优化函数注册
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parent
ff0d901e2a
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@ -6,6 +6,7 @@ import (
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"encoding/json"
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"fmt"
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"os"
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"reflect"
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"server/MergeConst"
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"server/conf"
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userCfg "server/conf/user"
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@ -37,6 +38,7 @@ var (
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var isInitGameLogic = false
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var RegisterNetWorkFunc = make(map[string]interface{})
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var NewRegisterNetWorkFunc = make(map[string]func(*Player, *proto.Message) error)
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const (
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SERVER_STATUS_OPEN = 1 // 服务器状态 开放
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@ -49,6 +51,82 @@ func RegisterMsgProcessFunc(key string, value1 interface{}) {
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RegisterNetWorkFunc[key] = value1
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}
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func RegisterNewMsgProcessFunc(key string, value interface{}) {
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handler, err := buildNewMsgHandlerAdapter(value)
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if err != nil {
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panic(fmt.Sprintf("RegisterNewMsgProcessFunc[%s] invalid handler: %v", key, err))
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}
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NewRegisterNetWorkFunc[key] = handler
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}
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func buildNewMsgHandlerAdapter(value interface{}) (func(*Player, *proto.Message) error, error) {
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if fn, ok := value.(func(*Player, *proto.Message) error); ok {
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return fn, nil
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}
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if value == nil {
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return nil, fmt.Errorf("handler is nil")
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}
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rv := reflect.ValueOf(value)
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rt := rv.Type()
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if rt.Kind() != reflect.Func {
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return nil, fmt.Errorf("handler must be function, got %s", rt.Kind())
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}
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if rt.NumIn() != 2 || rt.NumOut() != 1 {
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return nil, fmt.Errorf("handler signature must be func(*Player, *T) error")
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}
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if rt.In(0) != reflect.TypeOf(&Player{}) {
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return nil, fmt.Errorf("first arg must be *Player")
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}
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errorType := reflect.TypeOf((*error)(nil)).Elem()
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if !rt.Out(0).Implements(errorType) {
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return nil, fmt.Errorf("return type must be error")
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}
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msgIfaceType := reflect.TypeOf((*proto.Message)(nil)).Elem()
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msgArgType := rt.In(1)
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if msgArgType == reflect.TypeOf((*proto.Message)(nil)) {
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return func(player *Player, msg *proto.Message) error {
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results := rv.Call([]reflect.Value{reflect.ValueOf(player), reflect.ValueOf(msg)})
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if results[0].IsNil() {
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return nil
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}
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return results[0].Interface().(error)
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}, nil
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}
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if msgArgType.Kind() != reflect.Ptr || !msgArgType.Implements(msgIfaceType) {
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return nil, fmt.Errorf("second arg must be *proto.Message or pointer type implementing proto.Message")
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}
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return func(player *Player, msg *proto.Message) error {
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if msg == nil || *msg == nil {
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return fmt.Errorf("nil proto message")
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}
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raw := *msg
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rawType := reflect.TypeOf(raw)
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if !rawType.AssignableTo(msgArgType) {
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return fmt.Errorf("message type mismatch, expect %s got %s", msgArgType, rawType)
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}
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results := rv.Call([]reflect.Value{reflect.ValueOf(player), reflect.ValueOf(raw)})
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if results[0].IsNil() {
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return nil
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}
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return results[0].Interface().(error)
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}, nil
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}
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func RunNewNetProcessByKey(key string, player *Player, msg *proto.Message) error {
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fun, ok := NewRegisterNetWorkFunc[key]
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if ok {
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err := fun(player, msg)
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return err
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}
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return fmt.Errorf("cant find network func %s", key)
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}
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func RunNetProcessByKey(key string, param []interface{}) error {
