优化
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@ -3460,7 +3460,6 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
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})
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player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_select_reward")
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PlayroomBackData(player)
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PlayroomVisit(player, PlayroomMod.GetTarget())
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player.PushClientRes(&msg.ResPlayroomSelectReward{
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Code: msg.RES_CODE_SUCCESS,
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})
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