修改倍数highRoller到期下调倍数
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parent
06f177031b
commit
5f647da1ac
@ -12,10 +12,12 @@ const (
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const (
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ENERGY_SHOP_MUL = "energy_shop_mul"
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ENERGY_CFG = "BaseEnergy"
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)
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func init() {
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gamedata.InitCfg(CFG_BASE)
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gamedata.InitCfg(ENERGY_CFG)
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}
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func GetEnergyByMul(T int) float64 {
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@ -35,5 +37,36 @@ func GetEnergyByMul(T int) float64 {
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} else {
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return 0
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}
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}
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func GetMaxEnergyMul(Lv int) int {
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Mul := 0
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for i := 0; i < 999; i++ {
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data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
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if err != nil {
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break
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}
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UnlockLv := gamedata.GetIntValue(data, "UnlockLv")
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if Lv < UnlockLv {
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break
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}
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Mul = i - 1
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}
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return Mul
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}
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func GetMaxEnergyMul2(Lv int, Energy int) int {
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Mul := 0
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for i := 0; i < 999; i++ {
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data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i)
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if err != nil {
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break
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}
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UnlockLv := gamedata.GetIntValue(data, "UnlockLv")
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if Lv < UnlockLv || Energy < gamedata.GetIntValue(data, "NeedEnergy") {
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break
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}
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Mul = i - 1
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}
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return Mul
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}
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@ -4,6 +4,7 @@ import (
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"fmt"
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"math"
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"server/GoUtil"
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baseCfg "server/conf/base"
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userCfg "server/conf/user"
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"server/game/mod/card"
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"server/game/mod/item"
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@ -38,8 +39,9 @@ func LimitedTimeEventTrigger(p *Player, AddEventId int) {
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})
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switch v {
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case limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER:
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EnergyMul := p.PlayMod.getBaseMod().GetEnergyMul()
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MaxEnergyMul := p.GetPlayerBaseMod().GetMaxEnergyMul(p)
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BaseMod := p.PlayMod.getBaseMod()
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EnergyMul := BaseMod.GetEnergyMul()
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MaxEnergyMul := baseCfg.GetMaxEnergyMul2(BaseMod.GetLevel(), BaseMod.GetEnergy())
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p.PlayMod.getBaseMod().ResetEnergyMul(MaxEnergyMul)
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NewEnergyMul := p.PlayMod.getBaseMod().GetEnergyMul()
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OrderMod := p.PlayMod.getOrderMod()
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@ -5,6 +5,7 @@ import (
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"database/sql"
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"errors"
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"server/MergeConst"
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baseCfg "server/conf/base"
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userCfg "server/conf/user"
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"server/db"
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"server/game/mod/item"
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@ -148,9 +149,9 @@ func (p *PlayerBaseData) SaveDataFromDB(Key interface{}) bool {
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func (p *PlayerBaseData) GetMaxEnergyMul(player *Player) int {
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BaseMod := player.PlayMod.getBaseMod()
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MaxEnergyMul := userCfg.GetEnergyMulByLv(BaseMod.Level)
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MaxEnergyMul := baseCfg.GetMaxEnergyMul(BaseMod.Level)
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if player.PlayMod.getLimitedTimeEventMod().CheckExist(limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER) {
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MaxEnergyMul = 10
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MaxEnergyMul = 11
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}
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return MaxEnergyMul
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}
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