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fun, ok := RegisterNetWorkFunc[key]
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if ok {
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@ -637,239 +715,239 @@ func (ad *GameLogic) RemoveOldLogs(days int) {
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func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqRemoveAd", ReqRemoveAdFunc)
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RegisterMsgProcessFunc("ReqPlayerBriefProfileData", ReqPlayerBriefProfileDataFunc)
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RegisterMsgProcessFunc("ReqFriendPlayerSimple", ReqFriendPlayerSimple)
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RegisterNewMsgProcessFunc("ReqRemoveAd", ReqRemoveAd)
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RegisterNewMsgProcessFunc("ReqPlayerBriefProfileData", ReqPlayerBriefProfileData)
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RegisterNewMsgProcessFunc("ReqFriendPlayerSimple", ReqFriendPlayerSimple)
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// RegisterMsgProcessFunc("ReqOfflineReconnect", ReqOfflineReconnectFunc)
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RegisterMsgProcessFunc("ReqPlayerAsset", ReqPlayerAsset)
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RegisterMsgProcessFunc("ReqId2Verify", ReqId2Verify) // 身份证验证
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RegisterNewMsgProcessFunc("ReqPlayerAsset", ReqPlayerAsset)
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RegisterNewMsgProcessFunc("ReqId2Verify", ReqId2Verify) // 身份证验证
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// 玩家
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RegisterMsgProcessFunc("ReqUserInfo", ReqUserInfo)
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RegisterMsgProcessFunc("ReqSetName", ReqSetName) // 设置名字
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RegisterMsgProcessFunc("ReqLang", ReqLang) // 设置语言
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RegisterMsgProcessFunc("ReqSetPetName", ReqSetPetName) // 设置宠物名字
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RegisterMsgProcessFunc("ReqSetFacebookUrl", ReqSetFacebookUrl) // 设置facebook地址
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RegisterMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfofunction) // 请求玩家基本信息
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RegisterMsgProcessFunc("ReqKv", ReqKv) // 保存客户端数据
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RegisterMsgProcessFunc("ReqGetEnergyByAD", ReqGetEnergyByAD) // 看广告获取能量
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RegisterMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) // 购买能量
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RegisterMsgProcessFunc("ReqAdWatch", ReqAdWatch) // 观看广告
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RegisterNewMsgProcessFunc("ReqUserInfo", ReqUserInfo)
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RegisterNewMsgProcessFunc("ReqSetName", ReqSetName) // 设置名字
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RegisterNewMsgProcessFunc("ReqLang", ReqLang) // 设置语言
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RegisterNewMsgProcessFunc("ReqSetPetName", ReqSetPetName) // 设置宠物名字
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RegisterNewMsgProcessFunc("ReqSetFacebookUrl", ReqSetFacebookUrl) // 设置facebook地址
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RegisterNewMsgProcessFunc("ReqPlayerBaseInfo", ReqPlayerBaseInfofunction) // 请求玩家基本信息
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RegisterNewMsgProcessFunc("ReqKv", ReqKv) // 保存客户端数据
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RegisterNewMsgProcessFunc("ReqGetEnergyByAD", ReqGetEnergyByAD) // 看广告获取能量
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RegisterNewMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) // 购买能量
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RegisterNewMsgProcessFunc("ReqAdWatch", ReqAdWatch) // 观看广告
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// #region 棋盘
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RegisterMsgProcessFunc("ReqPlayerChessData", ReqPlayerChessDataFunc)
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RegisterMsgProcessFunc("UpdatePlayerChessData", UpdatePlayerChessDataFunc) // 更新棋盘数据
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RegisterMsgProcessFunc("ReqSetEnergyMul", RegSetEneryFunc) //设置能量倍数
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RegisterMsgProcessFunc("ReqChessEx", ReqChessEx) // 转换棋子
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RegisterMsgProcessFunc("ReqGetChessFromBuff", ReqGetChessFromBuff) // 从buff中获取棋子
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RegisterMsgProcessFunc("ReqPutPartInBag", ReqPutPartInBag) // 把零件放入背包
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RegisterMsgProcessFunc("ReqPutChessInBag", ReqPutChessInBag) // 把棋子放入背包
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RegisterMsgProcessFunc("ReqTakeChessOutBag", ReqTakeChessOutBag) // 从背包中取出棋子
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RegisterMsgProcessFunc("ReqTakeChessOutBagToHonor", ReqTakeChessOutBagToHonor) // 从背包中取出棋子
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RegisterMsgProcessFunc("ReqBuyChessBagGrid", ReqBuyChessBagGrid) // 解锁背包格子
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RegisterMsgProcessFunc("ReqSourceChest", ReqSourceChest) // 开宝箱
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RegisterMsgProcessFunc("ReqSeparateChess", ReqSeparateChess) // 分解棋子
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RegisterMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) // 升级棋子
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RegisterMsgProcessFunc("ReqSellChessNum", ReqSellChessNum) //购买能量
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RegisterMsgProcessFunc("ReqGetChessRetireReward", ReqGetChessRetireReward) //领取棋子退役奖励
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RegisterNewMsgProcessFunc("ReqPlayerChessData", ReqPlayerChessData)
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RegisterNewMsgProcessFunc("UpdatePlayerChessData", UpdatePlayerChessData) // 更新棋盘数据
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RegisterNewMsgProcessFunc("ReqSetEnergyMul", RegSetEneryFunc) //设置能量倍数
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RegisterNewMsgProcessFunc("ReqChessEx", ReqChessEx) // 转换棋子
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RegisterNewMsgProcessFunc("ReqGetChessFromBuff", ReqGetChessFromBuff) // 从buff中获取棋子
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RegisterNewMsgProcessFunc("ReqPutPartInBag", ReqPutPartInBag) // 把零件放入背包
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RegisterNewMsgProcessFunc("ReqPutChessInBag", ReqPutChessInBag) // 把棋子放入背包
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RegisterNewMsgProcessFunc("ReqTakeChessOutBag", ReqTakeChessOutBag) // 从背包中取出棋子
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RegisterNewMsgProcessFunc("ReqTakeChessOutBagToHonor", ReqTakeChessOutBagToHonor) // 从背包中取出棋子
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RegisterNewMsgProcessFunc("ReqBuyChessBagGrid", ReqBuyChessBagGrid) // 解锁背包格子
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RegisterNewMsgProcessFunc("ReqSourceChest", ReqSourceChest) // 开宝箱
