playroom优化
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@ -3272,6 +3272,10 @@ func ReqPlayroomDraw(player *Player, buf []byte) error {
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player.PlayMod.save()
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// PlayroomBackData(player)
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player.PushClientRes(PlayroomMod.NotifyMood())
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player.TeLog("playroom_draw", map[string]interface{}{
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"draw_id": Id,
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"item_list": Items,
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})
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player.PushClientRes(&msg.ResPlayroomDraw{
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Code: msg.RES_CODE_SUCCESS,
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Id: int32(Id),
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