玩家消息bug修复
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@ -429,6 +429,12 @@ func (ad *GameLogic) GetResFriendPlayerByUid(Id int) *msg.ResFriendPlayerSimple
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return nil
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}
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}
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LastActLog := player.ActLog
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Last := &msg.ActLog{
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Type: int32(LastActLog.Type),
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Time: LastActLog.Time,
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Param: LastActLog.Param,
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}
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return &msg.ResFriendPlayerSimple{
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Uid: int64(player.Uid),
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Name: player.Name,
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@ -444,6 +450,7 @@ func (ad *GameLogic) GetResFriendPlayerByUid(Id int) *msg.ResFriendPlayerSimple
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DressSet: GoUtil.MapIntToInt32(player.DressSet),
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Friend: GoUtil.IntToInt32(player.Friend),
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Physiology: GoUtil.MapIntToInt32(player.Physiology),
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Last: Last,
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PetName: player.PetName,
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}
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}
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@ -102,12 +102,6 @@ func ReqFriendPlayerSimple(player *Player, buf []byte) error {
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FriendMod := player.PlayMod.getFriendMod()
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PlayerSimpleData.AddTime = FriendMod.GetAddTime(Uid)
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PlayerSimpleData.Interact = FriendMod.GetInteractTime(Uid)
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LastActLog := FriendMod.GetActLogLast()
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PlayerSimpleData.Last = &msg.ActLog{
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Type: int32(LastActLog.Type),
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Time: LastActLog.Time,
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Param: LastActLog.Param,
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}
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player.PushClientRes(PlayerSimpleData)
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return nil
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}
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