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RegisterNewMsgProcessFunc("ReqSeparateChess", ReqSeparateChess) // 分解棋子
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RegisterNewMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) // 升级棋子
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RegisterNewMsgProcessFunc("ReqSellChessNum", ReqSellChessNum) //购买能量
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RegisterNewMsgProcessFunc("ReqGetChessRetireReward", ReqGetChessRetireReward) //领取棋子退役奖励
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//领取图鉴奖励
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RegisterMsgProcessFunc("ReqGetHandbookReward", ReqGetHandbookReward) //领取图鉴奖励
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RegisterMsgProcessFunc("RegHandbookAllReward", RegHandbookAllReward) //领取图鉴收集奖励
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RegisterNewMsgProcessFunc("ReqGetHandbookReward", ReqGetHandbookReward) //领取图鉴奖励
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RegisterNewMsgProcessFunc("RegHandbookAllReward", RegHandbookAllReward) //领取图鉴收集奖励
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//领取订单奖励
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RegisterMsgProcessFunc("ReqRewardOrder", ReqRewardOrder) // 领取订单奖励
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RegisterMsgProcessFunc("ReqDelOrder", ReqDelOrder) // 删除订单
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RegisterMsgProcessFunc("ReqCreatePetOrder", ReqCreatePetOrder) // 生成消耗品订单
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RegisterNewMsgProcessFunc("ReqRewardOrder", ReqRewardOrder) // 领取订单奖励
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RegisterNewMsgProcessFunc("ReqDelOrder", ReqDelOrder) // 删除订单
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RegisterNewMsgProcessFunc("ReqCreatePetOrder", ReqCreatePetOrder) // 生成消耗品订单
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//装饰
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RegisterMsgProcessFunc("ReqDecorate", ReqDecorate) // 装饰
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RegisterMsgProcessFunc("ReqDecorateAll", ReqDecorateAll) // 装饰全部
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RegisterMsgProcessFunc("ReqAreaReward", ReqAreaReward) // 章节奖励
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RegisterNewMsgProcessFunc("ReqDecorate", ReqDecorate) // 装饰
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RegisterNewMsgProcessFunc("ReqDecorateAll", ReqDecorateAll) // 装饰全部
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RegisterNewMsgProcessFunc("ReqAreaReward", ReqAreaReward) // 章节奖励
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//Gm命令
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RegisterMsgProcessFunc("ReqGmCommand", ReqGmCommand) // Gm命令
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RegisterNewMsgProcessFunc("ReqGmCommand", ReqGmCommand) // Gm命令
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// #region 卡牌
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RegisterMsgProcessFunc("ReqCardInfo", ReqCardInfo) // 请求卡牌信息
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RegisterMsgProcessFunc("ReqCardSeasonFirstReward", ReqCardSeasonFirstReward) // 领取赛季首次奖励
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RegisterMsgProcessFunc("ReqCardCollectReward", ReqCardCollectReward) //领取卡牌系列收集奖励
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RegisterMsgProcessFunc("ReqExStarReward", ReqExStarReward) // 兑换收集星星奖励
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RegisterMsgProcessFunc("ReqAllCollectReward", ReqAllCollectReward) // 领取全收集奖励
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RegisterMsgProcessFunc("ReqCardGive", ReqCardGive) // 请求赠送卡牌
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RegisterMsgProcessFunc("ReqAgreeCardGive", ReqAgreeCardGive) // 同意赠送卡牌
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RegisterMsgProcessFunc("ReqRefuseCardGive", ReqRefuseCardGive) // 拒绝赠送卡牌
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RegisterNewMsgProcessFunc("ReqCardInfo", ReqCardInfo) // 请求卡牌信息
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RegisterNewMsgProcessFunc("ReqCardSeasonFirstReward", ReqCardSeasonFirstReward) // 领取赛季首次奖励
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RegisterNewMsgProcessFunc("ReqCardCollectReward", ReqCardCollectReward) //领取卡牌系列收集奖励
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RegisterNewMsgProcessFunc("ReqExStarReward", ReqExStarReward) // 兑换收集星星奖励
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RegisterNewMsgProcessFunc("ReqAllCollectReward", ReqAllCollectReward) // 领取全收集奖励
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RegisterNewMsgProcessFunc("ReqCardGive", ReqCardGive) // 请求赠送卡牌
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RegisterNewMsgProcessFunc("ReqAgreeCardGive", ReqAgreeCardGive) // 同意赠送卡牌
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RegisterNewMsgProcessFunc("ReqRefuseCardGive", ReqRefuseCardGive) // 拒绝赠送卡牌
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RegisterMsgProcessFunc("ReqCardExchange", ReqCardExchange) // 请求交换卡牌
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RegisterMsgProcessFunc("ReqSelectCardExchange", ReqSelectCardExchange) // 选择交换的卡牌
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RegisterMsgProcessFunc("ReqAgreeCardExchange", ReqAgreeCardExchange) // 完成交换卡牌
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RegisterMsgProcessFunc("ReqRefuseCardSelect", ReqRefuseCardSelect) // 拒绝选择卡牌进行交换
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RegisterMsgProcessFunc("ReqRefuseCardExchange", ReqRefuseCardExchange) // 拒绝卡牌交换
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RegisterMsgProcessFunc("ReqCardSend", ReqCardSend) // 直接赠送卡牌
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RegisterMsgProcessFunc("ReqGetFriendCard", ReqGetFriendCard) // 领取好友赠送的卡牌
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RegisterMsgProcessFunc("ReqMasterCard", ReqMasterCard) // 万能卡兑换
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RegisterMsgProcessFunc("ReqCardHandbookReward", ReqCardHandbookReward) // 卡牌图鉴
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RegisterNewMsgProcessFunc("ReqCardExchange", ReqCardExchange) // 请求交换卡牌
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RegisterNewMsgProcessFunc("ReqSelectCardExchange", ReqSelectCardExchange) // 选择交换的卡牌
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RegisterNewMsgProcessFunc("ReqAgreeCardExchange", ReqAgreeCardExchange) // 完成交换卡牌
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RegisterNewMsgProcessFunc("ReqRefuseCardSelect", ReqRefuseCardSelect) // 拒绝选择卡牌进行交换
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RegisterNewMsgProcessFunc("ReqRefuseCardExchange", ReqRefuseCardExchange) // 拒绝卡牌交换
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RegisterNewMsgProcessFunc("ReqCardSend", ReqCardSend) // 直接赠送卡牌
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RegisterNewMsgProcessFunc("ReqGetFriendCard", ReqGetFriendCard) // 领取好友赠送的卡牌
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RegisterNewMsgProcessFunc("ReqMasterCard", ReqMasterCard) // 万能卡兑换
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RegisterNewMsgProcessFunc("ReqCardHandbookReward", ReqCardHandbookReward) // 卡牌图鉴
