修复playroom bug
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fc67916525
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6104d52803
@ -186,6 +186,9 @@ func PlayroomTrigger(Time int64, Num int) (int64, int) {
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return 0, 0
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return 0, 0
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}
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}
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Now := Now()
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Now := Now()
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if Time > Now {
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return Time, Num
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}
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var Duration int64
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var Duration int64
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for {
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for {
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if Num > 50 {
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if Num > 50 {
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@ -55,6 +55,7 @@ func (f *FriendMgr) Init() {
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f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_SELECT_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_SELECT_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_EX_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_EX_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_SEND_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_SEND_CARD, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_LOSE, f.sendToPlayer)
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}
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}
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@ -1,6 +1,7 @@
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package game
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package game
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import (
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import (
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"fmt"
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"math"
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"math"
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"server/GoUtil"
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"server/GoUtil"
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"server/game/mod/card"
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"server/game/mod/card"
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@ -145,14 +146,14 @@ func LimitedTimePlayroomTrigger(p *Player, Id int) {
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MoodInfo.Num = Num
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MoodInfo.Num = Num
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p.PlayMod.save()
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p.PlayMod.save()
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PlayroomBackData(p)
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PlayroomBackData(p)
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NextSecond := NewTime + 1200 - Now
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NextSecond := NewTime - Now
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if NextSecond > 0 {
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if NextSecond > 0 {
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p.CallEvent(time.Duration(NextSecond)*time.Second, func() {
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p.CallEvent(time.Duration(NextSecond)*time.Second, func() {
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p.lock.Lock()
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p.lock.Lock()
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defer p.lock.Unlock()
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defer p.lock.Unlock()
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LimitedTimePlayroomTrigger(p, Id)
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LimitedTimePlayroomTrigger(p, Id)
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p.SendClientRes()
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p.SendClientRes()
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}, "Playroom")
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}, fmt.Sprintf("Playroom_%d", Id))
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}
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}
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}
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}
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@ -210,9 +210,9 @@ func handle(p *Player, m *msg.Msg) error {
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}
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}
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case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了
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case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod := p.PlayMod.getPlayroomMod()
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Items := m.Extra.([]*item.Item)
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Items := make([]*item.Item, 0)
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if len(Items) == 0 {
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if m.Extra != nil {
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return nil
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Items = m.Extra.([]*item.Item)
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}
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}
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PlayroomMod.AddChip()
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PlayroomMod.AddChip()
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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@ -2883,7 +2883,7 @@ func ReqPlayroomSelectReward(args []interface{}) error {
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G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
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G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
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From: int(player.M_DwUin),
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From: int(player.M_DwUin),
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To: Target,
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To: Target,
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Type: MsqMod.HANDLE_TYPE_DEL,
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
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SendT: GoUtil.Now(),
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SendT: GoUtil.Now(),
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})
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})
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PlayroomMod.ResetGame()
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PlayroomMod.ResetGame()
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