gm优化
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@ -433,6 +433,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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DecorateMod.FinishList[i] = struct{}{}
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}
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DecorateMod.Progress = S
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player.PushClientRes(DecorateMod.BackData())
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case "resetCardSeasonFirst":
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CardMod := player.PlayMod.getCardMod()
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CardMod.SeasonFirst = false
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