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// 日常任务
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RegisterMsgProcessFunc("ReqGetDailyTaskReward", ReqGetDailyTaskReward) // 领取日常任务奖励
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RegisterMsgProcessFunc("ReqGetDailyWeekReward", ReqGetDailyWeekReward) // 领取周活跃奖励
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RegisterMsgProcessFunc("ReqDailyUnlock", ReqDailyUnlock) // 日常任务解锁
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RegisterNewMsgProcessFunc("ReqGetDailyTaskReward", ReqGetDailyTaskReward) // 领取日常任务奖励
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RegisterNewMsgProcessFunc("ReqGetDailyWeekReward", ReqGetDailyWeekReward) // 领取周活跃奖励
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RegisterNewMsgProcessFunc("ReqDailyUnlock", ReqDailyUnlock) // 日常任务解锁
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// 新手任务
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RegisterMsgProcessFunc("ReqGetGuideTaskReward", ReqGetGuideTaskReward) // 领取日新手任务奖励
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RegisterMsgProcessFunc("ReqGetGuideActiveReward", ReqGetGuideActiveReward) // 领取活跃奖励
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RegisterNewMsgProcessFunc("ReqGetGuideTaskReward", ReqGetGuideTaskReward) // 领取日新手任务奖励
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RegisterNewMsgProcessFunc("ReqGetGuideActiveReward", ReqGetGuideActiveReward) // 领取活跃奖励
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// 引导奖励
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RegisterMsgProcessFunc("ReqGuideReward", ReqGuideReward) // 领取引导奖励
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RegisterMsgProcessFunc("ReqGuidePlayroom", ReqGuidePlayroom) // 领取playroom引导奖励
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RegisterNewMsgProcessFunc("ReqGuideReward", ReqGuideReward) // 领取引导奖励
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RegisterNewMsgProcessFunc("ReqGuidePlayroom", ReqGuidePlayroom) // 领取playroom引导奖励
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// 头像
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RegisterMsgProcessFunc("ReqSetFace", ReqSetFace) // 设置头像
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RegisterNewMsgProcessFunc("ReqSetFace", ReqSetFace) // 设置头像
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// 头像框
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RegisterMsgProcessFunc("ReqSetAvatar", ReqSetAvatar) // 设置头像框
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RegisterNewMsgProcessFunc("ReqSetAvatar", ReqSetAvatar) // 设置头像框
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// 表情
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RegisterMsgProcessFunc("ReqSetEmoji", ReqSetEmoji) // 设置表情
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RegisterNewMsgProcessFunc("ReqSetEmoji", ReqSetEmoji) // 设置表情
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// 收藏室
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RegisterMsgProcessFunc("ReqCollectInfo", ReqCollectInfo) // 请求收藏室数据
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RegisterMsgProcessFunc("ReqCollect", ReqCollect) // 领取收藏室奖励
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RegisterNewMsgProcessFunc("ReqCollectInfo", ReqCollectInfo) // 请求收藏室数据
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RegisterNewMsgProcessFunc("ReqCollect", ReqCollect) // 领取收藏室奖励
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// 七日签到
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RegisterMsgProcessFunc("ReqGetSevenLoginReward", ReqGetSevenLoginReward) // 领取七日签到奖励
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RegisterMsgProcessFunc("ReqGetMonthLoginReward", ReqGetMonthLoginReward) // 领取月签到奖励
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RegisterNewMsgProcessFunc("ReqGetSevenLoginReward", ReqGetSevenLoginReward) // 领取七日签到奖励
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RegisterNewMsgProcessFunc("ReqGetMonthLoginReward", ReqGetMonthLoginReward) // 领取月签到奖励
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// 限时事件
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RegisterMsgProcessFunc("ReqLimitEvent", ReqLimitEvent) // 请求限时事件数据
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RegisterMsgProcessFunc("ReqFastProduceReward", ReqFastProduceReward) // 连击快手奖励
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RegisterMsgProcessFunc("ReqFastProduceInfo", ReqFastProduceInfo) // 请求连击快手数据
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RegisterMsgProcessFunc("ReqLimitSenceReward", ReqLimitSenceReward) // 获取场景转盘奖励
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RegisterMsgProcessFunc("ReqSelectLimitEvent", ReqSelectLimitEvent) //领取Bouns限时事件进度奖励
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RegisterMsgProcessFunc("ReqGetGoldCard", ReqGetGoldCard) //请求金卡交换信息
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RegisterMsgProcessFunc("ReqLimitEventLuckyCat", ReqLimitEventLuckyCat) //幸运猫获取奖励
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RegisterMsgProcessFunc("ReqCatTrickReward", ReqCatTrickReward) //小猫戏法获取奖励
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RegisterNewMsgProcessFunc("ReqLimitEvent", ReqLimitEvent) // 请求限时事件数据
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RegisterNewMsgProcessFunc("ReqFastProduceReward", ReqFastProduceReward) // 连击快手奖励
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RegisterNewMsgProcessFunc("ReqFastProduceInfo", ReqFastProduceInfo) // 请求连击快手数据
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RegisterNewMsgProcessFunc("ReqLimitSenceReward", ReqLimitSenceReward) // 获取场景转盘奖励
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RegisterNewMsgProcessFunc("ReqSelectLimitEvent", ReqSelectLimitEvent) //领取Bouns限时事件进度奖励
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RegisterNewMsgProcessFunc("ReqGetGoldCard", ReqGetGoldCard) //请求金卡交换信息
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RegisterNewMsgProcessFunc("ReqLimitEventLuckyCat", ReqLimitEventLuckyCat) //幸运猫获取奖励
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RegisterNewMsgProcessFunc("ReqCatTrickReward", ReqCatTrickReward) //小猫戏法获取奖励
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// #region 好友
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RegisterMsgProcessFunc("ReqFriendList", ReqFriendList) // 请求好友列表
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RegisterMsgProcessFunc("ReqFriendApply", ReqFriendApply) // 请求申请好友列表
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RegisterMsgProcessFunc("ReqFriendCardMsg", ReqFriendCardMsg) // 请求好友卡牌申请列表
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RegisterMsgProcessFunc("ReqWishApplyList", ReqWishApplyList) // 请求好友心愿单申请列表
|
||||
RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
|
||||
RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
|
||||
RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
|
||||
RegisterMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 获取时间线奖励
|
||||
RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
|
||||
RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
|
||||
RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
|
||||
RegisterMsgProcessFunc("ReqFriendReplyHandle", ReqFriendReplyHandle) // 回复好友信息
|
||||
