活动优化
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@ -3871,6 +3871,7 @@ func ReqActivityReward(player *Player, buf []byte) error {
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return err
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}
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player.PlayMod.save()
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player.initAcitivity()
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player.BackDataActivity()
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player.PushClientRes(&msg.ResActivityReward{
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Code: msg.RES_CODE_SUCCESS,
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