playroom每日任务
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@ -24,8 +24,14 @@ const (
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TRIGGER_LABEL_PLAYCAT = "PlayCat"
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TRIGGER_LABEL_FEEDCAT = "FeedCat"
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TRIGGER_LABEL_CLEANCAT = "CleanCat"
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TRIGGER_LABEL_UPLV = "UpLv" // 升级
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TRIGGER_LABEL_LOGIN = "Login" // 登录
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TRIGGER_LABEL_UPLV = "UpLv" // 升级
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TRIGGER_LABEL_LOGIN = "Login" // 登录
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TRIGGER_LABEL_INTERACT = "Interact" // 互动
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TRIGGER_LABEL_PETDRESS = "PetDress" // 宠物换装
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TRIGGER_LABEL_VISITROOM = "VisitRoom" // 参观房间
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TRIGGER_LABEL_PETTREASURE = "PetTreasure" // 宠物寻宝
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TRIGGER_LABEL_ROOMDEC = "RoomDec" // 房间装饰
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TRIGGER_LABEL_PETWORK = "PetWork" // 宠物工作
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)
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type QuestProgress struct {
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@ -66,28 +72,40 @@ func TriggerQuestProgress(q *QuestProgress, Tr *Trigger) bool {
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case TRIGGER_LABEL_ENERGY: // 消耗x能量
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AddNum := Tr.A[0].(int)
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q.Num += AddNum
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if q.Num >= q.Target {
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q.Num = q.Target
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q.Status = true
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}
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case TRIGGER_LABEL_MERGELVTIME: // 合成x级棋子y次
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Lv, _ := Tr.A[0].(int)
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TargetLv, _ := strconv.Atoi(q.A[0].(string))
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if TargetLv == Lv {
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q.Num += 1
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if q.Num >= q.Target {
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q.Num = q.Target
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q.Status = true
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}
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}
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case TRIGGER_LABEL_MERGETIME, // 合成x次
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TRIGGER_LABEL_FINISHORDER: // 完成x次订单
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q.Num += 1
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if q.Num >= q.Target {
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q.Num = q.Target
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q.Status = true
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case TRIGGER_LABEL_INTERACT: // 互动x类型y次
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InteractId := Tr.A[0].(int)
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Ids := make([]int, 0)
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for _, v := range q.A {
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Ids = append(Ids, v.(int))
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}
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if GoUtil.InArray(InteractId, Ids) {
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q.Num += 1
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}
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case TRIGGER_LABEL_PETDRESS: // 换装x次
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DressType := Tr.A[0].(string)
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Ids := make([]string, 0)
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for _, v := range q.A {
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Ids = append(Ids, v.(string))
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}
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if GoUtil.InStringArray(DressType, Ids) {
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q.Num += 1
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}
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default:
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q.Num += 1
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}
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if q.Num >= q.Target {
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q.Num = q.Target
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q.Status = true
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}
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return true
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}
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