RegisterNewMsgProcessFunc("ReqFriendList", ReqFriendList) // 请求好友列表
|
||||
RegisterNewMsgProcessFunc("ReqFriendApply", ReqFriendApply) // 请求申请好友列表
|
||||
RegisterNewMsgProcessFunc("ReqFriendCardMsg", ReqFriendCardMsg) // 请求好友卡牌申请列表
|
||||
RegisterNewMsgProcessFunc("ReqWishApplyList", ReqWishApplyList) // 请求好友心愿单申请列表
|
||||
RegisterNewMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
|
||||
RegisterNewMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
|
||||
RegisterNewMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
|
||||
RegisterNewMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 获取时间线奖励
|
||||
RegisterNewMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
|
||||
RegisterNewMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
|
||||
RegisterNewMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
|
||||
RegisterNewMsgProcessFunc("ReqFriendReplyHandle", ReqFriendReplyHandle) // 回复好友信息
|
||||
|
||||
RegisterMsgProcessFunc("ReqSearchPlayer", ReqSearchPlayer) // 搜索好友
|
||||
RegisterMsgProcessFunc("ReqApplyFriend", ReqApplyFriend) // 申请好友
|
||||
RegisterMsgProcessFunc("ReqAgreeFriend", ReqAgreeFriend) // 同意申请
|
||||
RegisterMsgProcessFunc("ReqRefuseFriend", ReqRefuseFriend) // 拒绝申请
|
||||
RegisterMsgProcessFunc("ReqDelFriend", ReqDelFriend) // 删除好友
|
||||
RegisterNewMsgProcessFunc("ReqSearchPlayer", ReqSearchPlayer) // 搜索好友
|
||||
RegisterNewMsgProcessFunc("ReqApplyFriend", ReqApplyFriend) // 申请好友
|
||||
RegisterNewMsgProcessFunc("ReqAgreeFriend", ReqAgreeFriend) // 同意申请
|
||||
RegisterNewMsgProcessFunc("ReqRefuseFriend", ReqRefuseFriend) // 拒绝申请
|
||||
RegisterNewMsgProcessFunc("ReqDelFriend", ReqDelFriend) // 删除好友
|
||||
|
||||
// Facebook邀请好友
|
||||
RegisterMsgProcessFunc("ReqInviteFriendData", ReqInviteFriendData) // 请求邀请好友数据
|
||||
RegisterMsgProcessFunc("ReqSelfInvited", ReqSelfInvited) // 请求自己邀请的好友
|
||||
RegisterMsgProcessFunc("ReqGetInviteReward", ReqGetInviteReward) // 领取邀请奖励
|
||||
RegisterMsgProcessFunc("ReqAutoAddInviteFriend", ReqAutoAddInviteFriend) // 自动添加邀请好友
|
||||
RegisterMsgProcessFunc("ReqAutoAddInviteFriend2", ReqAutoAddInviteFriend2) // 自动添加邀请好友
|
||||
RegisterMsgProcessFunc("ReqBindFacebookAccount", ReqBindFacebookAccount) // 绑定facebook账号
|
||||
RegisterMsgProcessFunc("ReqOnlyBindFacebook", ReqOnlyBindFacebook) // 绑定唯一facebook
|
||||
RegisterMsgProcessFunc("ReqUnBindFacebook", ReqUnBindFacebook) // 解绑facebook
|
||||
RegisterMsgProcessFunc("ReqSynGameData", ReqSynGameData) // 同步账号数据
|
||||
RegisterNewMsgProcessFunc("ReqInviteFriendData", ReqInviteFriendData) // 请求邀请好友数据
|
||||
RegisterNewMsgProcessFunc("ReqSelfInvited", ReqSelfInvited) // 请求自己邀请的好友
|
||||
RegisterNewMsgProcessFunc("ReqGetInviteReward", ReqGetInviteReward) // 领取邀请奖励
|
||||
RegisterNewMsgProcessFunc("ReqAutoAddInviteFriend", ReqAutoAddInviteFriend) // 自动添加邀请好友
|
||||
RegisterNewMsgProcessFunc("ReqAutoAddInviteFriend2", ReqAutoAddInviteFriend2) // 自动添加邀请好友
|
||||
RegisterNewMsgProcessFunc("ReqBindFacebookAccount", ReqBindFacebookAccount) // 绑定facebook账号
|
||||
RegisterNewMsgProcessFunc("ReqOnlyBindFacebook", ReqOnlyBindFacebook) // 绑定唯一facebook
|
||||
RegisterNewMsgProcessFunc("ReqUnBindFacebook", ReqUnBindFacebook) // 解绑facebook
|
||||
RegisterNewMsgProcessFunc("ReqSynGameData", ReqSynGameData) // 同步账号数据
|
||||
|
||||
// 榜单
|
||||
RegisterMsgProcessFunc("ReqRank", ReqRank) // 请求榜单数据
|
||||
RegisterNewMsgProcessFunc("ReqRank", ReqRank) // 请求榜单数据
|
||||
|
||||
// 邮件
|
||||
RegisterMsgProcessFunc("ReqMailList", ReqMailList) // 请求邮件数据
|
||||
RegisterMsgProcessFunc("ReqReadMail", ReqReadMail) // 读取邮件
|
||||
RegisterMsgProcessFunc("ReqGetMailReward", ReqGetMailReward) // 领取邮件奖励
|
||||
RegisterMsgProcessFunc("ReqDeleteMail", ReqDeleteMail) // 删除邮件
|
||||
RegisterNewMsgProcessFunc("ReqMailList", ReqMailList) // 请求邮件数据
|
||||
RegisterNewMsgProcessFunc("ReqReadMail", ReqReadMail) // 读取邮件
|
||||
RegisterNewMsgProcessFunc("ReqGetMailReward", ReqGetMailReward) // 领取邮件奖励
|
||||
RegisterNewMsgProcessFunc("ReqDeleteMail", ReqDeleteMail) // 删除邮件
|
||||
|
||||
// 商店
|
||||
RegisterMsgProcessFunc("ReqFreeShop", ReqFreeShop) // 领取商店免费奖励
|
||||
RegisterMsgProcessFunc("ReqBuyChessShop", ReqBuyChessShop) // 购买商店棋子
|
||||
RegisterMsgProcessFunc("ReqBuyChessShop2", ReqBuyChessShop2) // 购买商店棋子直接加入棋盘
|
||||
RegisterMsgProcessFunc("ReqRefreshChessShop", ReqRefreshChessShop) // 刷新棋子商店
|
||||
RegisterMsgProcessFunc("ReqAddWish", ReqAddWish) // 添加心愿单
|
||||
RegisterMsgProcessFunc("ReqGetWish", ReqGetWish) // 领取心愿单奖励
|
||||
RegisterMsgProcessFunc("ReqSendWishBeg", ReqSendWishBeg) // 发送心愿单请求
|
||||
RegisterNewMsgProcessFunc("ReqFreeShop", ReqFreeShop) // 领取商店免费奖励
|
||||
RegisterNewMsgProcessFunc("ReqBuyChessShop", ReqBuyChessShop) // 购买商店棋子
|
||||
RegisterNewMsgProcessFunc("ReqBuyChessShop2", ReqBuyChessShop2) // 购买商店棋子直接加入棋盘
|
||||
RegisterNewMsgProcessFunc("ReqRefreshChessShop", ReqRefreshChessShop) // 刷新棋子商店
|
||||
RegisterNewMsgProcessFunc("ReqAddWish", ReqAddWish) // 添加心愿单
|
||||
RegisterNewMsgProcessFunc("ReqGetWish", ReqGetWish) // 领取心愿单奖励
|
||||
RegisterNewMsgProcessFunc("ReqSendWishBeg", ReqSendWishBeg) // 发送心愿单请求
|
||||
// 无尽礼包
|
||||
RegisterMsgProcessFunc("ReqEndless", ReqEndless) // 请求无尽礼包数据
|
||||
RegisterMsgProcessFunc("ReqEndlessReward", ReqEndlessReward) // 领取无尽礼包免费奖励
|
||||
RegisterNewMsgProcessFunc("ReqEndless", ReqEndless) // 请求无尽礼包数据
|
||||
RegisterNewMsgProcessFunc("ReqEndlessReward", ReqEndlessReward) // 领取无尽礼包免费奖励
|
||||
|
||||
// 小猪存钱罐
|
||||
RegisterMsgProcessFunc("ReqPiggyBankReward", ReqPiggyBankReward) // 小猪存钱罐领取奖励
|
||||
RegisterNewMsgProcessFunc("ReqPiggyBankReward", ReqPiggyBankReward) // 小猪存钱罐领取奖励
|
||||
|
||||
// 锦标赛
|
||||
RegisterMsgProcessFunc("ReqChampship", ReqChampship) // 请求锦标赛数据
|
||||
RegisterMsgProcessFunc("ReqChampshipReward", ReqChampshipReward) // 领取锦标赛奖励
|
||||
RegisterMsgProcessFunc("ReqChampshipRankReward", ReqChampshipRankReward) // 领取锦标赛排行榜奖励
|
||||
RegisterMsgProcessFunc("ReqChampshipRank", ReqChampshipRank) // 请求锦标赛排行榜
|
||||
RegisterMsgProcessFunc("ReqChampshipPreRank", ReqChampshipPreRank) // 请求锦标赛昨日排行榜
|
||||
RegisterNewMsgProcessFunc("ReqChampship", ReqChampship) // 请求锦标赛数据
|
||||
RegisterNewMsgProcessFunc("ReqChampshipReward", ReqChampshipReward) // 领取锦标赛奖励
|
||||
RegisterNewMsgProcessFunc("ReqChampshipRankReward", ReqChampshipRankReward) // 领取锦标赛排行榜奖励
|
||||
RegisterNewMsgProcessFunc("ReqChampshipRank", ReqChampshipRank) // 请求锦标赛排行榜
|
||||
RegisterNewMsgProcessFunc("ReqChampshipPreRank", ReqChampshipPreRank) // 请求锦标赛昨日排行榜
|
||||
|
||||
// #region 活动
|
||||
RegisterMsgProcessFunc("ReqActivityReward", ReqActivityReward) // 领取活动奖励
|
||||
RegisterMsgProcessFunc("ReqAddGiftReward", ReqAddGiftReward) // 领取加赠活动奖励
|
||||
RegisterNewMsgProcessFunc("ReqActivityReward", ReqActivityReward) // 领取活动奖励
|
||||
RegisterNewMsgProcessFunc("ReqAddGiftReward", ReqAddGiftReward) // 领取加赠活动奖励
|
||||
// 挖矿
|
||||
RegisterMsgProcessFunc("ReqMining", ReqMining) // 请求挖矿数据
|
||||
RegisterMsgProcessFunc("ReqMiningReward", ReqMiningReward) // 领取挖矿奖励
|
||||
RegisterMsgProcessFunc("ReqMiningTake", ReqMiningTake) // 挖矿
|
||||
RegisterNewMsgProcessFunc("ReqMining", ReqMining) // 请求挖矿数据
|
||||
RegisterNewMsgProcessFunc("ReqMiningReward", ReqMiningReward) // 领取挖矿奖励
|
||||
RegisterNewMsgProcessFunc("ReqMiningTake", ReqMiningTake) // 挖矿
|
||||
// 猜颜色
|
||||
RegisterMsgProcessFunc("ReqGuessColor", ReqGuessColor) // 请求猜颜色数据
|
||||
