锦标赛获取上期活动id优化
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@ -16,6 +16,7 @@ import (
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"server/game/mod/mail"
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GoUtil "server/game_util"
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"server/msg"
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"sort"
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"gitea.bywaystudios.com/pet_home/leaf/log"
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)
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@ -532,8 +533,12 @@ func (p *Player) GetChampshipActivityId() (int, int) {
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var yesterdayActivityId int
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activiyCfgList := G_GameLogicPtr.ActivityMgr.GetActivityList()
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now := GoUtil.Now()
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yesterday := GoUtil.ZeroTimestamp() - 1
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level := p.GetBaseMod().GetLevel()
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type sortData struct {
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Id int
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EndTime int64
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}
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var sortList []sortData
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for _, v := range activiyCfgList {
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if v.Type != activity.ACT_TYPE_CHAMPION {
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continue
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@ -544,10 +549,16 @@ func (p *Player) GetChampshipActivityId() (int, int) {
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if v.Startime <= now && v.Endtime >= now {
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todayActivityId = v.Id
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}
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if v.Startime <= yesterday && v.Endtime >= yesterday {
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yesterdayActivityId = v.Id
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if v.Endtime < now {
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sortList = append(sortList, sortData{Id: v.Id, EndTime: v.Endtime})
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}
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}
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if len(sortList) > 0 {
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sort.Slice(sortList, func(i, j int) bool {
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return sortList[i].EndTime > sortList[j].EndTime
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})
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yesterdayActivityId = sortList[0].Id
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}
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return todayActivityId, yesterdayActivityId
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}
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