diff --git a/src/server/game/PlayerFunc.go b/src/server/game/PlayerFunc.go index 22bb8893..2f9b63c1 100644 --- a/src/server/game/PlayerFunc.go +++ b/src/server/game/PlayerFunc.go @@ -1116,7 +1116,7 @@ func (player *Player) CreateNormalOrder() { Trigger2 = true } } - if Trigger && Trigger2 && BaseMod.GetLevel() >= 17 { + if Trigger && Trigger2 && BaseMod.GetLevel() >= 12 { OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Part_type) for k, v := range OrderMod.GetOrderList() { if v.Type == order.Part_type { @@ -1280,7 +1280,7 @@ func (p *Player) AddHighOrder() { for k := range OrderMod.GetOrderList() { maxId = max(maxId, k) } - if maxId == 0 || BaseMod.GetLevel() < 17 { + if maxId == 0 || BaseMod.GetLevel() < 12 { return } NewChess := OrderMod.GetOrderList()[maxId].MergeId[0]