RegisterMsgProcessFunc("ReqGuessColorReward", ReqGuessColorReward) // 领取猜颜色奖励
|
||||
RegisterMsgProcessFunc("ReqGuessColorTake", ReqGuessColorTake) // 猜颜色
|
||||
RegisterNewMsgProcessFunc("ReqGuessColor", ReqGuessColor) // 请求猜颜色数据
|
||||
RegisterNewMsgProcessFunc("ReqGuessColorReward", ReqGuessColorReward) // 领取猜颜色奖励
|
||||
RegisterNewMsgProcessFunc("ReqGuessColorTake", ReqGuessColorTake) // 猜颜色
|
||||
// 三段竞赛
|
||||
RegisterMsgProcessFunc("ReqRace", ReqRace)
|
||||
RegisterMsgProcessFunc("ReqRaceReward", ReqRaceReward)
|
||||
RegisterMsgProcessFunc("ReqRaceStart", ReqRaceStart)
|
||||
RegisterNewMsgProcessFunc("ReqRace", ReqRace)
|
||||
RegisterNewMsgProcessFunc("ReqRaceReward", ReqRaceReward)
|
||||
RegisterNewMsgProcessFunc("ReqRaceStart", ReqRaceStart)
|
||||
// 猫草大作战
|
||||
RegisterMsgProcessFunc("ReqCatnip", ReqCatnip) // 请求猫草大作战数据
|
||||
RegisterMsgProcessFunc("ReqCatnipInvite", ReqCatnipInvite) // 猫草大作战邀请好友
|
||||
RegisterMsgProcessFunc("ReqCatnipAgree", ReqCatnipAgree) // 同意邀请
|
||||
RegisterMsgProcessFunc("ReqCatnipRefuse", ReqCatnipRefuse) // 拒绝邀请
|
||||
RegisterMsgProcessFunc("ReqCatnipMultiply", ReqCatnipMultiply) // 猫草大作战倍数
|
||||
RegisterMsgProcessFunc("ReqCatnipPlay", ReqCatnipPlay) // 猫草大作战游戏转盘
|
||||
RegisterMsgProcessFunc("ReqCatnipReward", ReqCatnipReward) // 猫草大作战领取奖励
|
||||
RegisterMsgProcessFunc("ReqCatnipGrandReward", ReqCatnipGrandReward) // 猫草大作战领取大奖
|
||||
RegisterMsgProcessFunc("ReqCatnipEmoji", ReqCatnipEmoji)
|
||||
RegisterNewMsgProcessFunc("ReqCatnip", ReqCatnip) // 请求猫草大作战数据
|
||||
RegisterNewMsgProcessFunc("ReqCatnipInvite", ReqCatnipInvite) // 猫草大作战邀请好友
|
||||
RegisterNewMsgProcessFunc("ReqCatnipAgree", ReqCatnipAgree) // 同意邀请
|
||||
RegisterNewMsgProcessFunc("ReqCatnipRefuse", ReqCatnipRefuse) // 拒绝邀请
|
||||
RegisterNewMsgProcessFunc("ReqCatnipMultiply", ReqCatnipMultiply) // 猫草大作战倍数
|
||||
RegisterNewMsgProcessFunc("ReqCatnipPlay", ReqCatnipPlay) // 猫草大作战游戏转盘
|
||||
RegisterNewMsgProcessFunc("ReqCatnipReward", ReqCatnipReward) // 猫草大作战领取奖励
|
||||
RegisterNewMsgProcessFunc("ReqCatnipGrandReward", ReqCatnipGrandReward) // 猫草大作战领取大奖
|
||||
RegisterNewMsgProcessFunc("ReqCatnipEmoji", ReqCatnipEmoji)
|
||||
// 活动通行证
|
||||
RegisterMsgProcessFunc("ReqActPass", ReqActPass) // 请求活动通行证数据
|
||||
RegisterMsgProcessFunc("ReqActPassReward", ReqActPassReward) // 领取活动通行证奖励
|
||||
RegisterNewMsgProcessFunc("ReqActPass", ReqActPass) // 请求活动通行证数据
|
||||
RegisterNewMsgProcessFunc("ReqActPassReward", ReqActPassReward) // 领取活动通行证奖励
|
||||
// #region playroom
|
||||
RegisterMsgProcessFunc("ReqPlayroom", ReqPlayroom) // 请求playroom数据
|
||||
RegisterMsgProcessFunc("ReqPlayroomInfo", ReqPlayroomInfo) // 请求playroom拜访信息
|
||||
RegisterMsgProcessFunc("ReqPlayroomDressSet", ReqPlayroomDressSet) // 设置服装
|
||||
RegisterMsgProcessFunc("ReqPlayroomPetAirSet", ReqPlayroomPetAirSet) // 获取宠物空气
|
||||
RegisterMsgProcessFunc("ReqPlayroomGame", ReqPlayroomGame) // 游戏结果
|
||||
RegisterMsgProcessFunc("ReqPlayroomInteract", ReqPlayroomInteract) // 宠物交互
|
||||
RegisterMsgProcessFunc("ReqPlayroomSetRoom", ReqPlayroomSetRoom) // playroom装饰
|
||||
RegisterMsgProcessFunc("ReqPlayroomSelectReward", ReqPlayroomSelectReward) // playroom选择奖励
|
||||
RegisterMsgProcessFunc("ReqPlayroomLose", ReqPlayroomLose) // 处理偷取的棋子
|
||||
RegisterMsgProcessFunc("ReqPlayroomWork", ReqPlayroomWork) // 宠物工作
|
||||
RegisterMsgProcessFunc("ReqPlayroomRest", ReqPlayroomRest) // 宠物休息
|
||||
RegisterMsgProcessFunc("ReqPlayroomDraw", ReqPlayroomDraw) // 转盘
|
||||
RegisterMsgProcessFunc("ReqPlayroomFlip", ReqPlayroomFlip) // 翻牌
|
||||
RegisterMsgProcessFunc("ReqPlayroomFlipReward", ReqPlayroomFlipReward) // 翻牌奖励
|
||||
RegisterMsgProcessFunc("ReqPlayroomChip", ReqPlayroomChip) // 消除碎片
|
||||
RegisterMsgProcessFunc("ReqPlayroomOutline", ReqPlayroomOutline) // 打工离线
|
||||
RegisterMsgProcessFunc("ReqPlayroomWrokOutline", ReqPlayroomWrokOutline) // 打工离线完成
|
||||
RegisterMsgProcessFunc("ReqPlayroomShop", ReqPlayroomShop) // playroom 商店
|
||||
RegisterMsgProcessFunc("ReqPlayroomBuyItem", ReqPlayroomBuyItem) // 购买playroom物品
|
||||
RegisterMsgProcessFunc("ReqPlayroomUpvote", ReqPlayroomUpvote) // 点赞别人的playroom
|
||||
RegisterMsgProcessFunc("ReqPlayroomUnlock", ReqPlayroomUnlock) // 解锁房间
|
||||
RegisterMsgProcessFunc("ReqPlayroomTask", ReqPlayroomTask) // playroom任务
|
||||
RegisterMsgProcessFunc("ReqPlayroomTaskReward", ReqPlayroomTaskReward) // 领取任务奖励
|
||||
RegisterMsgProcessFunc("ReqPlayroomGameShowReward", ReqPlayroomGameShowReward) // 展示游戏结果数据
|
||||
RegisterMsgProcessFunc("ReqPlayroomGuide", ReqPlayroomGuide) // 展示游戏结果数据
|
||||
RegisterMsgProcessFunc("ReqPetFur", ReqPetFur) // 宠物毛皮信息
|
||||
RegisterMsgProcessFunc("ReqPetFurBuy", ReqPetFurBuy) // 宠物毛皮商店购买
|
||||
RegisterMsgProcessFunc("ReqFurSet", ReqFurSet) // 宠物毛皮设置
|
||||
RegisterNewMsgProcessFunc("ReqPlayroom", ReqPlayroom) // 请求playroom数据
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomInfo", ReqPlayroomInfo) // 请求playroom拜访信息
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomDressSet", ReqPlayroomDressSet) // 设置服装
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomPetAirSet", ReqPlayroomPetAirSet) // 获取宠物空气
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomGame", ReqPlayroomGame) // 游戏结果
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomInteract", ReqPlayroomInteract) // 宠物交互
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomSetRoom", ReqPlayroomSetRoom) // playroom装饰
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomSelectReward", ReqPlayroomSelectReward) // playroom选择奖励
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomLose", ReqPlayroomLose) // 处理偷取的棋子
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomWork", ReqPlayroomWork) // 宠物工作
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomRest", ReqPlayroomRest) // 宠物休息
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomDraw", ReqPlayroomDraw) // 转盘
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomFlip", ReqPlayroomFlip) // 翻牌
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomFlipReward", ReqPlayroomFlipReward) // 翻牌奖励
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomChip", ReqPlayroomChip) // 消除碎片
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomOutline", ReqPlayroomOutline) // 打工离线
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomWrokOutline", ReqPlayroomWrokOutline) // 打工离线完成
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomShop", ReqPlayroomShop) // playroom 商店
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomBuyItem", ReqPlayroomBuyItem) // 购买playroom物品
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomUpvote", ReqPlayroomUpvote) // 点赞别人的playroom
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomUnlock", ReqPlayroomUnlock) // 解锁房间
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomTask", ReqPlayroomTask) // playroom任务
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomTaskReward", ReqPlayroomTaskReward) // 领取任务奖励
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomGameShowReward", ReqPlayroomGameShowReward) // 展示游戏结果数据
|
||||
RegisterNewMsgProcessFunc("ReqPlayroomGuide", ReqPlayroomGuide) // 展示游戏结果数据
|
||||
RegisterNewMsgProcessFunc("ReqPetFur", ReqPetFur) // 宠物毛皮信息
|
||||
RegisterNewMsgProcessFunc("ReqPetFurBuy", ReqPetFurBuy) // 宠物毛皮商店购买
|
||||
RegisterNewMsgProcessFunc("ReqFurSet", ReqFurSet) // 宠物毛皮设置
|
||||
// 宠物宝藏
|
||||
RegisterMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据
