宝箱雨改版
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662f61b437
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@ -51,11 +51,11 @@ func GetMeteorAdd(ChessLv int) int {
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}
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// 获取宝箱雨奖励
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func GetChestReward(Star int) ([]*item.Item, int, int) {
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func GetChestReward(Star int) ([]*item.Item, int, int, int) {
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0
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return nil, 0, 0, 0
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}
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Grade := 0
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for k, v := range data {
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@ -70,7 +70,7 @@ func GetChestReward(Star int) ([]*item.Item, int, int) {
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data, err = gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0
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return nil, 0, 0, 0
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}
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RandMap := make(map[int]int)
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for k, v := range data {
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@ -84,13 +84,14 @@ func GetChestReward(Star int) ([]*item.Item, int, int) {
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data, err = gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT, Id)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0
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return nil, 0, 0, 0
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}
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Items := gamedata.GetItemList(data, "Items")
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CardLv := gamedata.GetIntValue(data, "CardLv")
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Lv := gamedata.GetIntValue(data, "Lv")
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return Items, CardLv, Lv
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Jackpot := gamedata.GetIntValue(data, "Jackpot")
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return Items, CardLv, Lv, Jackpot
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}
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// 获取超级订单奖励
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@ -491,6 +491,10 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
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"change_num": v.Num,
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"change_after": p.GetPlayerBaseMod().GetDiamond(),
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})
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case item.ITEM_TYPE_CARD: // 卡牌
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CardMod := p.PlayMod.getCardMod()
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Effect := itemCfg.GetItemEffect(v.Id)
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CardMod.AddCard(Effect)
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case item.ITEM_TYPE_CARD_PACK: // 卡包
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CardMod := p.PlayMod.getCardMod()
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Effect := itemCfg.GetItemEffect(v.Id)
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@ -7,6 +7,7 @@ import (
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"server/GoUtil"
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"server/MergeConst"
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cardCfg "server/conf/card"
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limitedTimeEventCfg "server/conf/limitedTimeEvent"
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mergeDataCfg "server/conf/mergeData"
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miningCfg "server/conf/mining"
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"server/db"
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@ -196,11 +197,12 @@ func ReqRewardOrder(args []interface{}) error {
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Item = item.Merge(Item, AddItem)
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}
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if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
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AddItem, CardLv, ProductLv := LimitedTimeEventMod.GetChestReward(mergeList)
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AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
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ChestRainItems := make([]*item.Item, 0)
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if len(AddItem) > 0 {
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ChestRainItems = AddItem
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}
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JackpotId := 0
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if CardLv > 0 {
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CardId := CardMod.RandCard(CardLv)
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ItemId := cardCfg.GetItemIdByCardId(CardId)
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@ -211,10 +213,16 @@ func ReqRewardOrder(args []interface{}) error {
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
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ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
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}
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if Jackpot > 0 {
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ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
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JackpotId = GoUtil.RandMap(ProbList)
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ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
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}
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Item = item.Merge(Item, ChestRainItems)
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if len(ChestRainItems) > 0 {
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player.PushClientRes(&msg.ResChessRainReward{
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Items: item.ItemToMsg(ChestRainItems),
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Id: int32(JackpotId),
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})
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player.TeLog("time_limited_event_action", map[string]interface{}{
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"event_type": "chest_rain",
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@ -2,7 +2,9 @@ package game
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import (
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"fmt"
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"server/GoUtil"
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cardCfg "server/conf/card"
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limitedTimeEventCfg "server/conf/limitedTimeEvent"
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mergeDataCfg "server/conf/mergeData"
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"server/game/mod/item"
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"server/game/mod/order"
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@ -107,11 +109,12 @@ func UnitLimitedTimeEvent(p *Player) error {
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CardMod := p.PlayMod.getCardMod()
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ChessMod := p.PlayMod.getChessMod()
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mergeList := []int{1, 2, 30}
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AddItem, CardLv, ProductLv := LimitedTimeEventMod.GetChestReward(mergeList)
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ChestRainItems := make([]*item.Item, 0)
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AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
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if len(AddItem) > 0 {
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ChestRainItems = AddItem
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}
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JackpotId := 0
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if CardLv > 0 {
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CardId := CardMod.RandCard(CardLv)
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ItemId := cardCfg.GetItemIdByCardId(CardId)
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@ -122,6 +125,11 @@ func UnitLimitedTimeEvent(p *Player) error {
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ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
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ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
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}
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fmt.Print(ChestRainItems)
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if Jackpot > 0 {
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ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
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JackpotId = GoUtil.RandMap(ProbList)
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ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
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}
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fmt.Print(ChestRainItems, JackpotId)
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return nil
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}
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@ -192,7 +192,7 @@ func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
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}
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// 获取宝箱雨奖励
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func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) ([]*item.Item, int, int) {
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func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) ([]*item.Item, int, int, int) {
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Star := 0
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for _, v := range MergeList {
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Star += mergeDataCfg.GetStarById(v)
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@ -9275,7 +9275,8 @@ type ResChessRainReward struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Items []*ItemInfo `protobuf:"bytes,1,rep,name=Items,proto3" json:"Items,omitempty"`
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Items []*ItemInfo `protobuf:"bytes,1,rep,name=Items,proto3" json:"Items,omitempty"` //奖励道具
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Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` // 转盘id
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}
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func (x *ResChessRainReward) Reset() {
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@ -9315,6 +9316,13 @@ func (x *ResChessRainReward) GetItems() []*ItemInfo {
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return nil
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}
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func (x *ResChessRainReward) GetId() int32 {
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if x != nil {
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return x.Id
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}
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return 0
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}
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// 连技快手奖励
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type ReqFastProduceReward struct {
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state protoimpl.MessageState
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@ -19103,11 +19111,12 @@ var file_Gameapi_proto_rawDesc = []byte{
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