playroom房间点数
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cd3edb76fb
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6139208d0e
@ -15,6 +15,7 @@ const (
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CFG_PLAYROOM_SHOP = "PlayroomShop"
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CFG_PLAYROOM_SHOP = "PlayroomShop"
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CFG_PLAYROOM_DRESS = "PlayroomDress"
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CFG_PLAYROOM_DRESS = "PlayroomDress"
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CFG_PLAYROOM_AIR = "PlayroomAir"
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CFG_PLAYROOM_AIR = "PlayroomAir"
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CFG_PLAYROOM_LOCK = "PlayroomLock"
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)
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)
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func init() {
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func init() {
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@ -26,6 +27,7 @@ func init() {
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gamedata.InitCfg(CFG_PLAYROOM_SHOP)
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gamedata.InitCfg(CFG_PLAYROOM_SHOP)
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gamedata.InitCfg(CFG_PLAYROOM_DRESS)
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gamedata.InitCfg(CFG_PLAYROOM_DRESS)
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gamedata.InitCfg(CFG_PLAYROOM_AIR)
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gamedata.InitCfg(CFG_PLAYROOM_AIR)
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gamedata.InitCfg(CFG_PLAYROOM_LOCK)
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}
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}
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func GetShopItem(Id int) (int, []*item.Item) {
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func GetShopItem(Id int) (int, []*item.Item) {
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@ -264,6 +266,22 @@ func IsTakeCat(Id int) bool {
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return GoUtil.InArray(Id, Ids)
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return GoUtil.InArray(Id, Ids)
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}
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}
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func GetRoomPointInvite() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointInvite")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetRoomPointAdd() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointAdd")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func IsPlayCat(Id int) bool {
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func IsPlayCat(Id int) bool {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PlayCatId")
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PlayCatId")
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if err != nil {
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if err != nil {
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@ -332,3 +350,11 @@ func GetDressPart(Id int) int {
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}
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}
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return gamedata.GetIntValue(data, "IPart")
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return gamedata.GetIntValue(data, "IPart")
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}
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}
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func GetUnlockNeed(Type int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Need")
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}
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@ -791,6 +791,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqPlayroomShop", ReqPlayroomShop) // playroom 商店
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RegisterMsgProcessFunc("ReqPlayroomShop", ReqPlayroomShop) // playroom 商店
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RegisterMsgProcessFunc("ReqPlayroomBuyItem", ReqPlayroomBuyItem) // 购买playroom物品
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RegisterMsgProcessFunc("ReqPlayroomBuyItem", ReqPlayroomBuyItem) // 购买playroom物品
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RegisterMsgProcessFunc("ReqPlayroomUpvote", ReqPlayroomUpvote) // 点赞别人的playroom
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RegisterMsgProcessFunc("ReqPlayroomUpvote", ReqPlayroomUpvote) // 点赞别人的playroom
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RegisterMsgProcessFunc("ReqPlayroomUnlock", ReqPlayroomUnlock) // 解锁房间
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// 宠物宝藏
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// 宠物宝藏
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RegisterMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据
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RegisterMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据
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@ -64,6 +64,8 @@ func handle(p *Player, m *msg.Msg) error {
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return nil
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return nil
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}
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}
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FriendMod.AddFriend(m.From)
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FriendMod.AddFriend(m.From)
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointAdd()
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p.TeLog("friend_add", map[string]interface{}{
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p.TeLog("friend_add", map[string]interface{}{
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"player_id": m.From,
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"player_id": m.From,
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"add_type": "invite add friend",
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"add_type": "invite add friend",
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@ -293,6 +295,8 @@ func HandleFriendMsg(p *Player, m *msg.Msg) error {
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Type: friend.FRIEND_NOTIFY_AGREE,
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Type: friend.FRIEND_NOTIFY_AGREE,
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Time: int32(GoUtil.Now()),
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Time: int32(GoUtil.Now()),
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})
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})
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointAdd()
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p.TeLog("friend_add", map[string]interface{}{
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p.TeLog("friend_add", map[string]interface{}{
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"player_id": m.From,
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"player_id": m.From,
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"add_type": "agree",
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"add_type": "agree",
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@ -732,6 +736,7 @@ func PlayroomBackData(p *Player) {
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r.AllMood = int32(PlayroomMod.AllMood)
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r.AllMood = int32(PlayroomMod.AllMood)
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r.Jackpot = int32(PlayroomMod.JackpotNum)
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r.Jackpot = int32(PlayroomMod.JackpotNum)
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r.Upvote = int32(PlayroomMod.Upvote)
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r.Upvote = int32(PlayroomMod.Upvote)
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r.RoomPoint = int32(PlayroomMod.RoomPoint)
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p.PushClientRes(r)
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p.PushClientRes(r)
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}
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}
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@ -1492,6 +1492,8 @@ func ReqApplyFriend(player *Player, buf []byte) error {
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Code: msg.RES_CODE_SUCCESS,
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Code: msg.RES_CODE_SUCCESS,
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Uid: req.Uid,
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Uid: req.Uid,
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})
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})
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointInvite()
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player.TeLog("friend_add", map[string]interface{}{
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player.TeLog("friend_add", map[string]interface{}{
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"player_id": Uid,
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"player_id": Uid,
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"add_type": "apply",
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"add_type": "apply",
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@ -2744,6 +2746,8 @@ func ReqAutoAddInviteFriend(player *Player, buf []byte) error {
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To: Uid,
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To: Uid,
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Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