|
||||
RegisterMsgProcessFunc("ReqFriendTreasureStart", ReqFriendTreasureStart) // 开始游戏
|
||||
RegisterMsgProcessFunc("ReqFriendTreasureFilp", ReqFriendTreasureFilp) // 翻牌
|
||||
RegisterMsgProcessFunc("ReqFriendTreasureEnd", ReqFriendTreasureEnd) // 结束游戏
|
||||
RegisterNewMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据
|
||||
RegisterNewMsgProcessFunc("ReqFriendTreasureStart", ReqFriendTreasureStart) // 开始游戏
|
||||
RegisterNewMsgProcessFunc("ReqFriendTreasureFilp", ReqFriendTreasureFilp) // 翻牌
|
||||
RegisterNewMsgProcessFunc("ReqFriendTreasureEnd", ReqFriendTreasureEnd) // 结束游戏
|
||||
|
||||
// #region 充值
|
||||
RegisterMsgProcessFunc("ReqCreateOrderSn", ReqCreateOrderSn) // 创建订单号
|
||||
RegisterMsgProcessFunc("ReqShippingOrder", ReqShippingOrder) // 获取订单号
|
||||
RegisterMsgProcessFunc("ReqChargeReceive", ReqChargeReceive) // 礼包回复邮件
|
||||
RegisterNewMsgProcessFunc("ReqCreateOrderSn", ReqCreateOrderSn) // 创建订单号
|
||||
RegisterNewMsgProcessFunc("ReqShippingOrder", ReqShippingOrder) // 获取订单号
|
||||
RegisterNewMsgProcessFunc("ReqChargeReceive", ReqChargeReceive) // 礼包回复邮件
|
||||
}
|
||||
|
||||
func (ad *GameLogic) InitActivity() {
|
||||
|
||||
@ -16,7 +16,6 @@ import (
|
||||
|
||||
"gitea.bywaystudios.com/pet_home/leaf/log"
|
||||
|
||||
"google.golang.org/protobuf/encoding/protojson"
|
||||
"google.golang.org/protobuf/proto"
|
||||
|
||||
"server/db"
|
||||
@ -232,7 +231,16 @@ func HandleClientReq(args []interface{}) {
|
||||
p.(*Player).args = make(map[string]interface{})
|
||||
p.(*Player).args["func"] = m
|
||||
p.(*Player).args["agent"] = a
|
||||
err := RunNetProcessByKey(m.GetFunc(), []interface{}{a, buf})
|
||||
detailMsg, err := UnmarshalProtoMessageByName(m.GetFunc(), buf)
|
||||
if err != nil {
|
||||
log.Error("uid : %d, func : %s, unmarshal error : %s", p.(*Player).M_DwUin, m.GetFunc(), err)
|
||||
p.(*Player).TeLog("func_unmarshal_error", map[string]interface{}{
|
||||
"method_name": m.GetFunc(),
|
||||
"error_info": err.Error(),
|
||||
})
|
||||
return
|
||||
}
|
||||
err = RunNewNetProcessByKey(m.GetFunc(), p.(*Player), &detailMsg)
|
||||
if err != nil {
|
||||
log.Error("uid : %d, func : %s, err : %s", p.(*Player).M_DwUin, m.GetFunc(), err)
|
||||
p.(*Player).TeLog("func_exec_error", map[string]interface{}{
|
||||
@ -242,17 +250,15 @@ func HandleClientReq(args []interface{}) {
|
||||
p.(*Player).Recover(backup) //还原Player的数据
|
||||
return
|
||||
}
|
||||
detailMsg, err := UnmarshalProtoMessageByName(m.GetFunc(), buf)
|
||||
str := ""
|
||||
var logDetailMsg *proto.Message
|
||||
if conf.Server.GameName == "pet_home" || conf.Server.GameName == "merge_pet_sdk" {
|
||||
strbuf, _ := protojson.Marshal(detailMsg)
|
||||
str = string(strbuf)
|
||||
logDetailMsg = &detailMsg
|
||||
}
|
||||
p.(*Player).ProcessTrigger()
|
||||
p.(*Player).TeLog("func_exec_time", map[string]interface{}{
|
||||
"method_name": m.GetFunc(),
|
||||
"exec_time": fmt.Sprintf("%v", time.Since(start)),
|
||||
"proto": str,
|
||||
"proto": logDetailMsg,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@ -36,14 +36,10 @@ import (
|
||||
"time"
|
||||
|
||||
"gitea.bywaystudios.com/pet_home/leaf/log"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func ReqGmCommand(player *Player, buf []byte) error {
|
||||
detail := &msg.ReqGmCommand{}
|
||||
proto.Unmarshal(buf, detail)
|
||||
return ReqGmCommand_(player, detail.Command)
|
||||
func ReqGmCommand(player *Player, req *msg.ReqGmCommand) error {
|
||||
return ReqGmCommand_(player, req.Command)
|
||||
}
|
||||
func ReqGmCommand_(player *Player, Command string) error {
|
||||
// defer func() {
|
||||
|
||||
@ -199,11 +199,8 @@ func (p *PlayerBaseData) GetMaxEnergy() int {
|
||||
|
||||
// 更新游戏道具
|
||||
|
||||
func (p *PlayerBaseData) ReqRemoveAd(player *Player, buf []byte) {
|
||||
req := &msg.ReqRemoveAd{}
|
||||
func (p *PlayerBaseData) ReqRemoveAd(player *Player, req *msg.ReqRemoveAd) {
|
||||
res := &msg.ResRemoveAd{}
|
||||
proto.Unmarshal(buf, req)
|
||||
|
||||
p.Data.NoAd = 1
|
||||
res.ResultCode = 0
|
||||
|
||||
@ -229,14 +226,8 @@ func (p *PlayerBaseData) ResPlayerBaseInfo(player *Player) {
|
||||
})
|
||||
}
|
||||
|
||||
func (p *PlayerBaseData) ReqBindFacebookAccount(player *Player, buf []byte) {
|
||||
req := &msg.ReqBindFacebookAccount{}
|
||||
func (p *PlayerBaseData) ReqBindFacebookAccount(player *Player, req *msg.ReqBindFacebookAccount) {
|
||||
res := &msg.ResBindFacebookAccount{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
|
||||
sqlStruck := db.ResPlayerBaseInfo{}
|
||||
isHaveOther := false
|
||||
@ -270,13 +261,8 @@ func (p *PlayerBaseData) ReqBindFacebookAccount(player *Player, buf []byte) {
|
||||
G_getGameLogic().PackResInfo(agent, "ResBindFacebookAccount", data)
|
||||
}
|
||||
|
||||
func (p *PlayerBaseData) ReqUnBindFacebook(player *Player, buf []byte) {
|
||||
req := &msg.ReqUnBindFacebook{}
|
||||
func (p *PlayerBaseData) ReqUnBindFacebook(player *Player, req *msg.ReqUnBindFacebook) {
|
||||
res := &msg.ResUnBindFacebook{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
res.ResultCode = 0
|
||||
res.BindAccountId = req.BindAccountId
|
||||
p.Data.FaceBookId = ""
|
||||
@ -291,17 +277,12 @@ func (p *PlayerBaseData) ReqUnBindFacebook(player *Player, buf []byte) {
|
||||
"platform_id": req.BindAccountId,
|
||||
})
|
||||
}
|
||||
func (p *PlayerBaseData) ReqOnlyBindFacebook(player *Player, buf []byte) {
|
||||
req := &msg.ReqOnlyBindFacebook{}
|
||||
func (p *PlayerBaseData) ReqOnlyBindFacebook(player *Player, req *msg.ReqOnlyBindFacebook) {
|
||||
res := &msg.ResOnlyBindFacebook{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
|
||||
sqlStruck := db.ResPlayerBaseInfo{}
|
||||
isHaveOther := false
|
||||
err = db.SqlDb.Get(&sqlStruck, sqlStr, req.BindAccountId)
|
||||
err := db.SqlDb.Get(&sqlStruck, sqlStr, req.BindAccountId)
|
||||
if err != nil {
|
||||
isHaveOther = false
|
||||
} else {
|
||||
@ -356,13 +337,8 @@ func (p *PlayerBaseData) ReqOnlyBindFacebook(player *Player, buf []byte) {
|
||||
G_getGameLogic().PackResInfo(agent, "ResOnlyBindFacebook", data)
|
||||
}
|
||||
|
||||
func (p *PlayerBaseData) ReqSynGameData(player *Player, buf []byte) {
|
||||
req := &msg.ReqSynGameData{}
|
||||
func (p *PlayerBaseData) ReqSynGameData(player *Player, req *msg.ReqSynGameData) {
|
||||
res := &msg.ResSynGameData{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
|
||||
sqlStruck := db.ResPlayerBaseInfo{}
|
||||
isHaveOther := false
|
||||
|
||||
@ -51,9 +51,8 @@ func (p *PlayerChessData) ResChessColorData(player *Player) {
|
||||
}
|
||||
|
||||
// 同步棋盘数据
|
||||
func (p *PlayerChessData) UpdatePlayerChessData(player *Player, buf []byte) error {
|
||||
update := &msg.UpdatePlayerChessData{}
|
||||
proto.Unmarshal(buf, update)
|
||||
func (p *PlayerChessData) UpdatePlayerChessData(player *Player, req *msg.UpdatePlayerChessData) error {
|
||||
update := req
|
||||
lastMap := player.PlayMod.getChessMod().ChessMap
|
||||
addChessList, addNewEmit, err := p.HandleChess(player, update.MChessHandle)
|
||||
if err != nil {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -13,11 +13,9 @@ import (
|
||||
GoUtil "server/game_util"
|
||||
"server/msg"
|
||||
"strconv"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func ReqFriendRecommend(player *Player, buf []byte) error {
|
||||
func ReqFriendRecommend(player *Player, req *msg.ReqFriendRecommend) error {
