宠物互动的数值衰减,要从玩家签完领养证明之后才开始
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@ -362,8 +362,6 @@ func (p *Player) Login() {
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AvatarMod := p.PlayMod.getAvatarMod()
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PlayBaseMod := p.GetPlayerBaseMod()
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// playroom触发
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod.UnLock(BaseMod.GetLevel())
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LimitedTimePlayroomTrigger(p) // playroom数值变化
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LimitedTimePlayroomWorkTrigger(p) // playroom打工
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LimitedTimeEnergyAdd(p) // 能量定时处理
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@ -2635,6 +2635,7 @@ func ReqSetPetName(player *Player, buf []byte) error {
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})
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player.PlayMod.save()
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BackUserInfo(player)
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LimitedTimePlayroomTrigger(player)
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player.UpdateUserInfo()
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player.TeLog("petname_set", map[string]interface{}{
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"petname": req.Name,
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