From 5bc2d37de3ca1e960aad929af541225119823148 Mon Sep 17 00:00:00 2001 From: hahwu <31872165+hahwu@users.noreply.github.com> Date: Thu, 5 Jun 2025 17:34:02 +0800 Subject: [PATCH] =?UTF-8?q?playroom=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/server/game/PlayerBack.go | 2 +- src/server/game/mod/playroom/playroom.go | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/server/game/PlayerBack.go b/src/server/game/PlayerBack.go index 1339aa1c..be1cd31e 100644 --- a/src/server/game/PlayerBack.go +++ b/src/server/game/PlayerBack.go @@ -95,7 +95,7 @@ func PlayroomBackData(p *Player) { r.DailyTaskReward = GoUtil.IntToInt32(PlayroomMod.DailyTaskReward) r.DailyTask = PlayroomMod.BackDataTask() r.Kiss = int32(data.Kiss) - r.Revenge = PlayroomMod.Revenge + r.Revenge = PlayroomMod.RevengeUid r.InteractNum = int32(PlayroomMod.InteractNum) p.PushClientRes(r) } diff --git a/src/server/game/mod/playroom/playroom.go b/src/server/game/mod/playroom/playroom.go index 9c1241bc..1776c78e 100644 --- a/src/server/game/mod/playroom/playroom.go +++ b/src/server/game/mod/playroom/playroom.go @@ -53,7 +53,7 @@ type PlayroomMod struct { DailyTaskReward []int // 每日任务奖励 Physiology map[int]*Physiology InteractNum int // 互动次数 - Revenge int64 // 复仇Uid + RevengeUid int64 // 复仇Uid } type DailyTask struct { @@ -317,7 +317,7 @@ func (p *PlayroomMod) AddChip(Uid int, Time int64) { return } p.ChipList = append(p.ChipList, &ChipInfo{Uid: Uid, Time: Time}) - p.Revenge = int64(Uid) + p.RevengeUid = int64(Uid) } func (p *PlayroomMod) SetTarget(Target int) { @@ -450,7 +450,7 @@ func (p *PlayroomMod) ResetGame() { p.GameId = 0 p.GameReward = make(map[int]*item.Item) p.InteractNum = 0 - p.Revenge = 0 + p.RevengeUid = 0 } func (p *PlayroomMod) ResetLose() { @@ -574,7 +574,7 @@ func (p *PlayroomMod) NotifyLose() *msg.NotifyPlayroomLose { return &msg.NotifyPlayroomLose{ LoseItem: item.ItemToMsg(p.LoseItem), Chip: ChipMessage, - Revenge: p.Revenge, + Revenge: p.RevengeUid, } } func (p *PlayroomMod) ResetPhysiology(MoodType int) {