheatStep[ChessColor]
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NewChessId := mergeDataCfg.GetChessIdByLvAndColor(EnergyMul+PreheatStep, ChessColor)
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delete(o.OrderList, k)
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o.addOrder([]int{NewChessId}, diff_low, Preheat_type)
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}
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if v.Type != Common_type {
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continue
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}
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NeedTrigger := false
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HasOne := false
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for _, vv := range v.MergeId {
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@ -511,6 +500,17 @@ func (o *OrderMod) ChangeEnergyMul(lv int, Emit []int, EnergyMul int, ChessList
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if HasOne { // 棋盘上有订单中的棋子,不进行修改
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continue
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}
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if v.Type == Preheat_type { // 预热订单 修改倍数时修改棋子等级
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ChessId := v.MergeId[0]
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ChessColor := mergeDataCfg.GetColorById(ChessId)
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PreheatStep := o.PreheatStep[ChessColor]
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NewChessId := mergeDataCfg.GetChessIdByLvAndColor(EnergyMul+PreheatStep, ChessColor)
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delete(o.OrderList, k)
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o.addOrder([]int{NewChessId}, diff_low, Preheat_type)
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}
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if v.Type != Common_type {
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continue
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}
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/**
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当每次倍数调整(玩家主动调整或因为体力不足跌落)时,在普通订单中(即不包括偷猫订单、超级订单),如果出现超出上下阈值:
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订单棋子等级<n且该棋子棋盘上没有
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