Merge branch 'sdk' into audit

This commit is contained in:
hahwu 2025-09-11 17:01:53 +08:00
commit 4a9e1adfd9
5 changed files with 25 additions and 8 deletions

View File

@ -549,6 +549,7 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int, pexp int) (int, error)
return 0, err
}
}
EmitRetireTrigger2(player)
player.PushClientRes(p.BackAsset())
return upLv, nil
}

View File

@ -108,13 +108,12 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
if OrderData.PayStatus == MergeConst.ORDER_STATUS_PAY {
break
}
}
if OrderData == nil {
log.Debug("[order data nil] Uid:%d;OrderSn:%s;PayOrder:%s;", player.M_DwUin, OrderSn, req.ProduceId)
return
}
log.Debug("[order verify success] Uid:%d;OrderSn:%s;PayOrder:%s;", player.M_DwUin, OrderData.OrderId, OrderData.PayChannelOrderId)
log.Debug("[order verify success] Uid:%d;OrderSn:%s;PayOrder:%s;Token:%s", player.M_DwUin, OrderData.OrderId, OrderData.PayChannelOrderId, req.Token)
player.lock.Lock()
defer player.lock.Unlock()
OrderExtraData := &ChargeExtra{}
@ -132,6 +131,7 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
SendCharge(player, OrderExtraData)
}
OrderData.PayStatus = MergeConst.ORDER_STATUS_SHIP
OrderData.PayChannelOrderId = req.Token
db.UpdatePlayerChargeData(OrderData)
player.PlayMod.save()
orderDataMap := map[string]interface{}{
@ -142,6 +142,7 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
"ProductId": OrderData.ProductId,
"CreateTime": OrderData.CreateTime,
"PayTime": OrderData.PayTime,
"Token": req.Token,
"Price": OrderData.Price,
"PayType": OrderData.PayType,
}

View File

@ -41,11 +41,13 @@ func UnitChessShop(p *Player) error {
func UnitOrder(p *Player) error {
OrderMod := p.PlayMod.getOrderMod()
// ChessMod := p.PlayMod.getChessMod()
// BaseMod := p.PlayMod.getBaseMod()
ChessMod := p.PlayMod.getChessMod()
BaseMod := p.PlayMod.getBaseMod()
OrderMod.OrderList = make(map[int]order.Order)
for i := 0; i < 1000; i++ {
err := OrderMod.CreateNormalOrder(17, []int{87, 109, 145, 170, 189}, 2)
OrderMod.ChessPool = nil
OrderMod.EmitShuffle = nil
err := OrderMod.CreateNormalOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul())
if err != nil {
return err
}

View File

@ -538,6 +538,9 @@ func (cb *ChessBorad) GetRetireChess(EmitType string) []int {
}
func (cb *ChessBorad) BeginRetire(EmitType string) error {
if cb.Retire == nil {
cb.Retire = make(map[string]int)
}
_, ok := cb.Retire[EmitType]
if ok {
return errors.New("chess has been retired")

View File

@ -530,12 +530,22 @@ func (o *OrderMod) CreateExtraOrder(AddChess, AddNewEmit, ChessList []int, Energ
MaxLvChess[ChessId]++
}
}
b3 := false
//额外订单补充2当玩家的棋盘中出现三个相同的满级产物时立刻生成一个对应的收购订单
for k := range MaxLvChess {
ChessNum := GoUtil.GetElemNum(ChessList, k)
if ChessNum == 3 && Level >= 12 {
b1 = true
o.addOrder([]int{k, k, k}, DIFF_LOW, Extra_type)
b2 := true
for _, v := range o.OrderList {
if GoUtil.SliceEqual(v.MergeId, []int{k, k, k}) {
b2 = false
break
}
}
if b2 {
b3 = true
o.addOrder([]int{k, k, k}, DIFF_LOW, Extra_type)
}
}
}
//额外订单补充1CDEG发射器首次合成时生成其对应2及棋子订单完成后生成3及再完成生成4及的
@ -550,7 +560,7 @@ func (o *OrderMod) CreateExtraOrder(AddChess, AddNewEmit, ChessList []int, Energ
o.addOrder([]int{ChessId}, DIFF_LOW, Preheat_type)
}
}
return b1
return b1 || b3
}
// 返回订单列表