playroom优化
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parent
5d61834398
commit
58729f6500
@ -284,7 +284,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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case "playroomCollect":
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case "playroomCollect":
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CollectList := playroomCfg.GetDecorateList()
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CollectList := playroomCfg.GetDecorateList()
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.Collect = make(map[int]int)
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PlayroomMod.NewCollect = make(map[int]*playroom.CollectInfo, 0)
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for _, v := range CollectList {
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for _, v := range CollectList {
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PlayroomMod.AddCollect(v)
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PlayroomMod.AddCollect(v)
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}
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}
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@ -299,7 +299,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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PlayroomBackData(player)
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PlayroomBackData(player)
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case "playroomAir":
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case "playroomAir":
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.PetAir = make([]int, 0)
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PlayroomMod.NewPetAir = make(map[int]*playroom.PetAirInfo, 0)
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AirList := playroomCfg.GetAirList()
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AirList := playroomCfg.GetAirList()
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for _, v := range AirList {
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for _, v := range AirList {
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PlayroomMod.UnlockPetAir(v)
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PlayroomMod.UnlockPetAir(v)
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@ -69,11 +69,14 @@ func PlayroomBackData(p *Player) {
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r.Opponent = Opponent
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r.Opponent = Opponent
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r.Friend = FriendList
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r.Friend = FriendList
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r.Target = TargerRoom
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r.Target = TargerRoom
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Collect := make([]int32, 0)
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Collect := make([]*proto.PlayroomCollectInfo, 0)
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for k, v := range PlayroomMod.GetCollect() {
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for _, v := range PlayroomMod.GetCollect() {
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if v > 0 {
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Collect = append(Collect, &proto.PlayroomCollectInfo{
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Collect = append(Collect, int32(k))
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Id: int32(v.Id),
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}
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AddTime: v.AddTime,
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EndTime: v.EndTime,
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Label: v.Label,
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})
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}
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}
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r.Collect = Collect
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r.Collect = Collect
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Dress := make(map[int32]*proto.PlayroomDress)
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Dress := make(map[int32]*proto.PlayroomDress)
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@ -108,7 +111,15 @@ func PlayroomBackData(p *Player) {
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r.Dress = Dress
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r.Dress = Dress
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r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet())
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r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet())
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r.PetAir = GoUtil.IntToInt32(PlayroomMod.GetPetAir())
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PetAir := make([]*proto.PlayroomAirInfo, 0)
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for _, v := range PlayroomMod.GetPetAir() {
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PetAir = append(PetAir, &proto.PlayroomAirInfo{
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Id: int32(v.Id),
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AddTime: int64(v.AddTime),
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Label: v.Label,
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})
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}
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r.PetAir = PetAir
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r.PetAirSet = int32(PlayroomMod.GetPetAirSet())
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r.PetAirSet = int32(PlayroomMod.GetPetAirSet())
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r.Chip = ChipMessage
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r.Chip = ChipMessage
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r.StartTime = int32(PlayroomMod.Starttime)
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r.StartTime = int32(PlayroomMod.Starttime)
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@ -12,12 +12,14 @@ import (
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)
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)
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type PlayroomMod struct {
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type PlayroomMod struct {
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Collect map[int]int // 装饰
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Collect map[int]int // 装饰
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NewCollect map[int]*CollectInfo
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Room map[int]int // 房间
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Room map[int]int // 房间
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Dress map[int][]int // 服装仓库
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Dress map[int][]int // 服装仓库
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NewDress map[int]*DressInfo
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NewDress map[int]*DressInfo
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DressSet map[int]int // 服装穿戴
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DressSet map[int]int // 服装穿戴
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PetAir []int // 宠物空气背包
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PetAir []int // 宠物空气背包
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NewPetAir map[int]*PetAirInfo // 新宠物空气背包
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PetAirSet int // 宠物空气背包穿戴
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PetAirSet int // 宠物空气背包穿戴
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Status int // 0: 未拜访 1: 拜访
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Status int // 0: 未拜访 1: 拜访
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Endtime int64 // 结束时间
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Endtime int64 // 结束时间
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@ -69,6 +71,24 @@ type DressInfo struct {
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Num int // 数量
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Num int // 数量
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}
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}
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type PetAirInfo struct {
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Id int // 空气ID
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Part int // 空气部位
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AddTime int64 // 添加时间
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EndTime int64 // 结束时间
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Label string // 标签
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Num int // 数量
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}
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type CollectInfo struct {
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Id int // 空气ID
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Part int // 空气部位
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AddTime int64 // 添加时间
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EndTime int64 // 结束时间
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Label string // 标签
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Num int // 数量
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}
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type ItemInfo struct {
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type ItemInfo struct {
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Watch int // 观看次数
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Watch int // 观看次数
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LastTime int64 // 上次观看时间
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LastTime int64 // 上次观看时间
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@ -151,7 +171,31 @@ func (p *PlayroomMod) InitData() {
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if p.GameInfo == nil {
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if p.GameInfo == nil {
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p.GameInfo = make(map[int]interface{})
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p.GameInfo = make(map[int]interface{})
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}
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}
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if p.NewCollect == nil {
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p.NewCollect = make(map[int]*CollectInfo)
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}
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InitCollect := playroomCfg.GetInitDecorate()
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InitCollect := playroomCfg.GetInitDecorate()
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if len(p.NewCollect) == 0 {
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for _, v := range InitCollect {
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p.NewCollect[v] = &CollectInfo{
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Id: v,
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AddTime: GoUtil.Now(),
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EndTime: 0,
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Num: 1,
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}
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}
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}
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if len(p.Collect) > 0 {
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for k, v := range p.Collect {
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p.NewCollect[k] = &CollectInfo{
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Id: k,
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AddTime: GoUtil.Now(),
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EndTime: 0,
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Num: v,
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}
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}
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p.Collect = make(map[int]int)
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}
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for _, v := range InitCollect {
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for _, v := range InitCollect {
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p.Collect[v] = 1
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p.Collect[v] = 1
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}
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}
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@ -189,34 +233,32 @@ func (p *PlayroomMod) InitData() {
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if p.DailyTask == nil {
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if p.DailyTask == nil {
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p.DailyTask = make(map[int]*DailyTask)
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p.DailyTask = make(map[int]*DailyTask)
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}
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}
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if len(p.PetAir) == 0 {
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if len(p.NewPetAir) == 0 {
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p.PetAir = make([]int, 0)
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p.NewPetAir = make(map[int]*PetAirInfo, 0)
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InitPetAir := playroomCfg.GetInitAirList()
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InitPetAir := playroomCfg.GetInitAirList()
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p.PetAir = append(p.PetAir, InitPetAir...)
