Merge branch 'develop' into sdk

This commit is contained in:
hahwu 2026-03-30 21:05:30 +08:00
commit 6d2729ebd0
3 changed files with 19 additions and 12 deletions

View File

@ -610,6 +610,7 @@ func ReqGmCommand_(player *Player, Command string) error {
player.ClearData()
case "resetCode":
BaseMod := player.PlayMod.getBaseMod()
BaseMod.Uid = player.GetPlayerBaseMod().Data.DwUin
BaseMod.AddCode = fmt.Sprintf("MMM-%s-%s", BaseMod.CountryCode, GoUtil.UniqueStringFromInt(int(BaseMod.Uid)))
player.BackUserInfo()
case "debug":

View File

@ -327,28 +327,31 @@ func (p *Player) handle(m *msg.Msg) error {
return nil
}
var bankruptcy bool
if gameId == playroom.GAME_TYPE_HOOK || gameId == playroom.GAME_TYPE_HIDE {
PlayroomMod.AddChip(m.From, m.SendT, emoji)
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
} else {
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
}
PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
PlayroomMod.AddVisitor(m.From, m.SendT)
if m.Item[0].Id == item.ITEM_STAR_ID {
BaseMod := p.PlayMod.getBaseMod()
starNum := BaseMod.GetStar()
m.Item[0].Num = min(m.Item[0].Num, starNum)
if m.Item[0].Num >= starNum && gameId == playroom.GAME_TYPE_FILP {
bankruptcy = true
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_BANKRUPTCY, fmt.Sprintf("%d", m.Item[0].Num), m.SendT)
if m.Item[0].Num > 0 {
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_BANKRUPTCY, fmt.Sprintf("%d", m.Item[0].Num), m.SendT)
}
}
p.HandleLoseItem(m.Item, "HANDLE_TYPE_PLAYROOM_LOSE")
} else {
PlayroomMod.Lose(m.Item)
}
if gameId == playroom.GAME_TYPE_HOOK || gameId == playroom.GAME_TYPE_HIDE {
PlayroomMod.AddChip(m.From, m.SendT, emoji)
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
} else {
if !bankruptcy {
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
}
}
PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
PlayroomMod.AddVisitor(m.From, m.SendT)
if bankruptcy {
playerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
p.PushClientRes(&proto.NotifyPlayroomBroken{

View File

@ -448,7 +448,7 @@ func (p *PlayroomMod) AddChip(uid int, time int64, emoji int) {
func (p *PlayroomMod) SetTarget(target int) {
p.Target = target
p.Status = 1
p.Status = STATUS_VISIT
p.HasVisit[target] = GoUtil.Now()
}
@ -858,6 +858,9 @@ func (p *PlayroomMod) FlipCard(pos int) (int, error) {
}
func (p *PlayroomMod) GetFlipReward() ([]*item.Item, int, int, error) {
if p.Status != STATUS_VISIT {
return nil, 0, 0, fmt.Errorf("GetFlipReward Status is not STATUS_VISIT")
}
check := make(map[int]int)
var items []*item.Item
target := p.Target