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Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
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})
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})
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointAdd()
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player.TeLog("friend_add", map[string]interface{}{
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player.TeLog("friend_add", map[string]interface{}{
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"player_id": req.Id,
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"player_id": req.Id,
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"add_type": "invite add friend",
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"add_type": "invite add friend",
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@ -2780,6 +2784,8 @@ func ReqAutoAddInviteFriend2(player *Player, buf []byte) error {
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To: Uid,
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To: Uid,
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Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
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Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
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})
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})
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointAdd()
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player.TeLog("friend_add", map[string]interface{}{
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player.TeLog("friend_add", map[string]interface{}{
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"player_id": req.Id,
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"player_id": req.Id,
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"add_type": "invite add friend",
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"add_type": "invite add friend",
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@ -3503,6 +3509,26 @@ func ReqPlayroomUpvote(player *Player, buf []byte) error {
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return nil
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return nil
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}
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}
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func ReqPlayroomUnlock(player *Player, buf []byte) error {
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req := &msg.ReqPlayroomUnlock{}
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proto.Unmarshal(buf, req)
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PlayroomMod := player.PlayMod.getPlayroomMod()
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err := PlayroomMod.Unlock(int(req.Id))
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if err != nil {
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player.SendErrClienRes(&msg.ResPlayroomUnlock{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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return err
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}
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player.PlayMod.save()
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player.PushClientRes(&msg.ResPlayroomUnlock{
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Code: msg.RES_CODE_SUCCESS,
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Id: int32(req.Id),
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})
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return nil
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}
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func ReqOfflineReconnectFunc(a gate.Agent, buf []byte) error {
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func ReqOfflineReconnectFunc(a gate.Agent, buf []byte) error {
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req := &msg.ReqOfflineReconnect{}
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req := &msg.ReqOfflineReconnect{}
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proto.Unmarshal(buf, req)
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proto.Unmarshal(buf, req)
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@ -46,6 +46,8 @@ type PlayroomMod struct {
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JackpotNum int // 每日转盘数量
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JackpotNum int // 每日转盘数量
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Upvote int // 收到点赞次数
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Upvote int // 收到点赞次数
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UpvoteList []int // 点赞列表
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UpvoteList []int // 点赞列表
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RoomPoint int // 房间点数
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UnlockList map[int]int64 // 解锁
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Physiology map[int]*Physiology
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Physiology map[int]*Physiology
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}
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}
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@ -146,6 +148,9 @@ func (p *PlayroomMod) InitData() {
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if p.Flip == nil {
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if p.Flip == nil {
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p.Flip = make(map[int]int)
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p.Flip = make(map[int]int)
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}
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}
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if p.UnlockList == nil {
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p.UnlockList = make(map[int]int64)
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}
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}
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}
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func (p *PlayroomMod) ZeroUpdate() {
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func (p *PlayroomMod) ZeroUpdate() {
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@ -657,6 +662,15 @@ func (p *PlayroomMod) PlayroomPetAirSet(Id int) error {
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return nil
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return nil
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}
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}
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func (p *PlayroomMod) Unlock(Id int) error {
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Need := playroomCfg.GetUnlockNeed(Id)
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if Need == 0 || Need > p.RoomPoint {
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return fmt.Errorf("unlock need is 0 or need > RoomPoint")
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}
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p.UnlockList[Id] = GoUtil.Now()
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return nil
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}
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func (p *PlayroomMod) GetDressSet() map[int]int {
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func (p *PlayroomMod) GetDressSet() map[int]int {
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return p.DressSet
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return p.DressSet
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}
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}
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@ -672,3 +686,26 @@ func (p *PlayroomMod) GetDress() map[int][]int {
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func (p *PlayroomMod) GetPetAir() []int {
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func (p *PlayroomMod) GetPetAir() []int {
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return p.PetAir
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return p.PetAir
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}
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}
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// RoomPoint Get Set
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func (p *PlayroomMod) GetRoomPoint() int {
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return p.RoomPoint
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}
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func (p *PlayroomMod) SetRoomPoint(Point int) {
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p.RoomPoint = Point
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}
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func (p *PlayroomMod) AddRoomPointInvite() {
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Point := playroomCfg.GetRoomPointInvite()
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p.RoomPoint += Point
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if p.RoomPoint < 0 {
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p.RoomPoint = 0
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}
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}
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func (p *PlayroomMod) AddRoomPointAdd() {
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Point := playroomCfg.GetRoomPointAdd()
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p.RoomPoint += Point
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if p.RoomPoint < 0 {
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p.RoomPoint = 0
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}
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}
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