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for _, v := range InitPetAir {
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p.NewPetAir[v] = &PetAirInfo{
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Id: v,
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AddTime: GoUtil.Now(),
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Num: 1,
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}
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}
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}
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if len(p.PetAir) > 0 {
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for _, v := range p.PetAir {
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p.NewPetAir[v] = &PetAirInfo{
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Id: v,
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AddTime: GoUtil.Now(),
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Num: 1,
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}
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}
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p.PetAir = make([]int, 0)
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}
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}
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if p.NewDress == nil {
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if p.NewDress == nil {
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p.NewDress = make(map[int]*DressInfo)
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p.NewDress = make(map[int]*DressInfo)
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}
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}
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// Dress仓库重构
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if len(p.NewDress) == 0 {
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if len(p.Dress) != 0 {
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for _, v := range p.Dress {
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for _, id := range v {
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if _, ok := p.NewDress[id]; !ok {
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Part := playroomCfg.GetDressPart(id)
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p.NewDress[id] = &DressInfo{
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Id: id,
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Part: Part,
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AddTime: GoUtil.Now(),
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EndTime: 0,
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Label: "",
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Num: 1,
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}
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} else {
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p.NewDress[id].Num++
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}
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}
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}
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} else {
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InitDressList := playroomCfg.GetInitDressList()
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InitDressList := playroomCfg.GetInitDressList()
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for _, v := range InitDressList {
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for _, v := range InitDressList {
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Part := playroomCfg.GetDressPart(v)
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Part := playroomCfg.GetDressPart(v)
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@ -230,6 +272,23 @@ func (p *PlayroomMod) InitData() {
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}
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}
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}
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}
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}
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}
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// Dress仓库重构
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if len(p.Dress) != 0 {
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for _, v := range p.Dress {
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for _, id := range v {
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Part := playroomCfg.GetDressPart(id)
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p.NewDress[id] = &DressInfo{
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Id: id,
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Part: Part,
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AddTime: GoUtil.Now(),
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EndTime: 0,
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Label: "",
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Num: 1,
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}
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}
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}
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p.Dress = make(map[int][]int)
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}
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if p.ADItem == nil {
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if p.ADItem == nil {
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p.ADItem = make(map[int]*ItemInfo)
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p.ADItem = make(map[int]*ItemInfo)
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}
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}
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@ -376,8 +435,8 @@ func (p *PlayroomMod) GetPhysiology(Id int) *Physiology {
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return p.Physiology[Id]
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return p.Physiology[Id]
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}
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}
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func (p *PlayroomMod) GetCollect() map[int]int {
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func (p *PlayroomMod) GetCollect() map[int]*CollectInfo {
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return p.Collect
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return p.NewCollect
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}
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}
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func (p *PlayroomMod) GetRoom() map[int]int {
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func (p *PlayroomMod) GetRoom() map[int]int {
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@ -520,7 +579,10 @@ func (p *PlayroomMod) SetRoom(Room map[int]int) (map[int]int, error) {
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}
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}
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func (p *PlayroomMod) AddCollect(Id int) {
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func (p *PlayroomMod) AddCollect(Id int) {
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p.Collect[Id]++
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p.NewCollect[Id] = &CollectInfo{
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Id: Id,
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AddTime: GoUtil.Now(),
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}
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}
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}
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func (p *PlayroomMod) AddDress(Id int) {
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func (p *PlayroomMod) AddDress(Id int) {
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@ -875,7 +937,11 @@ func (p *PlayroomMod) RandGameType() int {
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}
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}
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func (p *PlayroomMod) UnlockPetAir(Id int) {
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func (p *PlayroomMod) UnlockPetAir(Id int) {
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p.PetAir = append(p.PetAir, Id)
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p.NewPetAir[Id] = &PetAirInfo{
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Id: Id,
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AddTime: GoUtil.Now(),
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Num: 1,
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}
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}
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}
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func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) ([]int, map[int]int, error) {
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func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) ([]int, map[int]int, error) {
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@ -950,8 +1016,8 @@ func (p *PlayroomMod) GetDress() map[int]*DressInfo {
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return p.NewDress
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return p.NewDress
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}
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}
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func (p *PlayroomMod) GetPetAir() []int {
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func (p *PlayroomMod) GetPetAir() map[int]*PetAirInfo {
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return p.PetAir
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return p.NewPetAir
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}
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}
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// RoomPoint Get Set
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// RoomPoint Get Set
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File diff suppressed because it is too large
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