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
RecommendList := make([]*msg.ResPlayerSimple, 0)
|
||||
FriendNum := FriendMod.GetFriendNum()
|
||||
@ -56,12 +54,7 @@ func ReqFriendRecommend(player *Player, buf []byte) error {
|
||||
}
|
||||
|
||||
// 搜索用户
|
||||
func ReqSearchPlayer(player *Player, buf []byte) error {
|
||||
req := &msg.ReqSearchPlayer{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqSearchPlayer(player *Player, req *msg.ReqSearchPlayer) error {
|
||||
Uid, err := strconv.Atoi(req.Uid)
|
||||
list := make([]*msg.ResPlayerSimple, 0)
|
||||
if err == nil {
|
||||
@ -102,12 +95,7 @@ func ReqSearchPlayer(player *Player, buf []byte) error {
|
||||
}
|
||||
|
||||
// 申请好友
|
||||
func ReqApplyFriend(player *Player, buf []byte) error {
|
||||
req := &msg.ReqApplyFriend{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqApplyFriend(player *Player, req *msg.ReqApplyFriend) error {
|
||||
Uid := int(req.Uid)
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
if Uid == int(player.M_DwUin) {
|
||||
@ -195,12 +183,7 @@ func ReqApplyFriend(player *Player, buf []byte) error {
|
||||
}
|
||||
|
||||
// 同意申请
|
||||
func ReqAgreeFriend(player *Player, buf []byte) error {
|
||||
req := &msg.ReqAgreeFriend{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqAgreeFriend(player *Player, req *msg.ReqAgreeFriend) error {
|
||||
Uid := int(req.Uid)
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
if !FriendMod.CheckApply(Uid) {
|
||||
@ -247,12 +230,7 @@ func ReqAgreeFriend(player *Player, buf []byte) error {
|
||||
}
|
||||
|
||||
// 删除好友
|
||||
func ReqDelFriend(player *Player, buf []byte) error {
|
||||
req := &msg.ReqDelFriend{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqDelFriend(player *Player, req *msg.ReqDelFriend) error {
|
||||
Uid := int(req.Uid)
|
||||
m := &MsqMod.Msg{
|
||||
Type: MsqMod.HANDLE_TYPE_DEL,
|
||||
@ -277,12 +255,7 @@ func ReqDelFriend(player *Player, buf []byte) error {
|
||||
}
|
||||
|
||||
// 拒绝申请
|
||||
func ReqRefuseFriend(player *Player, buf []byte) error {
|
||||
req := &msg.ReqRefuseFriend{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqRefuseFriend(player *Player, req *msg.ReqRefuseFriend) error {
|
||||
Uid := int(req.Uid)
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
FriendMod.RefuseApply(Uid)
|
||||
@ -304,32 +277,27 @@ func ReqRefuseFriend(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendList(player *Player, buf []byte) error {
|
||||
func ReqFriendList(player *Player, req *msg.ReqFriendList) error {
|
||||
player.FriendListBackData()
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendApply(player *Player, buf []byte) error {
|
||||
func ReqFriendApply(player *Player, req *msg.ReqFriendApply) error {
|
||||
player.FriendApplyBackData()
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendCardMsg(player *Player, buf []byte) error {
|
||||
func ReqFriendCardMsg(player *Player, req *msg.ReqFriendCardMsg) error {
|
||||
player.FriendCardBackData()
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendTimeLine(player *Player, buf []byte) error {
|
||||
func ReqFriendTimeLine(player *Player, req *msg.ReqFriendTimeLine) error {
|
||||
player.FriendLogBackData()
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendTLUpvote(player *Player, buf []byte) error {
|
||||
req := &msg.ReqFriendTLUpvote{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqFriendTLUpvote(player *Player, req *msg.ReqFriendTLUpvote) error {
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
Items, FUid, err := FriendMod.Upvote(int(req.Id))
|
||||
if err != nil {
|
||||
@ -370,12 +338,7 @@ func ReqFriendTLUpvote(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendTReward(player *Player, buf []byte) error {
|
||||
req := &msg.ReqFriendTReward{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqFriendTReward(player *Player, req *msg.ReqFriendTReward) error {
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
Items, err := FriendMod.GetReward(int(req.Id))
|
||||
if err != nil {
|
||||
@ -401,12 +364,7 @@ func ReqFriendTReward(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendReplyHandle(player *Player, buf []byte) error {
|
||||
req := &msg.ReqFriendReplyHandle{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqFriendReplyHandle(player *Player, req *msg.ReqFriendReplyHandle) error {
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
ReplyInfo := FriendMod.ReplyFriend(int(req.LogId))
|
||||
if ReplyInfo == nil {
|
||||
@ -486,7 +444,7 @@ func ReqFriendReplyHandle(player *Player, buf []byte) error {
|
||||
}
|
||||
}
|
||||
if len(items) > 0 {
|
||||
err = player.HandleItem(items, msg.ITEM_POP_LABEL_FriendReplyHandle.String())
|
||||
err := player.HandleItem(items, msg.ITEM_POP_LABEL_FriendReplyHandle.String())
|
||||
if err != nil {
|
||||
player.SendErrClienRes(&msg.ResFriendReplyHandle{
|
||||
Code: msg.RES_CODE_FAIL,
|
||||
@ -505,12 +463,7 @@ func ReqFriendReplyHandle(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFriendByCode(player *Player, buf []byte) error {
|
||||
req := &msg.ReqFriendByCode{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqFriendByCode(player *Player, req *msg.ReqFriendByCode) error {
|
||||
if req.Code == "" {
|
||||
player.SendErrClienRes(&msg.ResFriendByCode{
|
||||
Code: msg.RES_CODE_FAIL,
|
||||
@ -550,14 +503,9 @@ func ReqFriendByCode(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqAddNpc(player *Player, buf []byte) error {
|
||||
req := &msg.ReqAddNpc{}
|
||||
err := proto.Unmarshal(buf, req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqAddNpc(player *Player, req *msg.ReqAddNpc) error {
|
||||
FriendMod := player.PlayMod.getFriendMod()
|
||||
err = FriendMod.SetNpc(int(req.NpcId))
|
||||
err := FriendMod.SetNpc(int(req.NpcId))
|
||||
if err != nil {
|
||||
player.SendErrClienRes(&msg.ResAddNpc{
|
||||
Code: msg.RES_CODE_FAIL,
|
||||
|
||||
@ -2,26 +2,19 @@ package game
|
||||
|
||||
import (
|
||||
"server/msg"
|
||||
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func ReqPetFur(player *Player, buf []byte) error {
|
||||
func ReqPetFur(player *Player, req *msg.ReqPetFur) error {
|
||||
FurMod := player.GetFurMod()
|
||||
player.PushClientRes(FurMod.BackData())
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqPetFurBuy(player *Player, buf []byte) error {
|
||||
var req msg.ReqPetFurBuy
|
||||
err := proto.Unmarshal(buf, &req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqPetFurBuy(player *Player, req *msg.ReqPetFurBuy) error {
|
||||
FurMod := player.GetFurMod()
|
||||
costList, AddItem := FurMod.GetFurBuyCost(int(req.FurId))
|
||||
// 扣除物品
|
||||
err = player.HandleLoseItem(costList, msg.ITEM_POP_LABEL_PetFurShop.String())
|
||||
err := player.HandleLoseItem(costList, msg.ITEM_POP_LABEL_PetFurShop.String())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -34,14 +27,9 @@ func ReqPetFurBuy(player *Player, buf []byte) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func ReqFurSet(player *Player, buf []byte) error {
|
||||
var req msg.ReqFurSet
|
||||
err := proto.Unmarshal(buf, &req)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
func ReqFurSet(player *Player, req *msg.ReqFurSet) error {
|
||||
FurMod := player.GetFurMod()
|
||||
err = FurMod.SetFur(int(req.FurId))
|
||||
err := FurMod.SetFur(int(req.FurId))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user